Level Up powered by Agate at EDUtech Asia 2024

Level Up powered by Agate at EDUtech Asia 2024

Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Level Up powered by Agate at EDUtech Asia 2024 Level Up powered by Agate, recently attended EDUtech Asia 2024, held from November 5 to 7 at the Sands Expo & Convention Centre in Singapore. As one of the largest gamification companies in Southeast Asia, we were thrilled to participate in Asia’s premier education technology event, which celebrated its 10th anniversary this year. EDUtech Asia 2024 brought together educators, tech innovators, and EdTech providers to accelerate transformative change in education, fostering a space for collaboration, dialogue, and impactful partnerships.  Our presence at EDUtech Asia 2024 centered on showcasing our expertise in gamification for learning, assessment, training, and simulation. Through our interactive booth, we connected with educators, tech companies, and professionals, highlighting how Level Up powered by Agate, stands as a valuable partner for advancing educational experiences through gamification. By engaging visitors with our products, we demonstrated the effectiveness of gamified tools in enha Attending EDUtech Asia 2024 Our mission for attending EDUtech Asia 2024 was clear: we believe that gamification is a game-changer in the field of education, and we want to showcase that through our gamification tailored for learning, assessment, training, and simulation. We bring unique solutions that make learning more engaging, measurable, and adaptable to diverse needs. EDUtech Asia offered us the perfect platform to engage with like-minded industry leaders and innovators committed to shaping the future of education. Our goal was to connect with EdTech professionals and educators who seek innovative solutions to address today’s educational challenges and make learning more accessible and impactful for students and learners of all ages.  Our Experience at EDUtech Asia 2024 Our booth became a hub of activity, offering attendees the opportunity to explore our latest gamification solutions and see firsthand how our products can transform the educational landscape.  As a highlight of our presence at the event, we brought an Apple Vision Pro loaded with Level Up’s gamified experiences. This hands-on opportunity allowed attendees to try our immersive games, giving them a firsthand experience of how technology-driven engagement can redefine training and learning outcomes.  Showcasing Our Gamification We showcased a variety of gamification solutions at our booth, each representing a core service we offer. With the Apple Vision Pro, visitors could dive into interactive experiences that highlight our approach to gamified learning, assessment, training, and simulation.  Game-Based Learning: Jago Money Quest https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/portfolio/Learning+Solution+-+Gamified+Learning+App+-++Bank+Jago.mp4 Jago Money Quest is a financial literacy game that guides players through the basics of money management. Through interactive gameplay, users learn essential financial skills such as budgeting, saving, and investment.    Jago Money Quest is currently collaborating with five major universities in Indonesia, and they plan to integrate the game into their financial literacy curriculums. Aside from that, around 500 users have tested the game, attracting 3,800 registered participants and demonstrating its appeal in enhancing financial literacy.  Game-Based Assessment: Batique https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/portfolio/People+Growth+-+Game+Based+Asessment+-+Batique.mp4 Batique is a game designed to evaluate user skills in a gamified environment, focusing on cognitive and analytical capabilities.   The game-based assessment Batique offers multidimensional assessments aligned with CHC theory, providing nuanced insights into children’s cognitive abilities. With over 2000 participants, Batique has demonstrated high validity and reliability, proving to be a valuable tool for cognitive assessment.  Game-Based Assessment: Working Culture Assessment Working Culture Assessment offers a gamified assessment for employees, aligning them with values and culture in a fun, interactive way. It has been highly effective, with over 7,000 users and a 95% satisfaction rating from more than 3,000 candidates, achieving high engagement while accurately measuring alignment with corporate culture.  VR Simulation: Wiper Simulator https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/portfolio/DensoVR+Trailer.mp4 The Wiper Simulator is an engaging VR experience designed to train employees on the importance of producing high-quality car wipers, ensuring visibility and safety under different weather conditions. This simulation has been beneficial for internal training, effectively enhancing product quality awareness among staff.  VR Simulation: Crane Training Simulator https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/portfolio/People+Growth+-+Crane+VR.mp4 The Crane Training Simulator provides an immersive, risk-free environment for crane operators to practice in diverse scenarios. It enhances safety and efficiency by simulating real-world conditions such as varying weather and load types, allowing operators to refine their skills safely and effectively.  VR Simulation: Fire Drill Training https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/portfolio/Learning+Solution+-+VR+Training+and+Simulators+-+Fire+Escape.mp4 The Fire Drill Training Simulation uses VR technology to simulate an on-fire building, helping participants practice emergency response skills. This simulation raises awareness of fire safety and equips users with critical knowledge to navigate fire emergencies confidently and safely.  VR Simulation: Lighthouse Eating Behaviour Training Simulator https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/portfolio/People+Growth+-+VR+Training+and+Simulators+-+Lighthouse+Eating+Behaviour.mp4 Lighthouse Eating Behaviour Training Simulator combines VR with brainwave monitoring to support patients with overeating disorders. In a realistic virtual environment, patients practice self-control and develop healthier eating habits. This therapeutic approach has shown promise in helping patients achieve long-term improvements in managing their eating behaviors.  Virtual Event & Metaverse: Astra Virtueverse Astra Virtueverse is a virtual recruitment platform primarily used by Astra Group for events like the Astra Group Job Fair. It offers features such as real-time communication with recruiters, a 360-degree virtual experience, and the capacity to host multiple recruitment events. This interactive platform enhances Astra’s employer branding while making recruitment events engaging and accessible to a broad audience.  Apple Vision Pro We brought the Apple Vision Pro to EDUtech Asia 2024 as a demonstration of our expanding capabilities in gamification with this advanced technology. While we haven’t previously announced our work with Vision Pro, this event provided the perfect opportunity to subtly showcase our readiness to incorporate new tech like Vision Pro into our offerings. Attendees had an exclusive chance to see firsthand how we can support and realize gamification projects using the latest tools for immersive learning and training experiences.  Meeting Attendees Throughout the event, we had numerous enriching interactions with educators, tech specialists, and industry professionals interested in our gamification.

The Game of Werewolf | More Than Just Deception and Strategy

The Game of Werewolf | More Than Just Deception and Strategy

Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template The Game of Werewolf | More Than Just Deception and Strategy If you’ve ever played Werewolf, you know it’s one of those games that gets people talking, debating, and (sometimes) yelling accusations across the room. But there’s a lot more going on than just calling your friends liars. Let’s break down what makes this game so interesting.  Where It All Began Believe it or not, Werewolf (or Mafia, as it was originally called) was created back in 1986 by a psychology student named Dmitry Davidoff in Moscow. The idea? To study how people behave in groups, especially when there’s a lot of mistrust and deception involved. Yep, it’s not just about trying to get your best friend voted out—it was designed as a way to understand human behavior.  The Basics of Werewolf: How It Works So here’s the gist: Werewolf is a social deduction game played with 8 to 20 players. Everyone gets a secret role: either a Villager trying to survive or a Werewolf trying to eat the Villagers (figuratively, of course). The game is led by a Moderator who makes sure everything runs smoothly.  Main Roles You Need to Know Villager The everyday player with no special abilities. The Villager’s job is to figure out who the Werewolves are before it’s too late. Werewolf The secret baddies working together to eliminate Villagers without getting caught. Bluffing skills are a must. Seer A Villager with the power to find out if someone is good or bad each night. The trick? Staying alive long enough to help the team. Doctor Another Villager, but this one can protect a player each night. It’s all about making the right choice at the right time. And there are plenty of other roles, like the Hunter who gets a final shot at someone if they’re eliminated or Cupid, who starts the game by making two people Lovers. It gets complicated (in a good way) fast.  How the Game Flows Night Phase Everyone closes their eyes while the Werewolves, Seer, and Doctor secretly take their actions. The Moderator whispers through the chaos. Day Phase The drama starts. Players open their eyes and discover who got taken out. The Villagers then discuss and try to vote out who they think is a Werewolf. This is where the real mind games begin. The cycle continues until either all the Werewolves are gone, or the Werewolves have the numbers to win. It’s all about reading the room, bluffing, and sometimes just hoping for the best.  https://www.youtube.com/watch?v=Sr7mhagjL-Y&ab_channel=SmoshGames Strategies for Different Roles The fun of Werewolf is that there’s no one right way to play. But here are some solid starting points:  Villagers Listen, watch, and don’t jump to conclusions. If someone’s acting shady, maybe it’s a clue—or maybe they’re just bad at lying. Werewolves Stay cool and work as a team. Sometimes, you have to throw a fellow Werewolf under the bus to survive. Seer & Doctor Play your cards carefully. If you reveal yourself too early, you’re toast. But if you wait too long, it might be game over.  Why Werewolf Is More Than Just a Game What makes Werewolf special is how it gets you thinking about strategy and human behavior. It’s not just about fun; it’s about figuring out who you can trust, when to make your move, and how to read the room. Even though it’s all pretend, it can teach you a lot about communication, teamwork, and how we make decisions under pressure.  And for those who like a change of pace, there are plenty of variations like Ultimate Werewolf (for those who want more roles) or One Night Ultimate Werewolf (for people who want a quicker game). There are even digital versions on platforms like BoardGameArena if you can’t get everyone in the same room.  So, What’s the Big Deal? Werewolf shows us how a simple game can dig into human psychology and make complex ideas fun and engaging. This concept is something we’re really passionate about at Level Up powered by Agate. Our projects, like Jago Money Quest and Jejak Penjelajah WSKT, work on the same principle. We turn challenges and goals into game-like experiences that are not only engaging but also effective.  We believe gamification shouldn’t be complicated—it should feel as natural and fun as Werewolf. And honestly, we’re pretty good at it. If you’re curious about how we use gamification to get results (without the werewolves), check out some of our work.  In the end,it’s all about keeping people excited and invested.  If you are interested in learning more about gamification and how it can benefit you or your organization Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences.   The Authors Related Articles All Posts All-EN Education-EN News-EN Service Highlight-EN Level Up Agate’s Journey | Celebrating the Present, and Shaping the Future December 27, 2024/ How Do We Know If Our Training Works? December 26, 2024/ Do You Agree That TV Shows Aren’t What They Used to Be? December 19, 2024/ Debunking the Learning Pyramid December 19, 2024/ Understanding the Dynamics of Sales Promotions December 12, 2024/ Balancing Between Work, Study, and Leisure December 11, 2024/ How Video Games and Pop Culture Push Educational Success December 6, 2024/ The Shocking Truth About Screen Time and Your Child’s Brain December 5, 2024/ Level Up powered by Agate at Money Fest 2024 x UMN Career Day 2024: Raise You Up! December 3, 2024/ Load More End of Content. All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their

Jejak Penjelajah WSKT: Talent Assessments with Game-Based Intelligence Quotients

Jejak Penjelajah WSKT: Talent Assessments with Game-Based Intelligence Quotients

Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Jejak Penjelajah WSKT: Talent Assessments with Game-Based Intelligence Quotients Relying on IQ tests to evaluate job candidates might seem efficient, but does it really give a good picture of their capabilities? Well, not really. To truly harness the strengths of a dynamic workforce, instead of focusing solely on IQ, organizations should also consider Emotional Quotient (EQ), Social Quotient (SQ), and Adversity Quotient (AQ). Understanding all these are crucial for organizations aiming to optimize employee performance and foster a productive work environment.  Here’s an in-depth look at each quotient and its relevance in the workplace:  Intelligence Quotient (IQ) IQ: The ability to solve complex problems and think logically.  IQ tests are a standard measure of cognitive abilities, such as reasoning, problem-solving, and abstract thinking. High IQ employees excel at learning and applying new information quickly, making them assets in roles that require analytical thinking, like engineering or data analysis.  However, cognitive intelligence alone isn’t a reliable predictor of job success. Factors like neurodiversity and learning styles can impact testing outcomes. Smart leaders recognize the limitations of IQ tests and work to understand the full potential of each team member.  https://www.youtube.com/watch?v=Qvvrme5WIwA&ab_channel=TEDxTalks Emotional Quotient (EQ) EQ: The measure of emotional intelligence, including self-awareness, empathy, and emotional self-control.  EQ is critical for interpersonal relationships and effective leadership. Employees with high emotional intelligence can manage stress, resolve conflicts, and work well in teams. They understand how emotions impact productivity and use that understanding to navigate high-pressure situations gracefully.  According to a study, emotional intelligence accounts for nearly 90% of the difference between average and top-performing leaders. EQ fosters resilience, adaptability, and a collaborative work environment.  Signs of High EQ Include:  Turning conflicts into opportunities for growth.  Taking responsibility for emotional reactions.  Seeking constructive feedback and using it for self-improvement.  Social Quotient (SQ) SQ: Measures the ability to understand and navigate social settings.  High SQ employees are social-savvy, skilled at picking up on non-verbal cues, and great at building relationships. They excel in roles that require teamwork, negotiation, and conflict resolution. Social intelligence contributes to a positive organizational culture and enhances overall team performance.  A meta-analysis published in the Journal of Personality and Social Psychology found that self-esteem and social relationships reciprocally influence each other over time1. This suggests that individuals with strong social skills can foster better relationships, which in turn can enhance their effectiveness in team settings.  Adversity Quotient (AQ) AQ: The ability to face and overcome adversity.  AQ measures resilience and adaptability, essential traits for thriving in today’s ever-changing business world. Employees with high AQ persevere through setbacks, maintain productivity under stress, and view obstacles as opportunities to grow.  Organizations benefit from a resilient workforce, especially in dynamic and unpredictable environments. A report from Deloitte Insights emphasizes that building resilience in employees can help organizations navigate crises more effectively, leading to better overall outcomes. Additionally, a study by SHRM found that resilient organizations tend to have lower turnover rates and higher employee well-being. These findings suggest that prioritizing adaptability and resilience (AQ) can indeed result in better engagement and reduced burnout among employees.  Using All Quotients to Your Advantage When companies assess all four quotients, they gain a comprehensive understanding of their employees’ capabilities. This holistic approach to talent management allows leaders to:  Enhance Team Dynamics Balance teams by pairing high-IQ problem-solvers with high-EQ communicators.  Develop Effective Leaders Nurture future leaders who excel at both technical and interpersonal skills. Increase Organizational Resilience Prepare your workforce to adapt and thrive during disruptions. The Evolution of Intelligence Assessments in the Workplace Companies are recognizing the need to evaluate more than just technical skills and academic knowledge. As the corporate world becomes increasingly complex and interconnected, traditional assessments—focused primarily on cognitive abilities—often fall short in providing a holistic understanding of an employee’s potential. According to Harvard Business Review, there is a growing recognition that attributes such as emotional intelligence and resilience are equally critical for organizational success, as they directly impact an employee’s ability to work well in teams, adapt to change, and lead effectively.   Intelligence should not be viewed merely as problem-solving skills but as a multifaceted concept encompassing cognitive, emotional, and social components. Gardner’s theory suggests that intelligence is not a single entity but a combination of various cognitive abilities. This broader view of intelligence includes multiple types such as linguistic, logical-mathematical, and interpersonal intelligences, which can help better understand and predict behaviors in different contexts. This comprehensive view allows organizations to predict workplace behaviors and outcomes better, supporting a shift toward more inclusive and nuanced assessment methods.  Expanding on the Application of Intelligence Assessments in the Workplace In response to the current landscape, Level Up powered by Agate has developed a pioneering solution that brings a fresh, engaging, and data-driven approach to employee assessment. Working in collaboration with Waskita Karya, we created Jejak Penjelajah WSKT, a game-based assessment tool designed to evaluate candidates comprehensively across multiple dimensions of intelligence.  While traditional assessment tools have long been used to evaluate cognitive and emotional capabilities, Level Up powered by Agate has revolutionized this space by integrating game-based assessments to measure multiple quotients effectively. Through an ambitious project with Waskita Karya, a state-owned construction company, our team has set a new benchmark in holistic recruitment assessment, ensuring both engagement and rigorous analysis.  Level Up Powered by Agate’s Game-Based Assessment: Jejak Penjelajah WSKT https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/portfolio/Waskita+Video+Trailer_H.264.mp4 Level Up powered by Agate acknowledges this day’s competitive landscape demands more than just evaluating an applicant’s intellectual prowess. To address this need, we designed Jejak Penjelajah WSKT, a narrative-driven role-playing game incorporating a series of strategic mini-games and puzzles. This immersive experience provides a comprehensive assessment across four critical intelligences: IQ, EQ, SQ, and AQ.  Objective and Challenge Waskita Karya approached

Apple Vision Pro: The Latest and Its Shortcomings

Apple Vision Pro: The Latest and Its Shortcomings

Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Apple Vision Pro: The Latest and Its Shortcomings The Apple Vision Pro has had a turbulent rollout since its initial reveal, now marked by a critical decision to reduce production due to unexpectedly low demand. Reports indicate that Apple has significantly reduced production of the Vision Pro since the summer, with the potential cessation of the current version’s production by year’s end. This decision is attributed to the device’s high price point of approximately $3,500, which has impacted sales compared to more affordable competitors like Meta’s Quest 3, which comes at a fraction of the cost. Apple’s significant reduction in manufacturing hints at the challenges the Vision Pro faces in establishing itself as a mainstream device. This price barrier limits its adoption rate, putting the Vision Pro at odds with Apple’s usual strategy of creating high-demand products, leaving both consumers and developers questioning the device’s viability.  https://www.youtube.com/watch?v=It3Zv-Eh6tg&ab_channel=CNET Apple’s Software Enhancements Apple has tried to boost user engagement on the software front by releasing visionOS 2 in September. Apple’s newsroom outlines key upgrades, including Spatial Photos for enhanced 3D images, new hand gestures for better navigation, and productivity-focused tools like the Mac Virtual Display. In September 2024, Apple released visionOS 2, introducing features such as:  https://www.apple.com/newsroom/videos/videos-2024/autoplay/2024/09/apple-visionos-2-shareplay/large_2x.mp4 Spatial Photos Users can now transform existing photos into spatial images with enhanced depth and dimension.  https://www.apple.com/newsroom/videos/videos-2024/autoplay/2024/09/apple-visionos2-hand-gestures/large_2x.mp4#t=225,325 New Hand Gestures Improved navigation through intuitive hand movements.  https://www.apple.com/newsroom/videos/videos-2024/autoplay/2024/09/apple-visionos-2-two-4k-displays/large_2x.mp4#t=225,325 Productivity Tools Enhancements like Mac Virtual Display, mouse support, and customizable Home View to boost user productivity.  Developer and User Challenges While these features may appeal to tech enthusiasts, they represent a minimal leap from other, more affordable AR/VR headsets already on the market. According to The Wall Street Journal, The Vision Pro has faced difficulties attracting major software developers, leading to a slowdown in new app releases since its January launch. This has resulted in some users opting to sell their devices. Comparatively, Meta Platforms dominates the market with a 74% share and supports developers financially. Developers suggest Apple should similarly invest in app development to entice content creators.  Despite these upgrades, the Vision Pro’s usability still faces criticism. For instance, the new hand gestures, while intuitive in theory, often don’t perform with the fluidity needed for seamless navigation. Limited third-party app development has also left users without robust software to justify the device’s high cost, as developers seem hesitant to invest heavily in the platform without clear market demand or financial support from Apple. Competitors like Meta have an edge here, providing funds to attract developer interest, a strategy Apple has yet to adopt. Without these incentives, Apple risks failing to build a sustainable app ecosystem, which is essential for a technology that relies on constant innovation to remain relevant.  Vision Pro’s Professional Applications However, there are glimmers of potential. In fields like medicine, Vision Pro has shown its utility by allowing surgeons to view critical data during procedures, streamlining the workflow in ways that conventional medical devices cannot. TIME reports on how the Vision Pro offers hospitals an affordable alternative to traditional, bulky medical equipment. Surgeons at UC San Diego have begun utilizing the Vision Pro during minimally invasive operations. The headset allows them to view essential medical information directly in their line of sight, enhancing efficiency and reducing physical strain.   Source: TIME  Its affordability compared to traditional medical hardware makes it appealing for smaller hospitals. This demonstrates the headset’s potential in high-stakes fields where hands-free data visualization is crucial. It’s a promising development, yet limited in scope—this doesn’t guarantee a broader consumer or corporate adoption, but it does hint at niche professional applications where the device’s functionality could excel.  Prospects and Apple’s Potential Strategy Moving forward, Apple will need to address the Vision Pro’s limited app offerings and high price tag if it hopes to carve out a more significant space in the AR/VR market. Apple is reportedly planning to expand its vision-based product lineup, potentially introducing smart glasses similar to Meta’s AI-enhanced Ray-Ban glasses by 2027. Additionally, there are rumors of AirPods with integrated cameras, leveraging Vision Pro technology. With visionOS 2’s incremental improvements, Apple might have to consider developer incentives, diversified content, and refined user controls to build lasting value. Lowering the device’s cost or expanding its software capabilities could also open it up to wider audiences, allowing it to compete on more even footing with competitors like Meta and other emerging AR/VR platforms.  Vision Pro in Training and Education Although the Vision Pro hasn’t quite hit the mark with general consumers, its features hold exciting possibilities for corporate training and educational use. With visionOS 2, enhancements like the Mac Virtual Display and improved hand gestures could revolutionize virtual classrooms and training sessions. A remote corporate workshop could use Spatial Photos to bring visual aids to life, making diagrams and real-world objects more engaging than ever. Similarly, the Mac Virtual Display could allow educators to showcase multiple documents or visual aids in a single immersive space, creating a unique environment for focused learning.  In corporate training, the Vision Pro’s hands-free navigation and gesture-based controls open up new avenues for simulations where employees interact with digital interfaces without manual input. This is particularly useful in fields requiring real-time responses, such as customer service or healthcare, where trainees can practice scenarios in a controlled virtual environment. However, the limited selection of third-party applications is a hurdle, as companies would need specialized software tailored to their training needs—a challenging and costly endeavor without significant developer support from Apple.  For Vision Pro to succeed in education, further development is needed to fully maximize visionOS 2’s features. Improved gesture recognition, a more affordable price point, and a richer app ecosystem are crucial for making the device

Virtual Reality for Business?

Virtual Reality for Business?

Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Virtual Reality for Business? Virtual reality (VR) technology is rapidly becoming a transformative force across various industries, with applications extending far beyond entertainment. One sector seeing significant impact is corporate training, where companies are leveraging VR to create immersive and effective learning environments. According to research from Market Data Forecast, the global virtual tourism market was valued at $7.94 billion in 2023 and is projected to grow to $36.38 billion by 2029. As VR becomes a key player in the digital landscape, sectors like travel are pioneering its use to offer virtual tours, and the tourism industry is just one example of VR’s expanding reach into new domains.  This shift towards virtual experiences is reflected in various markets. For instance, tools like Shapelab, which revolutionizes 3D design by allowing users to create life-sized models in VR, are gaining traction. Meta’s recent push with its Orion AR glasses prototype shows how immersive technologies continue to advance, particularly in industries aiming to blend virtual and real-world interactions.  Traditional training methods, such as classroom sessions and manual simulations, often fail to prepare employees for high-risk environments fully. VR fills this gap, providing safe, controlled scenarios where employees can practice and refine their skills. The ability to tailor these simulations to specific company needs makes VR-based training more effective, helping businesses enhance employee competence and safety.  Moreover, by offering instant feedback and performance tracking, VR helps trainees learn from their mistakes in a risk-free setting, improving their response to real-life situations. With the growing adoption of VR technology, more companies are expected to integrate these solutions into their training programs, ensuring a competitive edge in employee development.  At Level Up powered by Agate, we are committed to providing cutting-edge VR solutions that enhance both safety and efficiency. From Crane Training Simulators to Fire Drill Simulations, our tools offer realistic, immersive experiences that help businesses develop safer and more effective training programs. As the demand for VR in corporate training continues to rise, we are proud to lead the way in creating innovative, impactful training solutions.  One of the main advantages of VR-based training is its flexibility. Companies can tailor simulations to their specific needs, ensuring that employees are exposed to the exact challenges they may face in their daily work. This adaptability, combined with the hands-on nature of VR, leads to more effective learning outcomes, as employees can engage with the material in a meaningful and impactful way.  Moreover, VR training allows for instant feedback and performance tracking. Trainees can make mistakes in a risk-free environment and immediately learn from them, enhancing their ability to respond to real-life situations. This not only improves safety but also increases overall efficiency, as employees become more competent and confident in their roles.  As businesses continue to explore new ways to enhance training and safety protocols, the adoption of VR technology is set to grow. The ability to simulate complex scenarios, provide instant feedback, and track progress makes VR an indispensable tool for any company looking to stay ahead of the curve in employee development and safety training.  Level Up Powered by Agate: Pioneering VR Solutions for Business Training Level Up powered by Agate has been creating innovative VR solutions tailored to the unique needs of businesses. Their VR training simulators go beyond traditional training methods, offering immersive, interactive experiences that enhance both safety and efficiency.  Crane Training Simulator: Improving Safety and Efficiency The VR Crane Training Simulator is a prime example of Level Up’s dedication to creating meaningful training tools. Designed for crane operators, this simulator places users in a realistic environment where they can practice operating cranes in various conditions without the risks associated with physical training. The simulator provides:  Realistic Scenarios Trainees experience different weather conditions, load types, and environmental challenges. Risk-Free Training Operators can make mistakes without the real-world consequences, fostering a safe learning environment. Skill Enhancement Immediate feedback helps operators refine their skills and become more efficient in their work. Fire Drill Training Simulation: Refining Fire Safety Training Level Up’s Fire Drill Training Simulation brings fire safety training to a new level by immersing participants in a realistic, on-fire building scenario. Through this VR simulation, employees learn to navigate dangerous situations and respond effectively during emergencies. The lifelike environment prepares participants not just to understand fire safety protocols but to act confidently in high-pressure situations.  Lighthouse Eating Behaviour Training Simulator: Redefining Therapeutic Support In a more therapeutic application, the Lighthouse Eating Behaviour Training Simulator leverages VR and brain wave detection technology to assist patients struggling with overeating disorders. This innovative tool offers patients an immersive environment where they can practice managing their eating behavior in a controlled setting, building self-control and healthier habits through real-time feedback.  By combining cutting-edge VR technology with industry-specific needs, Level Up powered by Agate is helping businesses create safer, more effective training environments. These VR solutions are designed to not only teach skills but also empower employees to take ownership of their safety and professional development.  If you are interested in learning more about gamification and how it can benefit you or your organization Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences.   The Authors Related Articles All Posts All-EN Education-EN News-EN Service Highlight-EN Level Up Agate’s Journey | Celebrating the Present, and Shaping the Future December 27, 2024/ How Do We Know If Our Training Works? December 26, 2024/ Do You Agree That TV Shows Aren’t What They Used to Be? December 19, 2024/ Debunking the Learning Pyramid December 19, 2024/ Understanding the Dynamics of Sales Promotions December 12, 2024/ Balancing Between Work, Study, and Leisure December 11,

Level Up powered by Agate Teams Up with Telkomsel for an Immersive Working Culture Assessment

Level Up powered by Agate Teams Up with Telkomsel for an Immersive Working Culture Assessment

Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Level Up powered by Agate Teams Up with Telkomsel for an Immersive Working Culture Assessment Level Up powered by Agate has once again collaborated with Telkomsel, Indonesia’s leading telecommunications company, to enhance its recruitment process. Through an innovative gamified assessment platform, Telkomsel aims to evaluate candidates’ alignment with its company culture, represented by its “12 Working Principles.” These principles serve as the core foundation for the company’s operations and workforce expectations, making cultural fit a crucial part of the recruitment process.  Selain itu, Level Up powered by Agate juga memperkenalkan berbagai proyek gamifikasi kami yang telah digunakan untuk menilai dan melatih individu di berbagai industri, seperti:  The Telkomsel Working Culture Assessment The assessment is a unique blend of gameplay and real-world tasks, designed to engage candidates while evaluating their suitability for Telkomsel’s working environment. Before diving into the details of the assessment, let’s first clarify what Telkomsel’s 12 Working Principles are and why they matter.  Telkomsel’s 12 Working Principles: A Blueprint for Success Telkomsel’s 12 Working Principles embody the company’s expectations regarding employee behavior, collaboration, and performance. These principles guide everything from decision-making to day-to-day operations, ensuring that employees remain aligned with the company’s vision. These 12 principles shape how employees approach their work, interact with each other, and contribute to Telkomsel’s long-term success. The Working Culture Assessment is designed to ensure that only candidates who resonate with these values progress through the recruitment process.  How the Gamified Assessment Works The Telkomsel Working Culture Assessment is designed to evaluate candidates through a series of mini-games that simulate real-world work scenarios. The Telkomsel Working Culture Assessment integrates these 12 principles into a series of mini-games, offering candidates a fun yet rigorous way to demonstrate their cultural fit. Why Gamification Works for Recruitment The partnership between Level Up powered by Agate and Telkomsel demonstrates the effectiveness of gamification in corporate assessments. While many organizations have traditionally relied on personality tests or standardized evaluations, Telkomsel’s approach stands out due to its focus on interactive and meaningful simulations. By placing candidates in real-life inspired scenarios, the assessment not only gauges their problem-solving skills but also provides insight into how they would perform under pressure in an actual work environment.  A critical benefit of game-based assessments is their ability to measure soft skills such as decision-making, adaptability, and time management—qualities that are often difficult to evaluate through traditional testing. Additionally, these assessments are far more engaging than standard multiple-choice questionnaires, leading to a better candidate experience and higher retention rates.   While gamification in recruitment is not new, Telkomsel’s approach is unique in how it integrates complex working principles into a playful and interactive format. The beauty of gamified assessments lies in their ability to evaluate a candidate’s behavior and thought process in real-time, providing insights into their problem-solving abilities, adaptability, and alignment with company culture. Unlike traditional interviews or written tests, game-based assessments can reveal how candidates respond to pressure, make decisions, and collaborate with others in dynamic environments.  Research has shown that gamified assessments improve engagement and reduce anxiety during the recruitment process, leading to a better candidate experience overall. They provide an opportunity for candidates to actively demonstrate their skills and personality in ways that static tests cannot capture. In Telkomsel’s case, embedding its 12 Working Principles into the game ensures that every candidate is evaluated not just on their skills, but on how well they align with the company’s cultural expectations.  The Results The implementation of the Telkomsel Working Culture Assessment has been a success, with over 7,000 candidates participating and 95% giving the assessment high ratings. Candidates rated the assessment between 3 and 4 on a 4-point scale, reflecting a positive reception to the gamified approach. Telkomsel was able to streamline its recruitment process and ensure that the candidates moving forward truly embodied the company’s core values. This innovative approach has not only reduced the recruitment time but also improved the overall quality of hires, contributing to a stronger organizational culture.  By using gamification to assess cultural fit, Telkomsel is setting a new standard in how companies can integrate values and principles into the hiring process. Through their collaboration with Level Up powered by Agate, they’ve managed to create a recruitment tool that is not only effective but also engaging, immersive, and aligned with the future of work.  This case study highlights how gamification can transform traditional processes, offering a more comprehensive way to evaluate candidates in real-world scenarios, ultimately building a workforce that thrives in today’s dynamic, fast-paced environments.  If you are interested in learning more about gamification and how it can benefit you or your organization Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences.   The Authors Related Articles All Posts All-EN Education-EN News-EN Service Highlight-EN Level Up Agate’s Journey | Celebrating the Present, and Shaping the Future December 27, 2024/ How Do We Know If Our Training Works? December 26, 2024/ Do You Agree That TV Shows Aren’t What They Used to Be? December 19, 2024/ Debunking the Learning Pyramid December 19, 2024/ Understanding the Dynamics of Sales Promotions December 12, 2024/ Balancing Between Work, Study, and Leisure December 11, 2024/ How Video Games and Pop Culture Push Educational Success December 6, 2024/ The Shocking Truth About Screen Time and Your Child’s Brain December 5, 2024/ Level Up powered by Agate at Money Fest 2024 x UMN Career Day 2024: Raise You Up! December 3, 2024/ Load More End of Content. All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their respective owners. Any

Literasi Keuangan Lebih Baik dengan Gamifikasi: Kolaborasi dengan Bank Jago

Literasi Keuangan Lebih Baik dengan Gamifikasi: Kolaborasi dengan Bank Jago

Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Literasi Keuangan Lebih Baik dengan Gamifikasi: Kolaborasi dengan Bank Jago Mari kita akui, memahami cara kerja uang, dan yang lebih penting, bagaimana uang bisa bekerja untuk kepentingan kita, semakin menjadi hal yang krusial seiring berjalannya waktu. Terutama dengan perubahan dinamis di ekonomi global, termasuk munculnya alternatif keuangan seperti digital wallets, bank online, dan cryptocurrency. Ditambah lagi, Survei Nasional Literasi dan Inklusi Keuangan (SNLIK) 2019 menunjukkan indeks literasi keuangan sebesar 38,03% dan indeks inklusi keuangan sebesar 76,19%. Data ini menunjukkan bahwa masyarakat Indonesia masih kurang memahami produk dan layanan keuangan yang ditawarkan oleh lembaga formal.  Akibatnya, buku-buku pelajaran keuangan yang dulu bisa kita andalkan, bahkan yang terbaru sekalipun, terasa cepat usang. Hal ini menegaskan betapa pentingnya metode pembelajaran yang inovatif untuk mengikuti perkembangan ekosistem keuangan yang terus berubah.  Literasi keuangan adalah kunci untuk mencapai inklusi keuangan yang lebih besar dan perkembangan yang berkelanjutan. Mengasah keterampilan dalam merencanakan dan mengelola keuangan pribadi sangat penting untuk membangun kesejahteraan yang tangguh dan berkelanjutan. Pendidikan keuangan yang terus diperbarui memberdayakan kita untuk membuat keputusan yang tepat tentang menabung dan berinvestasi, serta mengurangi risiko yang dapat berdampak negatif pada keamanan finansial kita. Pertanyaannya, apakah ada metode yang dapat membantu hal ini?  Jawaban singkatnya, ya, ada. Baru-baru ini, Level Up powered by Agate telah berkolaborasi dengan PT Bank Jago Tbk untuk menciptakan pendidikan literasi keuangan dalam bentuk game, atau gamifikasi. Pada Februari 2024, mereka meluncurkan Jago Money Quest, sebuah game berbasis web interaktif yang dirancang untuk pendidikan keuangan yang dapat diakses melalui jagomoneyquest.com. Namun, ini bukan sekadar game biasa. Sesuai dengan United Nations Financial Health Framework, Jago Money Quest membawa pemain dalam simulasi perjalanan keuangan melalui delapan level. Kamu akan memulai sebagai mahasiswa baru, menavigasi kehidupan kampus, hingga lulus dan mendapatkan pekerjaan pertamamu.  Pendekatan tersebut sejalan dengan beberapa tujuan dari SDG PBB Sustainable Development Goals (SDGs) PBB:  Tujuan 1: Tanpa Kemiskinan Ketidaktahuan akan keuangan merupakan penghalang yang signifikan dalam pengentasan kemiskinan. Dengan membekali kaum muda dengan pengetahuan dan keterampilan untuk mengelola keuangan mereka secara efektif, Jago Money Quest memberdayakan mereka untuk membuat pilihan yang tepat yang dapat mengarah pada keamanan finansial dan memutus siklus kemiskinan.  Tujuan 4: Pendidikan Berkualitas Seperti yang disebutkan sebelumnya, pendidikan tradisional seringkali kurang mampu mengajarkan literasi keuangan secara praktis. Jago Money Quest mengisi celah ini dengan menyediakan platform interaktif yang menyenangkan bagi generasi muda untuk belajar konsep-konsep keuangan penting. Ini melengkapi pendidikan formal dan memastikan pemahaman yang lebih menyeluruh.  Tujuan 8: Pekerjaan Layak dan Pertumbuhan Ekonomi Literasi keuangan adalah pondasi pemberdayaan ekonomi. Dengan mendorong manajemen keuangan yang bertanggung jawab, Jago Money Quest mempersiapkan generasi muda untuk lebih aktif berpartisipasi dalam dunia kerja, yang pada akhirnya dapat meningkatkan tabungan, keputusan investasi yang lebih baik, dan berkontribusi pada pertumbuhan ekonomi.  Agenda Bank Jago Kepala Sustainability & Digital Lending Bank Jago, Andy Djiwandono, menyatakan bahwa Jago Money Quest bukan hanya tentang angka-angka. Game ini mengajak pemain untuk mempertimbangkan faktor-faktor penting lainnya seperti kesehatan dan manajemen waktu dalam pengambilan keputusan keuangan. Tujuannya? Memberdayakan generasi muda agar menjadi pengelola keuangan yang bertanggung jawab dan percaya diri, serta menetapkan tujuan jangka panjang yang berkelanjutan.  Kolaborasi Bank Jago dengan Level Up powered by Agate menunjukkan komitmen mereka untuk pendidikan keuangan yang inovatif dan mudah diakses. Setelah melalui proses pengembangan selama dua tahun, tim pengembang dari Level Up powered by Agate memastikan bahwa game ini relevan dengan pengalaman para pelajar. Seperti yang dijelaskan oleh Andy Djiwandono;  “Kami menemukan bahwa setiap orang, baik muda maupun tua, ingin merasa aman secara finansial, namun setiap orang menghadapi tantangan yang unik. Game ini dirancang agar relevan dengan siswa sebelum mereka lulus dan memasuki dunia kerja, sehingga mereka dapat mulai membuat keputusan keuangan yang tepat sejak dini.”  Jago Money Quest benar-benar merupakan alat yang kuat dengan potensi untuk mengubah literasi keuangan bagi generasi muda. Dengan selaras pada SDGs PBB dan memanfaatkan metode pengajaran yang inovatif, Bank Jago mengambil langkah proaktif untuk membangun masa depan di mana kesejahteraan finansial dapat diakses oleh semua orang.  Tujuan Pembangunan Berkelanjutan PBB Untuk dapat selaras dengan kerangka Sustainable Development Goals (SDGs) PBB yang telah disebutkan sebelumnya, Jago Money Quest dirancang khusus untuk mahasiswa di Indonesia. Game berbasis web ini, dikembangkan oleh Level Up powered by Agate dalam kolaborasi dengan Bank Jago, bertujuan untuk memberikan pemahaman yang lebih dalam tentang pentingnya literasi keuangan dan kesehatan keuangan.  Berikut cara Jago Money Quest menggunakan gamifikasi untuk membuat belajar jadi menyenangkan dan menarik:  Simulasi Pengelolaan Uang Sehari-hari Jago Money Quest menempatkanmu langsung di tengah-tengah keputusan keuangan sehari-hari dalam lingkungan virtual yang aman. Melalui game ini, kamu akan belajar cara mengatur anggaran, menabung, dan membuat keputusan yang tepat tentang uangmu, semua dalam format yang mudah diakses dan menarik.  Asesmen dan Umpan Balik Game ini menyertakan elemen asesmen yang mengungkap kepribadian keuanganmu. Umpan balik yang berharga ini membantu kamu mengidentifikasi area yang perlu ditingkatkan dan mengembangkan strategi keuangan pribadi untuk dunia nyata.  Visual Game Belajar tidak harus membosankan, Jago Money Quest menampilkan ilustrasi yang memukau untuk memperkaya pengalaman bermain dan membuatmu tetap terlibat sepanjang game.  Narasi Berdasarkan Pilihan Game ini memberikan berbagai skenario yang memungkinkan kamu melihat hasil dari keputusan yang kamu buat. Jago Money Quest menghadirkan situasi di mana pilihanmu membentuk alur cerita, memungkinkan kamu merasakan langsung konsekuensi dari keputusan keuanganmu.  https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/portfolio/Learning+Solution+-+Gamified+Learning+App+-++Bank+Jago.mp4 Penyelarasan dengan Kerangka Kerja Kesehatan Keuangan PBB Jago Money Quest dirancang dengan cermat untuk selaras dengan Financial Health Framework dari PBB, memastikan pemain mendapatkan pemahaman yang komprehensif tentang kesejahteraan finansial. Game ini memiliki delapan level yang masing-masing fokus pada konsep keuangan tertentu:  Level 1-2: Keamanan (Rutinitas Pengeluaran, Perencanaan & Penganggaran) Di sini, kamu akan menguasai dasar-dasar pengelolaan uang. Kamu akan belajar cara memenuhi kebutuhan sehari-hari, membuat anggaran yang efektif, dan memahami bagaimana pilihan tempat tinggal memengaruhi biaya bulanan, kesehatan, dan stamina. Level ini juga mengajarkan pentingnya menabung untuk keadaan darurat dan

Level Up powered by Agate Berpartisipasi sebagai Pembicara di Studium Generale BINUS University

Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Level Up powered by Agate Berpartisipasi sebagai Pembicara di Studium Generale BINUS University Bandung, 24 September 2024 — Level Up powered by Agate baru saja berpartisipasi sebagai pembicara dalam acara Studium Generale yang diselenggarakan oleh BINUS University. Acara ini merupakan bagian dari peluncuran jurusan baru di BINUS @Bandung, yaitu Digital Psychology, sebuah jurusan inovatif yang menggabungkan psikologi dengan teknologi digital untuk masa depan yang lebih terhubung dan berkelanjutan.  Dalam Studium Generale bertajuk “Leveraging Technology and People Culture for a Connected Future”, Head of Gamification Service kami, Junialdi Dwijaputra, berbagi wawasan mendalam tentang bagaimana video game dan gamifikasi dapat mempengaruhi perilaku dan kognisi manusia. Dengan pengalaman yang luas di industri game dan layanan gamifikasi, Junialdi menyoroti bagaimana teknologi dapat dimanfaatkan untuk meningkatkan keterlibatan dan produktivitas, sekaligus memberikan pemahaman yang lebih baik tentang perilaku pengguna.  “Kami sangat antusias dapat berkontribusi dalam acara penting ini. Digital Psychology adalah bidang yang sangat relevan di era digital saat ini, di mana pemahaman tentang psikologi manusia harus diintegrasikan dengan pengembangan teknologi. Gamifikasi tidak hanya sekadar memberikan kesenangan, tetapi juga merupakan alat yang efektif untuk mendorong perubahan perilaku dan pertumbuhan individu,” ungkap Junialdi.  Selain itu, Level Up powered by Agate juga memperkenalkan berbagai proyek gamifikasi kami yang telah digunakan untuk menilai dan melatih individu di berbagai industri, seperti:  Jejak Penjelajah WSKT Sebuah permainan yang dirancang untuk proses penilaian karyawan PT Waskita Karya dengan fokus pada kecerdasan IQ, SQ, EQ, dan AQ. Batique Kolaborasi dengan Universitas Gadjah Mada dalam pengembangan asesmen berbasis permainan untuk mengukur kemampuan kognitif anak berdasarkan teori Cattell-Horn-Carroll. Jago Money Quest Permainan edukasi finansial yang dikembangkan bersama Bank Jago, yang saat ini akan diintegrasikan ke dalam kurikulum di lima universitas besar di Indonesia. Kami percaya bahwa integrasi teknologi dengan ilmu psikologi adalah langkah penting untuk menciptakan inovasi yang lebih manusiawi di masa depan. Level Up powered by Agate akan terus mendukung pengembangan ini melalui layanan gamifikasi yang berfokus pada pertumbuhan dan keterlibatan manusia.  Untuk informasi lebih lanjut tentang partisipasi kami di BINUS University dan layanan gamifikasi yang kami tawarkan, kunjungi situs web kami di agatelevelup.com.    Jika Anda tertarik untuk mempelajari lebih lanjut tentang gamifikasi dan bagaimana gamifikasi dapat bermanfaat bagi Anda atau organisasi Anda lihat halaman layanan gamifikasi kami dan hubungi kami hari ini. Kami siap membantu Anda menciptakan pengalaman gamifikasi yang sesuai dengan kebutuhan dan preferensi Anda.   Author Artikel Terkait All Posts All Education News Service Highlight Level Up powered by Agate Berpartisipasi sebagai Pembicara di Studium Generale BINUS University October 24, 2024/ Aplikasi Gamifikasi Terbaik untuk Pendidikan October 4, 2024/ Menciptakan Game yang Menyenangkan untuk Upaya Pemasaran October 3, 2024/ Bagaimana Membangun Game Dapat Memberdayakan Bisnis Anda October 2, 2024/ Contoh Gamifikasi Terbaik yang Perlu Kamu Ketahui October 1, 2024/ Memilih Partner Gamification dengan Perusahaan Pengembang Game September 30, 2024/ Memanfaatkan Mini Game dalam Aplikasi Loyalitas untuk Meningkatkan Keterikatan Pelanggan September 27, 2024/ Apakah VR dalam Pendidikan Menjanjikan? September 26, 2024/ Saatnya Merevitalisasi Sistem Poin dan Program Membership September 25, 2024/ Load More End of Content. All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their respective owners. Any non-authorized usage of Intellectual Property is strictly prohibited and any violation will be prosecuted under the law. © 2023 Agate. All rights reserved. Home Services Our Works Contact Gamification 101 Case Studies Gamification for Marketing Gamification for Learning Instagram Linkedin Twitter Facebook Youtube Edit Template

Level Up powered by Agate Unveils the Innovative Role of Gamification in Boosting Individual Retention by up to 90%

Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Level Up powered by Agate Unveils the Innovative Role of Gamification in Boosting Individual Retention by up to 90% Photo Caption (left to right): Junialdi Dwijaputra, Head of Level Up powered by Agate; Liz Zeny Mery, Acting Deputy Assistant for Creative Economy Development at the Coordinating Ministry for Maritime Affairs and Investment; Andy Djiwandono, Head of Sustainability & Digital Lending at Bank Jago  Jakarta, July 18, 2024 – Agate International (“Agate”), through its sub-brand Level Up powered by Agate, introduced its book titled The Dawn of Fun: A Gamification Journey Through Trends, Case Studies, and Best Practices. This book delves into the significant role of gamification across various sectors by providing insights from current trends, case studies, and best practices. It demonstrates that gamification not only strengthens marketing strategies and brand development but also enhances user engagement and retention through game-based learning. This innovative approach offers tangible benefits in creating more engaging and meaningful experiences for both consumers and employees.     “Gamification is not just a tool for increasing brand engagement but an effective business strategy that enhances the output of learning and assessment processes. By integrating game elements into a work environment predominantly occupied by younger generations, companies can boost business performance from productivity, strengthen employee retention, and drive innovation,” said Head of Level Up powered by Agate Junialdi Dwijaputra.     The Three Key Roles of Gamification in Learning:     Motivating and Encouraging Engagement67% of individuals state that game-based learning is more engaging and motivating than traditional learning. This learning approach, through the use of technology, provides real-world context, keeping individuals interested and motivated to participate. Interaction and individual motivation to enhance their skills also increase with the presence of reward features as benchmarks for their achievements. Individuals participating in challenge-based gamification improve their performance by up to 89.45% compared to those who only listen to lectures.  Enhancing Cognitive DevelopmentGame-based learning impacts affective, cognitive, and psychomotor aspects by increasing engagement, motivation, problem-solving abilities, emotional and practical skills. A study by the American Medical Association using fMRI technology showed three areas of brain growth in the hippocampus, prefrontal cortex, and cerebellum after two months of playing digital games.  Strengthening RetentionGame-based learning can increase individual retention by up to 90%. This is because individuals can better recall information when they are actively involved in the learning process and have test scores above average by up to 40%.     Acting Deputy Assistant for Creative Economy Development at the Coordinating Ministry for Maritime Affairs and Investment Liz Zeny Mery, stated, “The government is increasingly recognizing the transformative potential of gamification in education and training. Responding to the proven benefits of gamification in learning, the government plans to promote pilot programs that incorporate gamification into learning and training programs within Ministries/Agencies and State-Owned Enterprises (SOEs).”     Gamification: An Effective Approach for Businesses to Better Connect with Millennials, Generation Z, and Generation Alpha     According to a report by Newzoo, 44% of Generation (Gen) Z and 48% of Gen Alpha interact with in-game content beyond just playing it. For content types, interactive videos are the top choice for Millennials, Gen Z, and Gen Alpha. The adoption of game features or elements such as points, badges, levels, and performance charts into business initiatives can help effectively facilitate the learning process and achieve the ultimate goal of increasing brand engagement.     For example, Level Up powered by Agate collaborated with PT Bank Jago Tbk to develop Jago Money Quest, an interactive web-based financial education game accessible at http://JagoMoneyQuest.com.     Head of Sustainability & Digital Lending at Bank Jago Andy Djiwandono, explained that “We entrusted Level Up powered by Agate in the development of game-based learning, Jago Money Quest, to increase the awareness of Millennials and Gen Z about the importance of sustainable financial health. During the creation process, we experienced the potential of gamification in a precise, efficient, and effective manner through the implementation of the Level Up Gamification Framework.”     The Level Up Gamification Framework is an innovative framework combining academic theory and practical application, designed to help companies optimally leverage the potential of gamification tailored to various business needs. It consists of four stages: Define Main Game Purpose, Define Target Market & Persona, Build Core Gameplay, and Fulfill Technical Requirements.     To download a copy of The Dawn of Fun: A Gamification Journey Through Trends, Case Studies, and Best Practices, visit s.agate.id/mbtdof.  If you are interested in learning more about gamification and how it can benefit you or your organization    Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences.  The Authors Related Articles All Posts Service Highlight-EN News-EN Education-EN All-EN Level Up Agate’s Journey | Celebrating the Present, and Shaping the Future December 27, 2024/ How Do We Know If Our Training Works? December 26, 2024/ Do You Agree That TV Shows Aren’t What They Used to Be? December 19, 2024/ Debunking the Learning Pyramid December 19, 2024/ Understanding the Dynamics of Sales Promotions December 12, 2024/ Balancing Between Work, Study, and Leisure December 11, 2024/ How Video Games and Pop Culture Push Educational Success December 6, 2024/ The Shocking Truth About Screen Time and Your Child’s Brain December 5, 2024/ Level Up powered by Agate at Money Fest 2024 x UMN Career Day 2024: Raise You Up! December 3, 2024/ Load More End of Content. All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their respective owners. Any non-authorized usage of Intellectual Property is strictly prohibited and any violation will be prosecuted under the law. © 2023 Agate. All rights

Aplikasi Gamifikasi Terbaik untuk Pendidikan

Aplikasi Gamifikasi Terbaik untuk Pendidikan

Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Edit Template Aplikasi Gamifikasi Terbaik untuk Pendidikan Gamifikasi telah terbukti menjadi kekuatan transformatif di berbagai industri, termasuk pendidikan. Dalam beberapa tahun terakhir, pendidik dan institusi telah memanfaatkan aplikasi gamifikasi untuk meningkatkan keterlibatan siswa, retensi pengetahuan, dan kinerja. Panduan komprehensif ini memperkenalkan aplikasi gamifikasi terbaik untuk pendidikan, mengeksplorasi fitur unik yang sering diabaikan oleh sebagian besar situs web.  Dampak Gamifikasi pada Pendidikan Studi menunjukkan bahwa gamifikasi dapat meningkatkan motivasi dan keterlibatan siswa secara signifikan. Menurut penelitian yang diterbitkan di “Journal of Educational Psychology,” siswa yang terlibat dalam pembelajaran gamifikasi mengalami tingkat retensi 14% lebih tinggi dibandingkan dengan siswa di kelas tradisional. Selain itu, laporan oleh MarketsandMarkets memproyeksikan bahwa pasar global gamifikasi akan tumbuh menjadi $30,7 miliar pada tahun 2025, menyoroti perannya yang semakin penting dalam strategi pendidikan.  Top Aplikasi Gamifikasi Untuk Pendidikan 1. Brainscape Brainscape memanfaatkan ilmu kognitif untuk membuat flashcard yang dipersonalisasi. Dengan spaced repetition, aplikasi ini membantu siswa menguasai informasi dengan kecepatan optimal. Algoritma ‘Confidence-Based Repetition’ dari aplikasi ini beradaptasi dengan gaya belajar individu, menyediakan tingkat personalisasi yang sering diabaikan oleh banyak aplikasi pendidikan. 2. Duolingo Terkenal sebagai aplikasi pembelajaran bahasa, Duolingo menggunakan teknik gamifikasi seperti streaks, rewards, dan timed challenges. Leaderboards kompetitifnya membangun komunitas pembelajaran global sambil mendorong pembelajar untuk meningkatkan kemampuan. Fitur menarik yang sering diabaikan adalah personalized learning paths yang disesuaikan dengan tingkat keterampilan dan kecepatan belajar individu. 3. Level Up powered by Agate Level Up powered by Agate berfokus pada membantu bisnis dan institusi menggunakan gamifikasi untuk meningkatkan ROI, strategi pemasaran, dan proses rekrutmen dengan menilai kandidat melalui interactive assessments. Untuk institusi pendidikan, fitur yang dapat dikustomisasi dari platform ini membantu menyesuaikan konten dengan berbagai tujuan pembelajaran dan menyediakan robust data analytics, memungkinkan pendidik untuk mengukur dan mengoptimalkan hasil belajar.  Bagaimana Gamifikasi Bermanfaat bagi Lembaga Pendidikan Gamifikasi memiliki beberapa manfaat untuk institusi pendidikan:  Meningkatkan Daya Tarik Elemen permainan interaktif membuat pembelajaran lebih menyenangkan dan memotivasi siswa untuk berpartisipasi aktif. Meningkatkan ROI Dengan meningkatkan hasil pendidikan, platform gamifikasi mengurangi kebutuhan sumber daya remedial tambahan. Akurasi Penilaian yang Lebih Baik Kuis dan tantangan gamifikasi menawarkan wawasan yang tepat tentang kinerja siswa. Perekrutan dan Pelatihan yang Efisien Gamifikasi membantu mengidentifikasi kandidat yang tepat melalui tantangan simulasi dan menciptakan pelatihan onboarding yang menarik.  Manfaat Aplikasi Gamifikasi untuk Pendidikan Improved Engagement Aplikasi gamifikasi untuk pendidikan terbukti meningkatkan keterlibatan pembelajar hingga 90%, dibandingkan dengan metode pendidikan tradisional.  Peningkatan Retensi Pengalaman belajar interaktif terbukti meningkatkan retensi pengetahuan hingga 75%, dibandingkan dengan metode pembelajaran pasif.  Pembelajaran yang Lebih Baik Aplikasi gamifikasi untuk pendidikan dapat beradaptasi dengan kebutuhan dan kemampuan pembelajar individu, menyediakan pengalaman belajar yang lebih personal.  Aplikasi Gamifikasi Terbaik untuk Pendidikan 1. Jago Money Quest Jago Money Quest adalah aplikasi gamifikasi yang menggunakan permainan interaktif dan tantangan untuk mengajarkan anak-anak tentang literasi keuangan. Aplikasi ini terbukti meningkatkan keterlibatan pembelajar dan retensi pengetahuan.  2. The Code The Code adalah aplikasi gamifikasi yang menggunakan tantangan coding dan rewards untuk mendorong pembelajar mengembangkan keterampilan coding mereka. Aplikasi ini terbukti meningkatkan keterlibatan dan motivasi pembelajar.  How to Choose the Best Gamifikasi App for Education Tetapkan Tujuan dan Sasaran yang Jelas Tetapkan tujuan dan sasaran yang jelas untuk aplikasi gamifikasi, memastikan bahwa aplikasi tersebut selaras dengan tujuan pendidikan.  Pilih Platform yang Tepat Pilih platform gamifikasi yang user-friendly dan mudah dinavigasi, sehingga pembelajar dapat dengan mudah mengakses dan terlibat dengan aplikasi.  Gunakan Lebih Banyak Elemen Game Gabungkan elemen permainan secara bertahap, dimulai dengan tantangan sederhana dan secara bertahap meningkatkan kompleksitas.  Berikan Feedback Berikan feedback dan rewards segera kepada pembelajar untuk menyelesaikan tantangan dan mencapai milestones.  Frequently Asked Questions Q: Bagaimana aplikasi gamifikasi mempertahankan keterlibatan siswa dari waktu ke waktu? A: Aplikasi gamifikasi menggunakan fitur seperti tantangan harian, rewards, leaderboards, dan narasi yang terus berkembang untuk menjaga keterlibatan siswa dalam jangka panjang. Personalized feedback dan adaptive difficulty juga berkontribusi terhadap motivasi yang berkelanjutan.  Q: Apakah aplikasi gamifikasi dapat mengakomodasi berbagai gaya belajar? A: Ya, banyak aplikasi menggunakan algoritma untuk mempersonalisasi konten berdasarkan kekuatan dan kelemahan individu, memastikan bahwa pembelajar visual, auditori, dan kinestetik mendapatkan pengalaman yang disesuaikan.  Q: Bagaimana gamifikasi meningkatkan ROI dalam pendidikan? A: Gamifikasi meningkatkan ROI dengan meningkatkan tingkat retensi siswa dan mengurangi kebutuhan untuk remediasi. Selain itu, data analytics membantu mengidentifikasi strategi pengajaran yang paling efektif, mengoptimalkan alokasi sumber daya.  Q: Bagaimana Level Up powered by Agate dapat membantu institusi secara spesifik? A: Level Up powered by Agate dapat meningkatkan strategi penilaian melalui kuis dan tantangan yang disesuaikan, menyederhanakan proses onboarding dengan pelatihan gamifikasi, dan mengidentifikasi kandidat potensial melalui interactive evaluation.  Gamifikasi adalah bidang yang terus berkembang yang menghadirkan banyak peluang bagi pendidik dan institusi. Dengan mengimplementasikan aplikasi dan strategi yang tepat, organisasi pendidikan dapat mencapai keterlibatan yang lebih tinggi dan peningkatan ROI sambil menumbuhkan kecintaan terhadap pembelajaran.  Jika Anda tertarik untuk mempelajari lebih lanjut tentang gamifikasi dan bagaimana hal itu dapat bermanfaat bagi Anda atau organisasi Anda, kunjungi halaman layanan gamifikasi kami dan hubungi kami hari ini. Kami siap membantu Anda menciptakan pengalaman gamifikasi yang sesuai dengan kebutuhan dan preferensi Anda.  Jika Anda tertarik untuk mempelajari lebih lanjut tentang gamifikasi dan bagaimana gamifikasi dapat bermanfaat bagi Anda atau organisasi Anda lihat halaman layanan gamifikasi kami dan hubungi kami hari ini. Kami siap membantu Anda menciptakan pengalaman gamifikasi yang sesuai dengan kebutuhan dan preferensi Anda.   Author Artikel Terkait All Posts All Education News Service Highlight Aplikasi Gamifikasi Terbaik untuk Pendidikan October 4, 2024/ Menciptakan Game yang Menyenangkan untuk Upaya Pemasaran October 3, 2024/ Bagaimana Membangun Game Dapat Memberdayakan Bisnis Anda October 2, 2024/ Contoh Gamifikasi Terbaik yang Perlu Kamu Ketahui October 1, 2024/ Memilih Partner Gamification dengan Perusahaan Pengembang Game September 30, 2024/ Memanfaatkan Mini Game dalam Aplikasi Loyalitas untuk Meningkatkan Keterikatan Pelanggan September 27, 2024/ Apakah VR dalam Pendidikan Menjanjikan? September 26, 2024/ Saatnya Merevitalisasi Sistem Poin dan Program Membership September 25, 2024/ Investasi dalam Simulasi VR untuk