Whether you’re exploring vast open worlds, solving intricate puzzles, or battling it out with friends, one thing’s for sure: the games we love don’t just materialize out of thin air. They go through a fascinating journey, from a spark of an idea to the polished experience on your screen.
This journey is called the Game Development Life Cycle (GDLC), and it’s like a behind-the-scenes roadmap for your favorite games. It’s a mix of creative brainstorming, technical wizardry, and some serious planning, where every step builds on the last.
We recently conducted a webinar on developing gamification projects using GDLC. With this recap, we will look back at the important discussion points from the webinar. If you’re interested in how video games you love come to life, then you’re in for a treat because this article is for you!
So, buckle up, grab your metaphorical controller, and get ready to dive into the world of GDLC! We’ll explore everything from the initial brainstorming sessions, where game ideas are born, to the rigorous testing phases that make sure your gameplay is smooth and enjoyable.
Sandi is a gamification guru who can make any project fun and engaging. He has been in the game industry and gamification for over 7 years, starting as a Quality Assurance Lead and now leading the Gamification Production team. So, if you want to know the secrets to fun in gamification, you can count on Sandi!
This initial stage of the game development lifecycle serves as the foundation where the groundwork is laid for the entire project. Its core objective is to explore and brainstorm a variety of potential concepts, premises, systems, and themes. Through this exploration, the team aims to identify and refine the one with the most promise and feasibility for further development.
Within the Gamification division, this stage is typically carried out during the presales phase. This means the team explores various game concepts and conducts feasibility studies before officially engaging with potential clients. This allows them to tailor proposals and present well-defined and researched concepts that meet the clients’ specific needs and objectives.
The pre-production phase follows the concept phase and serves as a bridge between the initial idea and actual development. This stage focuses on solidifying the game design before investing significant resources in full-scale production. Its primary goal is to minimize the need for major changes in the later stages by validating and refining the design through various activities.
For the Gamification division, this stage is used to collaborate closely with the client to finalize key details before full development begins. This includes:
The production stage is the heart of the game development lifecycle, where the vision and design from pre-production materialize into a playable game. This is the longest and most resource-intensive stage, demanding close collaboration and coordination across various teams and roles.
The product launch stage marks the culmination of the development process and signifies the official release of the game to the wider market. This stage falls within the introduction phase of the game’s product lifecycle. In this stage, the developer team take extra effort to ensures the game is polished, no bugs at all, and all around user-friendly.
Throughout the production and launch phases, the development team employs rigorous quality assurance (QA) procedures to ensure the game is ready to launch, meaning; polished, bug-free, and delivers a smooth user experience. These procedures involve extensive testing by internal and external testers to identify and resolve any issues before the game reaches players’ hands.
The Live Ops phase follows the product launch and marks a shift in focus from development to ongoing player engagement. This stage aligns with the growth and maturity phases of the game’s product lifecycle. The primary objective is to retain players and maintain a healthy community by offering compelling content and experiences.
For the Gamification division, Live Ops primarily focuses on updating, adding features and enhancing the gamified experience. This can involve:
While marketing efforts often fall outside the direct scope of Live Ops within the Gamification division, collaboration with clients is crucial. The division can advise and provide recommendations for ongoing marketing strategies that complement Live Ops activities and maximize player engagement.
Although the metaverse trend has somewhat subsided recently, many metaverse platforms still exist and continue to thrive, especially when they succeed in creating a comprehensive ecosystem.
The gamification of corporate events remains a hot trend, especially when incorporating live music, customized playlists, and interactive real-time games.
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The sunset phase marks the conclusion of a game’s lifecycle. In this stage, the decision is made to officially shut down the game and cease all operations related to it. This decision is often based on various factors, including:
Within the Gamification division, sunsetting gamification is uncommon and has a different reason of sunsetting compared to normal games. Sunset in gamification occur when the gamified experience has successfully achieved its goals and purpose. For example, if a game assessment is created to find and hire a manager, the game will be sunset once the manager has been found and hired. The only exception is if there is another hiring manager needed in the future.
Want to learn how you can implement GDLC in your future gamification projects? Contact us today! We will lay out all the steps to implement GDLC, as well as help you start creating your gamification project.
Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences.