In an era where cognitive challenges are becoming increasingly complex, it is important to understand and optimise cognitive abilities. For many people, especially parents who want to see their child’s development, measuring and improving intelligence becomes a priority. That’s why the arrival of Batique, Indonesia’s first game-based intelligence test, is a revolutionary step in bridging the fun of play with the importance of cognitive development.
In this article, we will explore the importance of this innovative approach and how Batique is not just a test, but a step towards exploring the world of your child’s intelligence in a fun and challenging way.
Batique is a collaboration between Level Up powered by Agate, PT Melintas Cakrawala Indonesia (MCI), a company engaged in human resource development, and Universitas Gadjah Mada (UGM). Batique is the AJT Cognitive Test (AJT CogTest), which is a test designed to measure the cognitive abilities of children aged 5 to 12 years. Cognitive ability is the ability to plan, solve problems, argue, think abstractly, understand complex ideas, learn quickly, and learn from experience. Cognitive ability is essential to support individual success in various areas of life.
Batique measures cognitive abilities by using interesting and interactive games. Thus, children will not feel bored or pressurised while taking the test. They will feel like they are playing while learning. Batique also provides positive and constructive feedback to children after they complete the test.
Batique was developed by following the stages of developing a measuring instrument in accordance with scientific principles. These stages include:
Determining the purpose of measurement
The purpose of Batique is to provide parents or teachers with a more specific as well as more generalized picture of cognitive abilities.
Determining the measurement procedure
Measurement is done individually with the help of a companion who ensures the test runs according to standards.
Determine the test specifications.
This test measures multidimensional cognitive abilities, namely the eight broad abilities in the Catell-Horn-Carroll (CHC) cognitive theory.
The eight broad abilities are:
Test development procedure.
Batique was developed using a combination of the classical test approach and the Rasch Model. theory approach. The classical test approach was used to identify psychometric properties early in development, while the modern theoretical approach was used for test assembly and scaling.
Performing norms and norming
A norm is an average or standardized value used to compare individual test results with group test results. Norming is the process of determining norms by collecting data from a representative sample of the population. Batique’s normative population is children aged 5 to 12 years. Norming is age group specific so that score interpretation refers to the age group of the child taking the test.
Batique works by inquiring a number of questions or tasks related to the cognitive ability being measured. The questions or tasks are presented in the form of an engaging and interactive game. Children must answer or complete the questions or tasks correctly and quickly. Each question or task has a different level of difficulty. The more questions or tasks that are answered or completed correctly, the higher the score.
Batique can be accessed through electronic devices such as computers, laptops, tablets or smartphones. Batique can be used by parents or teachers to measure children’s cognitive abilities at home or at school. Batique can also be used by children themselves to practice and improve their cognitive abilities.
After completing the test, children will get feedback in the form of a score and test result report. The score shows children’s overall cognitive ability level and specifically for each broad ability. The test report contains an explanation of the meaning and implications of the scores, as well as suggestions for improving children’s cognitive abilities.
Batique has several advantages over other intelligence tests, namely:
Batique has been trialed and validated with over 1750 children from various backgrounds. The results and impact of using Batique can be seen in the following indicators:
Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences.