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Batique: Indonesia’s First Game-Based Cognitive Ability Test

In an era where cognitive challenges are becoming increasingly complex, it is important to understand and optimise cognitive abilities. For many people, especially parents who want to see their child’s development, measuring and improving intelligence becomes a priority. That’s why the arrival of Batique, Indonesia’s first game-based intelligence test, is a revolutionary step in bridging the fun of play with the importance of cognitive development.  

In this article, we will explore the importance of this innovative approach and how Batique is not just a test, but a step towards exploring the world of your child’s intelligence in a fun and challenging way.   

What is Batique?

Batique is a collaboration between Level Up powered by Agate, PT Melintas Cakrawala Indonesia (MCI), a company engaged in human resource development, and Universitas Gadjah Mada (UGM). Batique is the AJT Cognitive Test (AJT CogTest), which is a test designed to measure the cognitive abilities of children aged 5 to 12 years. Cognitive ability is the ability to plan, solve problems, argue, think abstractly, understand complex ideas, learn quickly, and learn from experience. Cognitive ability is essential to support individual success in various areas of life.  

Batique measures cognitive abilities by using interesting and interactive games. Thus, children will not feel bored or pressurised while taking the test. They will feel like they are playing while learning. Batique also provides positive and constructive feedback to children after they complete the test.  

How was Batique Developed?

Batique was developed by following the stages of developing a measuring instrument in accordance with scientific principles. These stages include:  

 

Determining the purpose of measurement  

The purpose of Batique is to provide parents or teachers with a more specific as well as more generalized picture of cognitive abilities.  
 

Determining the measurement procedure

Measurement is done individually with the help of a companion who ensures the test runs according to standards.
 

Determine the test specifications.

This test measures multidimensional cognitive abilities, namely the eight broad abilities in the Catell-Horn-Carroll (CHC) cognitive theory.  

 

The eight broad abilities are:

  • Fluid reasoning (reasoning/intelligence) (Gf): The ability to think logically and abstractly in new situations.  
  • Crystallized intelligence (Gc): The ability to comprehend and communicate knowledge using previously learned experiences or procedures.  
  • Short-term memory (Gsm): The ability to store and process information in a short period of time.  
  • Visual-spatial processing (Gv): The ability to understand and manipulate visual patterns and stimuli to solve problems.  
  • Auditory processing (Ga): The ability to understand and manipulate auditive or verbal information.  
  • Cognitive processing speed (Gs): The ability to perform cognitive tasks quickly and accurately.  
  • Long-term storage and retrieval (Glr): The ability to store information in and fluently retrieve new or previously acquired information (e.g., concepts, ideas, items, names) from long-term memory.  
  • Reading/Writing (Grw): The ability to read, write and calculate.

Test development procedure  

Batique was developed using a combination of the classical test approach and the Rasch Model. theory approach. The classical test approach was used to identify psychometric properties early in development, while the modern theoretical approach was used for test assembly and scaling.  
 

Performing norms and norming 
A norm is an average or standardized value used to compare individual test results with group test results. Norming is the process of determining norms by collecting data from a representative sample of the population. Batique’s normative population is children aged 5 to 12 years. Norming is age group specific so that score interpretation refers to the age group of the child taking the test.

How does Batique Work?

Batique works by inquiring a number of questions or tasks related to the cognitive ability being measured. The questions or tasks are presented in the form of an engaging and interactive game. Children must answer or complete the questions or tasks correctly and quickly. Each question or task has a different level of difficulty. The more questions or tasks that are answered or completed correctly, the higher the score.   

Batique can be accessed through electronic devices such as computers, laptops, tablets or smartphones. Batique can be used by parents or teachers to measure children’s cognitive abilities at home or at school. Batique can also be used by children themselves to practice and improve their cognitive abilities.  

After completing the test, children will get feedback in the form of a score and test result report. The score shows children’s overall cognitive ability level and specifically for each broad ability. The test report contains an explanation of the meaning and implications of the scores, as well as suggestions for improving children’s cognitive abilities.  

 

What are the Advantages of Batique?

Batique has several advantages over other intelligence tests, namely:  

  • Batique is the first game-based intelligence test in Indonesia. Batique uses interesting and interactive game media to measure children’s cognitive abilities. Thus, Batique can increase children’s motivation and engagement in taking the test.  
  • Batique is an intelligence test that measures cognitive abilities in a multidimensional manner. Batique measures the eight broad abilities in the CHC cognitive theory, which is one of the most widely used cognitive theories recognised by experts. Thus, Batique can provide parents or teachers with a more specific as well as more generalised picture of cognitive abilities.  
  • Batique is an intelligence test developed following scientific principles. Batique was developed using a combination of classical test approaches and modern theoretical approaches (Rasch Model). Batique is also normed and normalised by collecting data from a representative sample of the population. Thus, Batique has high validity and reliability as a measurement tool.  

What are the Outcomes and Impacts of Batique?

Batique has been trialed and validated with over 1750 children from various backgrounds. The results and impact of using Batique can be seen in the following indicators:  

  

  • Number of Children Tested = >1750  
    The success of our platform is built on a foundation of rigorous testing and validation. The hearts and minds of more than 1750 children have been captivated by the immersive approach to learning, making it more than just another educational tool. We are proud of the fact that children from diverse backgrounds have actively participated in refining and improving this unique learning adventure.  
  • Impact = 4.25/5  
    At the core of our mission lies the desire to create a significant and positive impact on the educational journey of every child who embarks on this adventure. An outstanding impact rating of 4.25 out of 5 is testament to the effectiveness of our approach. Children have come out of their learning experience with new knowledge, confidence and enthusiasm, ready to take on challenges and feel the joy of learning.  
  • User Rating = 4.6/5  
    We are humbled and delighted to witness the overwhelming appreciation from our young learners and their guardians, as reflected in the outstanding user rating of 4.6 out of 5. This outstanding score emphasises the strong bond we have built with our users, who have received our platform with open hearts and minds. Their enthusiastic support confirms that our platform has been an invaluable companion in their learning journey.  

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Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences.  

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