How Video Games and Pop Culture Push Educational Success
Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template How Video Games and Pop Culture Push Educational Success Engaging kids in educational activities has never been easy. Capturing their attention has become even more challenging. Pop culture and video games dominate their daily lives, providing a level of interactivity and excitement that traditional teaching methods often struggle to replicate. This raises a pressing question: How can educators and parents compete with these powerful distractions? Rethinking the Competition The truth is, competing directly with these influences is almost impossible. But what if we stopped seeing them as rivals? By changing our perspective, we can explore ways to turn these so-called distractions into powerful tools for connection and growth. Rather than removing video games or digital experiences, which can often lead to frustration and resentment, we can channel their appeal into educational opportunities. It’s always been the go-to of almost every parent to take away our loved one’s leisure time to make them spare the time of day to study or do other “productive” activities. However, research indicates that removing enjoyable activities can lead to negative outcomes. This is because, engaging in leisure activities is associated with lower levels of anxiety, depression, and stress, as well as an increased sense of well-being. Viewing leisure time as wasteful or unproductive can undermine its benefits and potentially lead to future mental health issues. So instead of exchanging their activity, we can combine the two elements. But could these media become our greatest allies in creating meaningful learning experiences? Why Video Games Work As we dig deeper to what those media can do, at the heart of a successful educational game, is the learning itself. According to research from MIT’s Education Arcade Lab, effective learning games are driven by intrinsic motivation and genuine engagement, rather than mere content regurgitation. Games that offer open-ended exploration, allow learners to connect with larger systems, and encourage problem-solving tend to be more resonant. These games provide “hard fun” which perfectly balances challenge with satisfaction, making learning an enjoyable quest rather than a tedious task. Furthermore, video games like Minecraft not only engage but also enhance educational outcomes across various subjects. They promote skills such as creativity, collaboration, critical thinking, and problem-solving. According to a whitepaper on the educational benefits of Minecraft, integrating games like Minecraft in education can lead to improvements in motivation, engagement, and even attendance, transforming the learning environment into one that fosters enjoyment and accessibility. Pop Culture as a Tool for Learning? Stepping into a classroom that leverages pop culture can feel like entering a student’s personal space, filled with their favorite characters and themes from movies, books, or games. This approach not only makes students feel comfortable but also makes them feel like they’re home. A classroom in Red Deer, Alberta, for example, utilizes elements from Minecraft and Star Wars not just for decoration but as integral parts of the teaching methodology. Such environments help students, especially those facing language barriers or cultural adjustments, connect better with the curriculum through familiar references. The Science Behind the Fun Yes, there are studies that support the idea that children are more likely to pay attention and retain information when learning materials feature characters or settings they already love. For example, research has shown that children can better transfer information from picture books to real-world contexts when the books feature familiar and engaging characters. Additionally, studies on narrative fiction suggest that children are more likely to engage with and learn from stories that resonate with their interests and experiences. It goes to show that when kids encounter learning materials featuring characters or settings they already love, they are more likely to pay attention and retain information. Educational Benefits of Engaging Games The research consistently supports the notion that well-designed games and culturally resonant educational tools do not merely serve as entertainment but are effective educational resources. They enable students to improve their language skills, foster critical thinking, and build social connections. These tools also provide a unique opportunity for students to become teachers themselves, sharing their knowledge and interests with peers and educators, thereby flipping the traditional teacher-student hierarchy. Business Meets Science While the business aspect of integrating popular media into educational resources cannot be ignored—after all, publishers and developers benefit from the popularity of franchises like Star Wars or Minecraft—the scientific backing for their effectiveness provides a solid foundation for their use. Educational products that incorporate popular media need to balance commercial interests with genuine educational value, ensuring that they offer real learning benefits as substantiated by research. In conclusion, the fusion of video games and pop culture in educational settings is not just a trend but a validated educational strategy. As we move forward, the challenge will be to continue refining these tools to ensure they meet educational standards while remaining engaging and relevant to students’ lives. This approach not only respects the complex identities of students but also enriches their learning experiences, making education a truly immersive and enjoyable journey. If you are interested in learning more about gamification and how it can benefit you or your organization Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences. The Authors Related Articles All Posts All-EN Education-EN News-EN Service Highlight-EN How Video Games and Pop Culture Push Educational Success December 6, 2024/ The Shocking Truth About Screen Time and Your Child’s Brain December 5, 2024/ Level Up powered by Agate at Money Fest 2024 x UMN Career Day 2024: Raise You Up! December 3, 2024/ Level Up Brings the Fright to Minutes of Manager’s Office Horror Halloween Party with Pasien Terakhir VR Experience November 15,
The Shocking Truth About Screen Time and Your Child’s Brain
Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template The Shocking Truth About Screen Time and Your Child’s Brain Let’s face it, screens have become a constant part of our everyday lives, influencing how we interact, work, and even have fun. But when teenagers are spending over 7 hours a day on their devices, and adults can’t even eat dinner without checking notifications, it’s time to address the elephant in the room and acknowledge the impact this is having on our well-being. As alarming statistics flood in, it’s clear we need to get serious about our digital habits, especially when it comes to our future generation. According to Worldmetrics, teenagers are now clocking in over 7 hours a day glued to their screens, and a staggering 75% of kids fail to meet the recommended screen time limits. Let’s not kid ourselves, we, as a society, are enabling this digital dependency. The Consequences We’ve become a society that can’t put the phone down, even at dinner. Over one-third of adults admit to using their phones at the dinner table, and kids are spending more time watching screens than they are at school. The effects are palpable. Pew Research Center points out that even toddlers are mastering tablets at shockingly young ages. And let’s not forget about the potential damage to our kids’ reading skills. As outlined in Psychology Today, the shift from traditional reading to digital has compromised our ability to dive deep into texts and engage in meaningful comprehension. This isn’t just a matter of preference. The tactile experience of holding a book offers something screens cannot replicate. Digital reading, particularly on hypertext-heavy pages, encourages shallow skimming and jumping from one link to another, preventing our brains from forming the deep neurological connections needed for true comprehension. Humans did not evolve to spend hours staring at bright electronic screens, and our eyes are paying the price. Approximately 58% of computer users suffer from Computer Vision Syndrome, a condition characterized by eye strain, blurred vision, headaches, and neck and back pain. Prolonged screen time may also lead to permanent vision damage. https://www.youtube.com/watch?v=rx1l51qxGbQ&ab_channel=InsiderTech Parents, We Need to Talk Here’s the harsh reality, we are setting our kids up for failure. Yes, I’m looking at you, parents, who rely on screens as babysitters. It’s a bitter pill to swallow, but 64% of parents admit to using screens to keep their kids quiet. Using technology to distract a toddler or calm down a fussy child might work in the short term, but in the long run, we are creating a generation that can’t function without a constant dopamine hit from screens. Solutions? We Can’t Just Ban Screens Let’s be realistic. We can’t pull the plug on technology entirely. In a world where future job prospects are increasingly tied to tech-savvy skills, going cold turkey isn’t an option. Instead, we need to find a balance. Enforce Tech-Free Zones and Times Families should be reclaiming moments without screens. Designate dinner time, car rides, or an hour before bed as tech-free periods. Even adults need to put their devices away and engage in real, face-to-face conversations. Encourage your kids to read printed books, explore nature, or engage in hands-on creative activities. Make a rule that bedrooms are screen-free zones, and if possible, create an environment where kids can learn to interact with the real world without feeling the urge to swipe or tap. Set an Example as Parents Kids are notorious for mimicking adult behavior. If you’re checking your phone every few minutes or are constantly streaming Netflix, don’t be surprised when your child does the same. Lead by example. Turn off your notifications during family time, resist the urge to doom-scroll, and show your kids that there’s more to life than the latest TikTok trend. Use apps that track and limit screen time for the whole family—accountability can go a long way. Curate the Content Now, here’s where things get interesting. We can’t just eliminate technology, but we can change “how” our kids use it. Companies like Level Up powered by Agate are onto something with their gamification solutions. Instead of fighting against screen time, why not make it work for us? Picture this, educational games packed with fun challenges that teach valuable skills in a way kids actually enjoy. These games can be available on all devices, from smartphones to VR, blending learning with the excitement kids crave. Kids love technology, and soon they’ll need it for work and study. So, why not prepare them with platforms that teach problem-solving, financial literacy, and teamwork in an engaging and interactive way? Gamification isn’t just a buzzword; it’s a powerful tool to channel the energy kids already invest in screens. Imagine a world where screen time fuels learning instead of just numbing our minds. We Need a Collective Effort The solution doesn’t lie in pointing fingers but in taking responsibility. Parents, teachers, tech companies, and even the government need to come together. We must create tech-positive habits while being mindful of their downsides. Because if we don’t, we’re at risk of raising a generation more connected to pixels than to people. The stats don’t lie, and neither should we when it comes to addressing this issue. Our kids deserve more than just screen babysitters and shallow entertainment. It’s time for real change, and gamification could be the bridge that helps us navigate this complex digital world. Let’s act now, or we might wake up one day to a society that has forgotten how to put the screen down and truly live. If you are interested in learning more about gamification and how it can benefit you or your organization Check out our gamification services page and contact us today. We are ready to
Level Up powered by Agate at Money Fest 2024 x UMN Career Day 2024: Raise You Up!
Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Level Up powered by Agate at Money Fest 2024 x UMN Career Day 2024: Raise You Up! On November 21–22, 2024, Level Up powered by Agate had the honor of participating in the anticipated Money Fest 2024 x UMN Career Day 2024 event at Universitas Multimedia Nusantara (UMN). Themed “Raise You Up!“, the event brought together thought leaders, industry experts, and young talents to explore the impact of the digital era on careers, creativity, and innovation. Hosted at UMN’s campus in Serpong, Tangerang, the event featured an array of activities, from job fairs and inspirational talks to hands-on experiences and music performances. The event featured job fairs, inspirational talks, experience zones, and music performances, focusing on empowering adaptability and innovation, and attracting students and professionals from across Jabodetabek. Our Head of Gamification Division, Junialdi Dwijaputra, was invited as one of the speakers on November 22, delivering a session titled “Became a GGWP on Your Career Path.” Jun shared insights on leveraging technology and gamification to thrive in the digital era, offering attendees practical strategies to navigate this fast-evolving landscape. ‘Became a GGWP on Your Career Path’ Jun’s session addresses the profound ways the digital age has reshaped creativity and careers. He shared some of the challenges faced by creators, such as the rise of AI and copyright issues, while shining a light on the new opportunities brought by digital platforms and technologies. Jun’s talk covered how digital tools and technology affect creativity and careers, focusing on these points: Creativity in the Digital Era Jun explained how the digital world offers new ways to express creativity and stand out. He talked about how tools like gamification can make an impact in creative industries and help professionals grow. AI and Human Collaboration AI was another key topic, with Jun highlighting how it works best when paired with human input. He suggested thinking carefully about: Who uses AI? Making sure users know how to work with AI effectively. How the process works. Identifying which tasks AI can support or improve. What tools are needed. Choosing the right technology for the job. Jun also reminded the audience that some tasks, like creative decision-making, still need the human touch. Handling Challenges in Digital Transformation Jun talked about dealing with issues like AI misuse and copyright concerns, pointing out that these challenges also offer chances to do things better and set higher standards. Using AI Responsibly He highlighted the importance of understanding AI’s limits and respecting ethical and legal boundaries, especially when it comes to intellectual property. Finding Opportunities in Digital Technology Jun encouraged attendees to use digital tools as a way to enhance their ideas and skills, showing that technology works best when it supports creativity rather than replacing it. Thank You for Joining Us! We are immensely grateful to Money Fest 2024 and UMN Career Day 2024 for inviting us to be part of such a significant event. Together, we are shaping a brighter, more innovative future for Indonesia and beyond. If you are interested in learning more about gamification and how it can benefit you or your organization Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences. The Authors Related Articles All Posts All-EN Education-EN News-EN Service Highlight-EN Level Up powered by Agate at Money Fest 2024 x UMN Career Day 2024: Raise You Up! December 3, 2024/ Level Up Brings the Fright to Minutes of Manager’s Office Horror Halloween Party with Pasien Terakhir VR Experience November 15, 2024/ Level Up powered by Agate at EDUtech Asia 2024 November 13, 2024/ The Game of Werewolf | More Than Just Deception and Strategy November 11, 2024/ Jejak Penjelajah WSKT: Talent Assessments with Game-Based Intelligence Quotients November 8, 2024/ Apple Vision Pro: The Latest and Its Shortcomings November 6, 2024/ Virtual Reality for Business? October 31, 2024/ Level Up powered by Agate Teams Up with Telkomsel for an Immersive Working Culture Assessment October 30, 2024/ Level Up powered by Agate Unveils the Innovative Role of Gamification in Boosting Individual Retention by up to 90% October 16, 2024/ Load More End of Content. All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their respective owners. Any non-authorized usage of Intellectual Property is strictly prohibited and any violation will be prosecuted under the law. © 2023 Agate. All rights reserved. Home Services Our Works Contact Gamification 101 Case Studies Gamification for Marketing Gamification for Learning Instagram Linkedin Twitter Facebook Youtube Edit Template
Level Up Brings the Fright to Minutes of Manager’s Office Horror Halloween Party with Pasien Terakhir VR Experience
Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Level Up Brings the Fright to Minutes of Manager’s Office Horror Halloween Party with Pasien Terakhir VR Experience On November 8, 2024, Level Up powered by Agate, joined the Minutes of Manager Office Horror Halloween Party to add a thrilling twist to the spooky season. Held at I’M YOU in South Jakarta, this Halloween gathering of corporate professionals was brought to life with our immersive VR horror game, Pasien Terakhir. We were excited to bring an extra dose of fear and excitement to the event with our spine-chilling experience designed to make the night unforgettable. Bringing Pasien Terakhir at the Party Our team set up an exclusive Pasien Terakhir VR station, where attendees could step into a haunted world and face their fears. As they donned the VR headset, players were fully immersed in the suspense and tension of our horror game, experiencing the thrill of navigating eerie environments and encountering terrifying surprises. The game became the highlight of the night, drawing curious and brave attendees to test their limits and see if they could withstand the spine-tingling scares. Pasien Terakhir VR setup Attendees experiencing Pasien Terakhir A Daring Challenge To add even more excitement, we offered a special challenge: any attendee who dared to play Pasien Terakhir had the chance to win our horror title, DreadHaunt, available on Xbox and Steam. This exclusive giveaway attracted a crowd of thrill-seekers lined up to take their shot at the game and hopefully claim a free copy of DreadHaunt. https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/article/lvup-mom-helloween.mp4 Creating an Unforgettable Experience Our VR horror game brought immersive entertainment to the evening’s festivities, with screams and laughter echoing throughout the venue; Pasien Terakhir left a lasting impression on everyone who dared to enter its terrifying world. This event underscored our commitment at Level Up to bring memorable experiences through gamification and VR. As we continue, Level Up powered by Agate looks forward to more collaborations where we can share our unique VR creations with audiences eager for cutting-edge entertainment. https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/Level+up+at+Minutes+of+Manager+Office+Horor.mp4 If you are interested in learning more about gamification and how it can benefit you or your organization Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences. The Authors Related Articles All Posts All-EN Education-EN News-EN Service Highlight-EN Level Up Brings the Fright to Minutes of Manager’s Office Horror Halloween Party with Pasien Terakhir VR Experience November 15, 2024/ Level Up powered by Agate at EDUtech Asia 2024 November 13, 2024/ The Game of Werewolf | More Than Just Deception and Strategy November 11, 2024/ Jejak Penjelajah WSKT: Talent Assessments with Game-Based Intelligence Quotients November 8, 2024/ Apple Vision Pro: The Latest and Its Shortcomings November 6, 2024/ Virtual Reality for Business? October 31, 2024/ Level Up powered by Agate Teams Up with Telkomsel for an Immersive Working Culture Assessment October 30, 2024/ Level Up powered by Agate Unveils the Innovative Role of Gamification in Boosting Individual Retention by up to 90% October 16, 2024/ Embracing Projection Mapping to Transform Real Estate Sales September 18, 2024/ Load More End of Content. All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their respective owners. Any non-authorized usage of Intellectual Property is strictly prohibited and any violation will be prosecuted under the law. © 2023 Agate. All rights reserved. Home Services Our Works Contact Gamification 101 Case Studies Gamification for Marketing Gamification for Learning Instagram Linkedin Twitter Facebook Youtube Edit Template
Level Up powered by Agate at EDUtech Asia 2024
Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Level Up powered by Agate at EDUtech Asia 2024 Level Up powered by Agate, recently attended EDUtech Asia 2024, held from November 5 to 7 at the Sands Expo & Convention Centre in Singapore. As one of the largest gamification companies in Southeast Asia, we were thrilled to participate in Asia’s premier education technology event, which celebrated its 10th anniversary this year. EDUtech Asia 2024 brought together educators, tech innovators, and EdTech providers to accelerate transformative change in education, fostering a space for collaboration, dialogue, and impactful partnerships. Our presence at EDUtech Asia 2024 centered on showcasing our expertise in gamification for learning, assessment, training, and simulation. Through our interactive booth, we connected with educators, tech companies, and professionals, highlighting how Level Up powered by Agate, stands as a valuable partner for advancing educational experiences through gamification. By engaging visitors with our products, we demonstrated the effectiveness of gamified tools in enha Attending EDUtech Asia 2024 Our mission for attending EDUtech Asia 2024 was clear: we believe that gamification is a game-changer in the field of education, and we want to showcase that through our gamification tailored for learning, assessment, training, and simulation. We bring unique solutions that make learning more engaging, measurable, and adaptable to diverse needs. EDUtech Asia offered us the perfect platform to engage with like-minded industry leaders and innovators committed to shaping the future of education. Our goal was to connect with EdTech professionals and educators who seek innovative solutions to address today’s educational challenges and make learning more accessible and impactful for students and learners of all ages. Our Experience at EDUtech Asia 2024 Our booth became a hub of activity, offering attendees the opportunity to explore our latest gamification solutions and see firsthand how our products can transform the educational landscape. As a highlight of our presence at the event, we brought an Apple Vision Pro loaded with Level Up’s gamified experiences. This hands-on opportunity allowed attendees to try our immersive games, giving them a firsthand experience of how technology-driven engagement can redefine training and learning outcomes. Showcasing Our Gamification We showcased a variety of gamification solutions at our booth, each representing a core service we offer. With the Apple Vision Pro, visitors could dive into interactive experiences that highlight our approach to gamified learning, assessment, training, and simulation. Game-Based Learning: Jago Money Quest https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/portfolio/Learning+Solution+-+Gamified+Learning+App+-++Bank+Jago.mp4 Jago Money Quest is a financial literacy game that guides players through the basics of money management. Through interactive gameplay, users learn essential financial skills such as budgeting, saving, and investment. Jago Money Quest is currently collaborating with five major universities in Indonesia, and they plan to integrate the game into their financial literacy curriculums. Aside from that, around 500 users have tested the game, attracting 3,800 registered participants and demonstrating its appeal in enhancing financial literacy. Game-Based Assessment: Batique https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/portfolio/People+Growth+-+Game+Based+Asessment+-+Batique.mp4 Batique is a game designed to evaluate user skills in a gamified environment, focusing on cognitive and analytical capabilities. The game-based assessment Batique offers multidimensional assessments aligned with CHC theory, providing nuanced insights into children’s cognitive abilities. With over 2000 participants, Batique has demonstrated high validity and reliability, proving to be a valuable tool for cognitive assessment. Game-Based Assessment: Working Culture Assessment Working Culture Assessment offers a gamified assessment for employees, aligning them with values and culture in a fun, interactive way. It has been highly effective, with over 7,000 users and a 95% satisfaction rating from more than 3,000 candidates, achieving high engagement while accurately measuring alignment with corporate culture. VR Simulation: Wiper Simulator https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/portfolio/DensoVR+Trailer.mp4 The Wiper Simulator is an engaging VR experience designed to train employees on the importance of producing high-quality car wipers, ensuring visibility and safety under different weather conditions. This simulation has been beneficial for internal training, effectively enhancing product quality awareness among staff. VR Simulation: Crane Training Simulator https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/portfolio/People+Growth+-+Crane+VR.mp4 The Crane Training Simulator provides an immersive, risk-free environment for crane operators to practice in diverse scenarios. It enhances safety and efficiency by simulating real-world conditions such as varying weather and load types, allowing operators to refine their skills safely and effectively. VR Simulation: Fire Drill Training https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/portfolio/Learning+Solution+-+VR+Training+and+Simulators+-+Fire+Escape.mp4 The Fire Drill Training Simulation uses VR technology to simulate an on-fire building, helping participants practice emergency response skills. This simulation raises awareness of fire safety and equips users with critical knowledge to navigate fire emergencies confidently and safely. VR Simulation: Lighthouse Eating Behaviour Training Simulator https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/portfolio/People+Growth+-+VR+Training+and+Simulators+-+Lighthouse+Eating+Behaviour.mp4 Lighthouse Eating Behaviour Training Simulator combines VR with brainwave monitoring to support patients with overeating disorders. In a realistic virtual environment, patients practice self-control and develop healthier eating habits. This therapeutic approach has shown promise in helping patients achieve long-term improvements in managing their eating behaviors. Virtual Event & Metaverse: Astra Virtueverse Astra Virtueverse is a virtual recruitment platform primarily used by Astra Group for events like the Astra Group Job Fair. It offers features such as real-time communication with recruiters, a 360-degree virtual experience, and the capacity to host multiple recruitment events. This interactive platform enhances Astra’s employer branding while making recruitment events engaging and accessible to a broad audience. Apple Vision Pro We brought the Apple Vision Pro to EDUtech Asia 2024 as a demonstration of our expanding capabilities in gamification with this advanced technology. While we haven’t previously announced our work with Vision Pro, this event provided the perfect opportunity to subtly showcase our readiness to incorporate new tech like Vision Pro into our offerings. Attendees had an exclusive chance to see firsthand how we can support and realize gamification projects using the latest tools for immersive learning and training experiences. Meeting Attendees Throughout the event, we had numerous enriching interactions with educators, tech specialists, and industry professionals interested in
The Game of Werewolf | More Than Just Deception and Strategy
Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template The Game of Werewolf | More Than Just Deception and Strategy If you’ve ever played Werewolf, you know it’s one of those games that gets people talking, debating, and (sometimes) yelling accusations across the room. But there’s a lot more going on than just calling your friends liars. Let’s break down what makes this game so interesting. Where It All Began Believe it or not, Werewolf (or Mafia, as it was originally called) was created back in 1986 by a psychology student named Dmitry Davidoff in Moscow. The idea? To study how people behave in groups, especially when there’s a lot of mistrust and deception involved. Yep, it’s not just about trying to get your best friend voted out—it was designed as a way to understand human behavior. The Basics of Werewolf: How It Works So here’s the gist: Werewolf is a social deduction game played with 8 to 20 players. Everyone gets a secret role: either a Villager trying to survive or a Werewolf trying to eat the Villagers (figuratively, of course). The game is led by a Moderator who makes sure everything runs smoothly. Main Roles You Need to Know Villager The everyday player with no special abilities. The Villager’s job is to figure out who the Werewolves are before it’s too late. Werewolf The secret baddies working together to eliminate Villagers without getting caught. Bluffing skills are a must. Seer A Villager with the power to find out if someone is good or bad each night. The trick? Staying alive long enough to help the team. Doctor Another Villager, but this one can protect a player each night. It’s all about making the right choice at the right time. And there are plenty of other roles, like the Hunter who gets a final shot at someone if they’re eliminated or Cupid, who starts the game by making two people Lovers. It gets complicated (in a good way) fast. How the Game Flows Night Phase Everyone closes their eyes while the Werewolves, Seer, and Doctor secretly take their actions. The Moderator whispers through the chaos. Day Phase The drama starts. Players open their eyes and discover who got taken out. The Villagers then discuss and try to vote out who they think is a Werewolf. This is where the real mind games begin. The cycle continues until either all the Werewolves are gone, or the Werewolves have the numbers to win. It’s all about reading the room, bluffing, and sometimes just hoping for the best. https://www.youtube.com/watch?v=Sr7mhagjL-Y&ab_channel=SmoshGames Strategies for Different Roles The fun of Werewolf is that there’s no one right way to play. But here are some solid starting points: Villagers Listen, watch, and don’t jump to conclusions. If someone’s acting shady, maybe it’s a clue—or maybe they’re just bad at lying. Werewolves Stay cool and work as a team. Sometimes, you have to throw a fellow Werewolf under the bus to survive. Seer & Doctor Play your cards carefully. If you reveal yourself too early, you’re toast. But if you wait too long, it might be game over. Why Werewolf Is More Than Just a Game What makes Werewolf special is how it gets you thinking about strategy and human behavior. It’s not just about fun; it’s about figuring out who you can trust, when to make your move, and how to read the room. Even though it’s all pretend, it can teach you a lot about communication, teamwork, and how we make decisions under pressure. And for those who like a change of pace, there are plenty of variations like Ultimate Werewolf (for those who want more roles) or One Night Ultimate Werewolf (for people who want a quicker game). There are even digital versions on platforms like BoardGameArena if you can’t get everyone in the same room. So, What’s the Big Deal? Werewolf shows us how a simple game can dig into human psychology and make complex ideas fun and engaging. This concept is something we’re really passionate about at Level Up powered by Agate. Our projects, like Jago Money Quest and Jejak Penjelajah WSKT, work on the same principle. We turn challenges and goals into game-like experiences that are not only engaging but also effective. We believe gamification shouldn’t be complicated—it should feel as natural and fun as Werewolf. And honestly, we’re pretty good at it. If you’re curious about how we use gamification to get results (without the werewolves), check out some of our work. In the end,it’s all about keeping people excited and invested. If you are interested in learning more about gamification and how it can benefit you or your organization Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences. The Authors Related Articles All Posts All-EN Education-EN News-EN Service Highlight-EN The Shocking Truth About Screen Time and Your Child’s Brain December 5, 2024/ Level Up powered by Agate at Money Fest 2024 x UMN Career Day 2024: Raise You Up! December 3, 2024/ Level Up Brings the Fright to Minutes of Manager’s Office Horror Halloween Party with Pasien Terakhir VR Experience November 15, 2024/ Level Up powered by Agate at EDUtech Asia 2024 November 13, 2024/ The Game of Werewolf | More Than Just Deception and Strategy November 11, 2024/ Jejak Penjelajah WSKT: Talent Assessments with Game-Based Intelligence Quotients November 8, 2024/ Apple Vision Pro: The Latest and Its Shortcomings November 6, 2024/ Virtual Reality for Business? October 31, 2024/ Level Up powered by Agate Teams Up with Telkomsel for an Immersive Working Culture Assessment October 30, 2024/ Load More End of Content. All company names, brand names, trademarks,
Jejak Penjelajah WSKT: Talent Assessments with Game-Based Intelligence Quotients
Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Jejak Penjelajah WSKT: Talent Assessments with Game-Based Intelligence Quotients Relying on IQ tests to evaluate job candidates might seem efficient, but does it really give a good picture of their capabilities? Well, not really. To truly harness the strengths of a dynamic workforce, instead of focusing solely on IQ, organizations should also consider Emotional Quotient (EQ), Social Quotient (SQ), and Adversity Quotient (AQ). Understanding all these are crucial for organizations aiming to optimize employee performance and foster a productive work environment. Here’s an in-depth look at each quotient and its relevance in the workplace: Intelligence Quotient (IQ) IQ: The ability to solve complex problems and think logically. IQ tests are a standard measure of cognitive abilities, such as reasoning, problem-solving, and abstract thinking. High IQ employees excel at learning and applying new information quickly, making them assets in roles that require analytical thinking, like engineering or data analysis. However, cognitive intelligence alone isn’t a reliable predictor of job success. Factors like neurodiversity and learning styles can impact testing outcomes. Smart leaders recognize the limitations of IQ tests and work to understand the full potential of each team member. https://www.youtube.com/watch?v=Qvvrme5WIwA&ab_channel=TEDxTalks Emotional Quotient (EQ) EQ: The measure of emotional intelligence, including self-awareness, empathy, and emotional self-control. EQ is critical for interpersonal relationships and effective leadership. Employees with high emotional intelligence can manage stress, resolve conflicts, and work well in teams. They understand how emotions impact productivity and use that understanding to navigate high-pressure situations gracefully. According to a study, emotional intelligence accounts for nearly 90% of the difference between average and top-performing leaders. EQ fosters resilience, adaptability, and a collaborative work environment. Signs of High EQ Include: Turning conflicts into opportunities for growth. Taking responsibility for emotional reactions. Seeking constructive feedback and using it for self-improvement. Social Quotient (SQ) SQ: Measures the ability to understand and navigate social settings. High SQ employees are social-savvy, skilled at picking up on non-verbal cues, and great at building relationships. They excel in roles that require teamwork, negotiation, and conflict resolution. Social intelligence contributes to a positive organizational culture and enhances overall team performance. A meta-analysis published in the Journal of Personality and Social Psychology found that self-esteem and social relationships reciprocally influence each other over time1. This suggests that individuals with strong social skills can foster better relationships, which in turn can enhance their effectiveness in team settings. Adversity Quotient (AQ) AQ: The ability to face and overcome adversity. AQ measures resilience and adaptability, essential traits for thriving in today’s ever-changing business world. Employees with high AQ persevere through setbacks, maintain productivity under stress, and view obstacles as opportunities to grow. Organizations benefit from a resilient workforce, especially in dynamic and unpredictable environments. A report from Deloitte Insights emphasizes that building resilience in employees can help organizations navigate crises more effectively, leading to better overall outcomes. Additionally, a study by SHRM found that resilient organizations tend to have lower turnover rates and higher employee well-being. These findings suggest that prioritizing adaptability and resilience (AQ) can indeed result in better engagement and reduced burnout among employees. Using All Quotients to Your Advantage When companies assess all four quotients, they gain a comprehensive understanding of their employees’ capabilities. This holistic approach to talent management allows leaders to: Enhance Team Dynamics Balance teams by pairing high-IQ problem-solvers with high-EQ communicators. Develop Effective Leaders Nurture future leaders who excel at both technical and interpersonal skills. Increase Organizational Resilience Prepare your workforce to adapt and thrive during disruptions. The Evolution of Intelligence Assessments in the Workplace Companies are recognizing the need to evaluate more than just technical skills and academic knowledge. As the corporate world becomes increasingly complex and interconnected, traditional assessments—focused primarily on cognitive abilities—often fall short in providing a holistic understanding of an employee’s potential. According to Harvard Business Review, there is a growing recognition that attributes such as emotional intelligence and resilience are equally critical for organizational success, as they directly impact an employee’s ability to work well in teams, adapt to change, and lead effectively. Intelligence should not be viewed merely as problem-solving skills but as a multifaceted concept encompassing cognitive, emotional, and social components. Gardner’s theory suggests that intelligence is not a single entity but a combination of various cognitive abilities. This broader view of intelligence includes multiple types such as linguistic, logical-mathematical, and interpersonal intelligences, which can help better understand and predict behaviors in different contexts. This comprehensive view allows organizations to predict workplace behaviors and outcomes better, supporting a shift toward more inclusive and nuanced assessment methods. Expanding on the Application of Intelligence Assessments in the Workplace In response to the current landscape, Level Up powered by Agate has developed a pioneering solution that brings a fresh, engaging, and data-driven approach to employee assessment. Working in collaboration with Waskita Karya, we created Jejak Penjelajah WSKT, a game-based assessment tool designed to evaluate candidates comprehensively across multiple dimensions of intelligence. While traditional assessment tools have long been used to evaluate cognitive and emotional capabilities, Level Up powered by Agate has revolutionized this space by integrating game-based assessments to measure multiple quotients effectively. Through an ambitious project with Waskita Karya, a state-owned construction company, our team has set a new benchmark in holistic recruitment assessment, ensuring both engagement and rigorous analysis. Level Up Powered by Agate’s Game-Based Assessment: Jejak Penjelajah WSKT https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/portfolio/Waskita+Video+Trailer_H.264.mp4 Level Up powered by Agate acknowledges this day’s competitive landscape demands more than just evaluating an applicant’s intellectual prowess. To address this need, we designed Jejak Penjelajah WSKT, a narrative-driven role-playing game incorporating a series of strategic mini-games and puzzles. This immersive experience provides a comprehensive assessment across four critical intelligences: IQ, EQ, SQ, and AQ. Objective and Challenge Waskita
Apple Vision Pro: The Latest and Its Shortcomings
Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Apple Vision Pro: The Latest and Its Shortcomings The Apple Vision Pro has had a turbulent rollout since its initial reveal, now marked by a critical decision to reduce production due to unexpectedly low demand. Reports indicate that Apple has significantly reduced production of the Vision Pro since the summer, with the potential cessation of the current version’s production by year’s end. This decision is attributed to the device’s high price point of approximately $3,500, which has impacted sales compared to more affordable competitors like Meta’s Quest 3, which comes at a fraction of the cost. Apple’s significant reduction in manufacturing hints at the challenges the Vision Pro faces in establishing itself as a mainstream device. This price barrier limits its adoption rate, putting the Vision Pro at odds with Apple’s usual strategy of creating high-demand products, leaving both consumers and developers questioning the device’s viability. https://www.youtube.com/watch?v=It3Zv-Eh6tg&ab_channel=CNET Apple’s Software Enhancements Apple has tried to boost user engagement on the software front by releasing visionOS 2 in September. Apple’s newsroom outlines key upgrades, including Spatial Photos for enhanced 3D images, new hand gestures for better navigation, and productivity-focused tools like the Mac Virtual Display. In September 2024, Apple released visionOS 2, introducing features such as: https://www.apple.com/newsroom/videos/videos-2024/autoplay/2024/09/apple-visionos-2-shareplay/large_2x.mp4 Spatial Photos Users can now transform existing photos into spatial images with enhanced depth and dimension. https://www.apple.com/newsroom/videos/videos-2024/autoplay/2024/09/apple-visionos2-hand-gestures/large_2x.mp4#t=225,325 New Hand Gestures Improved navigation through intuitive hand movements. https://www.apple.com/newsroom/videos/videos-2024/autoplay/2024/09/apple-visionos-2-two-4k-displays/large_2x.mp4#t=225,325 Productivity Tools Enhancements like Mac Virtual Display, mouse support, and customizable Home View to boost user productivity. Developer and User Challenges While these features may appeal to tech enthusiasts, they represent a minimal leap from other, more affordable AR/VR headsets already on the market. According to The Wall Street Journal, The Vision Pro has faced difficulties attracting major software developers, leading to a slowdown in new app releases since its January launch. This has resulted in some users opting to sell their devices. Comparatively, Meta Platforms dominates the market with a 74% share and supports developers financially. Developers suggest Apple should similarly invest in app development to entice content creators. Despite these upgrades, the Vision Pro’s usability still faces criticism. For instance, the new hand gestures, while intuitive in theory, often don’t perform with the fluidity needed for seamless navigation. Limited third-party app development has also left users without robust software to justify the device’s high cost, as developers seem hesitant to invest heavily in the platform without clear market demand or financial support from Apple. Competitors like Meta have an edge here, providing funds to attract developer interest, a strategy Apple has yet to adopt. Without these incentives, Apple risks failing to build a sustainable app ecosystem, which is essential for a technology that relies on constant innovation to remain relevant. Vision Pro’s Professional Applications However, there are glimmers of potential. In fields like medicine, Vision Pro has shown its utility by allowing surgeons to view critical data during procedures, streamlining the workflow in ways that conventional medical devices cannot. TIME reports on how the Vision Pro offers hospitals an affordable alternative to traditional, bulky medical equipment. Surgeons at UC San Diego have begun utilizing the Vision Pro during minimally invasive operations. The headset allows them to view essential medical information directly in their line of sight, enhancing efficiency and reducing physical strain. Source: TIME Its affordability compared to traditional medical hardware makes it appealing for smaller hospitals. This demonstrates the headset’s potential in high-stakes fields where hands-free data visualization is crucial. It’s a promising development, yet limited in scope—this doesn’t guarantee a broader consumer or corporate adoption, but it does hint at niche professional applications where the device’s functionality could excel. Prospects and Apple’s Potential Strategy Moving forward, Apple will need to address the Vision Pro’s limited app offerings and high price tag if it hopes to carve out a more significant space in the AR/VR market. Apple is reportedly planning to expand its vision-based product lineup, potentially introducing smart glasses similar to Meta’s AI-enhanced Ray-Ban glasses by 2027. Additionally, there are rumors of AirPods with integrated cameras, leveraging Vision Pro technology. With visionOS 2’s incremental improvements, Apple might have to consider developer incentives, diversified content, and refined user controls to build lasting value. Lowering the device’s cost or expanding its software capabilities could also open it up to wider audiences, allowing it to compete on more even footing with competitors like Meta and other emerging AR/VR platforms. Vision Pro in Training and Education Although the Vision Pro hasn’t quite hit the mark with general consumers, its features hold exciting possibilities for corporate training and educational use. With visionOS 2, enhancements like the Mac Virtual Display and improved hand gestures could revolutionize virtual classrooms and training sessions. A remote corporate workshop could use Spatial Photos to bring visual aids to life, making diagrams and real-world objects more engaging than ever. Similarly, the Mac Virtual Display could allow educators to showcase multiple documents or visual aids in a single immersive space, creating a unique environment for focused learning. In corporate training, the Vision Pro’s hands-free navigation and gesture-based controls open up new avenues for simulations where employees interact with digital interfaces without manual input. This is particularly useful in fields requiring real-time responses, such as customer service or healthcare, where trainees can practice scenarios in a controlled virtual environment. However, the limited selection of third-party applications is a hurdle, as companies would need specialized software tailored to their training needs—a challenging and costly endeavor without significant developer support from Apple. For Vision Pro to succeed in education, further development is needed to fully maximize visionOS 2’s features. Improved gesture recognition, a more affordable price point, and a richer app ecosystem are crucial for making
Virtual Reality for Business?
Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Virtual Reality for Business? Virtual reality (VR) technology is rapidly becoming a transformative force across various industries, with applications extending far beyond entertainment. One sector seeing significant impact is corporate training, where companies are leveraging VR to create immersive and effective learning environments. According to research from Market Data Forecast, the global virtual tourism market was valued at $7.94 billion in 2023 and is projected to grow to $36.38 billion by 2029. As VR becomes a key player in the digital landscape, sectors like travel are pioneering its use to offer virtual tours, and the tourism industry is just one example of VR’s expanding reach into new domains. This shift towards virtual experiences is reflected in various markets. For instance, tools like Shapelab, which revolutionizes 3D design by allowing users to create life-sized models in VR, are gaining traction. Meta’s recent push with its Orion AR glasses prototype shows how immersive technologies continue to advance, particularly in industries aiming to blend virtual and real-world interactions. Traditional training methods, such as classroom sessions and manual simulations, often fail to prepare employees for high-risk environments fully. VR fills this gap, providing safe, controlled scenarios where employees can practice and refine their skills. The ability to tailor these simulations to specific company needs makes VR-based training more effective, helping businesses enhance employee competence and safety. Moreover, by offering instant feedback and performance tracking, VR helps trainees learn from their mistakes in a risk-free setting, improving their response to real-life situations. With the growing adoption of VR technology, more companies are expected to integrate these solutions into their training programs, ensuring a competitive edge in employee development. At Level Up powered by Agate, we are committed to providing cutting-edge VR solutions that enhance both safety and efficiency. From Crane Training Simulators to Fire Drill Simulations, our tools offer realistic, immersive experiences that help businesses develop safer and more effective training programs. As the demand for VR in corporate training continues to rise, we are proud to lead the way in creating innovative, impactful training solutions. One of the main advantages of VR-based training is its flexibility. Companies can tailor simulations to their specific needs, ensuring that employees are exposed to the exact challenges they may face in their daily work. This adaptability, combined with the hands-on nature of VR, leads to more effective learning outcomes, as employees can engage with the material in a meaningful and impactful way. Moreover, VR training allows for instant feedback and performance tracking. Trainees can make mistakes in a risk-free environment and immediately learn from them, enhancing their ability to respond to real-life situations. This not only improves safety but also increases overall efficiency, as employees become more competent and confident in their roles. As businesses continue to explore new ways to enhance training and safety protocols, the adoption of VR technology is set to grow. The ability to simulate complex scenarios, provide instant feedback, and track progress makes VR an indispensable tool for any company looking to stay ahead of the curve in employee development and safety training. Level Up Powered by Agate: Pioneering VR Solutions for Business Training Level Up powered by Agate has been creating innovative VR solutions tailored to the unique needs of businesses. Their VR training simulators go beyond traditional training methods, offering immersive, interactive experiences that enhance both safety and efficiency. Crane Training Simulator: Improving Safety and Efficiency The VR Crane Training Simulator is a prime example of Level Up’s dedication to creating meaningful training tools. Designed for crane operators, this simulator places users in a realistic environment where they can practice operating cranes in various conditions without the risks associated with physical training. The simulator provides: Realistic Scenarios Trainees experience different weather conditions, load types, and environmental challenges. Risk-Free Training Operators can make mistakes without the real-world consequences, fostering a safe learning environment. Skill Enhancement Immediate feedback helps operators refine their skills and become more efficient in their work. Fire Drill Training Simulation: Refining Fire Safety Training Level Up’s Fire Drill Training Simulation brings fire safety training to a new level by immersing participants in a realistic, on-fire building scenario. Through this VR simulation, employees learn to navigate dangerous situations and respond effectively during emergencies. The lifelike environment prepares participants not just to understand fire safety protocols but to act confidently in high-pressure situations. Lighthouse Eating Behaviour Training Simulator: Redefining Therapeutic Support In a more therapeutic application, the Lighthouse Eating Behaviour Training Simulator leverages VR and brain wave detection technology to assist patients struggling with overeating disorders. This innovative tool offers patients an immersive environment where they can practice managing their eating behavior in a controlled setting, building self-control and healthier habits through real-time feedback. By combining cutting-edge VR technology with industry-specific needs, Level Up powered by Agate is helping businesses create safer, more effective training environments. These VR solutions are designed to not only teach skills but also empower employees to take ownership of their safety and professional development. If you are interested in learning more about gamification and how it can benefit you or your organization Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences. The Authors Related Articles All Posts All-EN Education-EN News-EN Service Highlight-EN Virtual Reality for Business? October 31, 2024/ Level Up powered by Agate Unveils the Innovative Role of Gamification in Boosting Individual Retention by up to 90% October 16, 2024/ Embracing Projection Mapping to Transform Real Estate Sales September 18, 2024/ The Global Monkeypox Outbreak: A Growing Public Health Concern September 12, 2024/ Games and Customer Loyalty September 11, 2024/ Transforming Indonesia’s Public Schools
Level Up powered by Agate Teams Up with Telkomsel for an Immersive Working Culture Assessment
Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Level Up powered by Agate Teams Up with Telkomsel for an Immersive Working Culture Assessment Level Up powered by Agate has once again collaborated with Telkomsel, Indonesia’s leading telecommunications company, to enhance its recruitment process. Through an innovative gamified assessment platform, Telkomsel aims to evaluate candidates’ alignment with its company culture, represented by its “12 Working Principles.” These principles serve as the core foundation for the company’s operations and workforce expectations, making cultural fit a crucial part of the recruitment process. Selain itu, Level Up powered by Agate juga memperkenalkan berbagai proyek gamifikasi kami yang telah digunakan untuk menilai dan melatih individu di berbagai industri, seperti: The Telkomsel Working Culture Assessment The assessment is a unique blend of gameplay and real-world tasks, designed to engage candidates while evaluating their suitability for Telkomsel’s working environment. Before diving into the details of the assessment, let’s first clarify what Telkomsel’s 12 Working Principles are and why they matter. Telkomsel’s 12 Working Principles: A Blueprint for Success Telkomsel’s 12 Working Principles embody the company’s expectations regarding employee behavior, collaboration, and performance. These principles guide everything from decision-making to day-to-day operations, ensuring that employees remain aligned with the company’s vision. These 12 principles shape how employees approach their work, interact with each other, and contribute to Telkomsel’s long-term success. The Working Culture Assessment is designed to ensure that only candidates who resonate with these values progress through the recruitment process. How the Gamified Assessment Works The Telkomsel Working Culture Assessment is designed to evaluate candidates through a series of mini-games that simulate real-world work scenarios. The Telkomsel Working Culture Assessment integrates these 12 principles into a series of mini-games, offering candidates a fun yet rigorous way to demonstrate their cultural fit. Why Gamification Works for Recruitment The partnership between Level Up powered by Agate and Telkomsel demonstrates the effectiveness of gamification in corporate assessments. While many organizations have traditionally relied on personality tests or standardized evaluations, Telkomsel’s approach stands out due to its focus on interactive and meaningful simulations. By placing candidates in real-life inspired scenarios, the assessment not only gauges their problem-solving skills but also provides insight into how they would perform under pressure in an actual work environment. A critical benefit of game-based assessments is their ability to measure soft skills such as decision-making, adaptability, and time management—qualities that are often difficult to evaluate through traditional testing. Additionally, these assessments are far more engaging than standard multiple-choice questionnaires, leading to a better candidate experience and higher retention rates. While gamification in recruitment is not new, Telkomsel’s approach is unique in how it integrates complex working principles into a playful and interactive format. The beauty of gamified assessments lies in their ability to evaluate a candidate’s behavior and thought process in real-time, providing insights into their problem-solving abilities, adaptability, and alignment with company culture. Unlike traditional interviews or written tests, game-based assessments can reveal how candidates respond to pressure, make decisions, and collaborate with others in dynamic environments. Research has shown that gamified assessments improve engagement and reduce anxiety during the recruitment process, leading to a better candidate experience overall. They provide an opportunity for candidates to actively demonstrate their skills and personality in ways that static tests cannot capture. In Telkomsel’s case, embedding its 12 Working Principles into the game ensures that every candidate is evaluated not just on their skills, but on how well they align with the company’s cultural expectations. The Results The implementation of the Telkomsel Working Culture Assessment has been a success, with over 7,000 candidates participating and 95% giving the assessment high ratings. Candidates rated the assessment between 3 and 4 on a 4-point scale, reflecting a positive reception to the gamified approach. Telkomsel was able to streamline its recruitment process and ensure that the candidates moving forward truly embodied the company’s core values. This innovative approach has not only reduced the recruitment time but also improved the overall quality of hires, contributing to a stronger organizational culture. By using gamification to assess cultural fit, Telkomsel is setting a new standard in how companies can integrate values and principles into the hiring process. Through their collaboration with Level Up powered by Agate, they’ve managed to create a recruitment tool that is not only effective but also engaging, immersive, and aligned with the future of work. This case study highlights how gamification can transform traditional processes, offering a more comprehensive way to evaluate candidates in real-world scenarios, ultimately building a workforce that thrives in today’s dynamic, fast-paced environments. If you are interested in learning more about gamification and how it can benefit you or your organization Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences. The Authors Related Articles All Posts All-EN Education-EN News-EN Service Highlight-EN Virtual Reality for Business? October 31, 2024/ Level Up powered by Agate Teams Up with Telkomsel for an Immersive Working Culture Assessment October 30, 2024/ Level Up powered by Agate Unveils the Innovative Role of Gamification in Boosting Individual Retention by up to 90% October 16, 2024/ Embracing Projection Mapping to Transform Real Estate Sales September 18, 2024/ The Global Monkeypox Outbreak: A Growing Public Health Concern September 12, 2024/ Games and Customer Loyalty September 11, 2024/ Transforming Indonesia’s Public Schools with the Octalysis Framework September 10, 2024/ The Evolution of Workplace Design and Its Impact on Employee Wellness and Productivity September 9, 2024/ How Gamification Marketing Can Boost Your Business August 30, 2024/ Load More End of Content. All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property