Level Up powered by Agate Present at Tech for Business 2026, Showcasing Gamification Innovation Through Two Interactive Booths

Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Edit Template Level Up powered by Agate Present at Tech for Business 2026, Showcasing Gamification Innovation Through Two Interactive Booths The development of digital technology continues to push businesses to seek new ways to build stronger engagement with their audiences. One approach that is increasingly relevant is gamification, a strategy that incorporates game elements to enhance interaction, participation, and user experience. At Tech for Business 2026, held on June 23, 2026, at CGV Grand Indonesia, Level Up powered by Agate is present as a tech partner, bringing two interactive booths that demonstrate how game technology can be adapted for modern business needs. Instead of merely being part of a technology exhibition, Level Up powered by Agate’s presence is an opportunity for visitors to directly experience how immersive technology, VR, and hand gesture interaction can be tangible solutions for engagement, training, and experiential activation. Why Is Gamification Increasingly Important for Business? In the era of AI and digital transformation, the pattern of interaction between brands and audiences has changed drastically. The one-way approach is becoming less effective because users want a more personal, interactive, and memorable experience. Gamification addresses this need by providing an experience that makes users an active part of an activity. In a business context, its application can be used for: Employee training and onboarding Brand activation and experiential marketing Event engagement Customer loyalty program Recruitment and assessment Through its participation in Tech for Business 2026, Level Up powered by Agate showcases how gamification can be applied practically through two different experiences. Booth 1: Immersive VR Experience with Pasien Terakhir One of the main attractions at the Level Up powered by Agate booth is the Virtual Reality (VR) experience through a full development game titled Pasien Terakhir (The Last Patient). Visitor trying the Pasien Terakhir VR experience at the Level Up powered by Agate booth at Tech for Business 2026 Pasien Terakhir is an immersive storytelling-based game that draws players into an experience full of tension and real-time decision-making. VR Potential for Business Solutions Although developed as an entertainment game, the technology used in it demonstrates significant potential for business needs such as: Training simulation Safety learning Behavioral education Interactive storytelling Experiential campaign Through this booth, visitors can see firsthand how full-scale game development can deliver a deeper and more impactful experience compared to conventional media. Booth 2: Hand Gesture Gaming with Slice Party and Kart Rush In addition to VR, Level Up powered by Agate also presents a second booth featuring two games based on hand gesture interaction, namely Slice Party and Kart Rush. Hand gesture technology allows players to interact without controllers, using only hand movements. This creates a more intuitive, fast, and easily accessible playing experience. Slice Party: Fast and Natural Interaction https://www.youtube.com/watch?v=Ll7kBC8fp_o Visitor trying the Slice Party hand gesture game at the Level Up powered by Agate booth In Slice Party, players must perform slicing movements to complete challenges quickly. This concept is highly suitable for: Event activation Product showcase Retail engagement Interactive exhibition Slice Party demonstrates that engagement does not have to be complex to be effective. Kart Rush: Light Competition that Boosts Participation https://www.youtube.com/watch?v=_0RX9OsPEEU&feature=youtu.be Visitor trying the Kart Rush hand gesture game at the Level Up powered by Agate booth Meanwhile, Kart Rush offers a competitive racing experience with light and fun gameplay, suitable for creating: Leaderboard competition Team building activities Customer engagement Community activation Competitive formats like this prove effective in attracting visitor attention and increasing interaction time at the booth. Bringing Game Technology Closer to Business Solutions Level Up powered by Agate’s participation in Tech for Business 2026 is not just about showcasing technology, but also demonstrating how game mechanics can be translated into relevant business solutions. From HR, marketing, training, to event activation, gamification now opens new opportunities to build stronger engagement, increase learning retention, and create more memorable experiences. By bringing VR and hand gesture gaming experiences to the event, Level Up powered by Agate affirms its commitment to continuously drive gamification innovation for businesses in Indonesia. The excitement of visitors at the Kart Rush hand gesture game booth at the Level Up powered by Agate booth Ready to Bring Gamification to Your Business Strategy? Seeing how VR, game-based interaction, and immersive technology can capture visitor attention at Tech for Business 2026 is just a small part of the potential of gamification for business. Imagine if the same approach were applied to your company’s needs, from employee training, recruitment, marketing activation, to customer engagement. At Agate Level Up, we help businesses transform ordinary interactions into more engaging, measurable, and impactful experiences through gamification solutions tailored to company objectives. Interested in exploring how gamification can be applied to your business? Visit our contact page and start discussing your needs with our team at Level Up powered by Agate. Frequently Asked Questions (FAQ) What is gamification in business? Gamification in business is the use of game elements such as challenges, rewards, and interactions to increase engagement in various business activities. From HR, marketing, to training, gamification helps companies create more effective and engaging experiences. To understand its application further, you can check out the gamification solutions from Level Up powered by Agate. What are the benefits of VR for business needs? VR can be used for training simulation, product storytelling, and more immersive experiential marketing. With an experience-based approach, VR is able to enhance user understanding and retention. What is the advantage of hand gesture games for

Level Up powered by Agate Hadir di Tech for Business 2026, Tampilkan Inovasi Gamification Lewat Dua Booth Interaktif

Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Edit Template Level Up powered by Agate Hadir di Tech for Business 2026, Tampilkan Inovasi Gamification Lewat Dua Booth Interaktif Perkembangan teknologi digital terus mendorong bisnis untuk mencari cara baru dalam membangun engagement yang lebih kuat dengan audiens. Salah satu pendekatan yang kini semakin relevan adalah gamification, strategi yang menggabungkan elemen permainan untuk meningkatkan interaksi, partisipasi, dan pengalaman pengguna. Dalam ajang Tech for Business 2026 yang berlangsung pada 23 Juni 2026 di CGV Grand Indonesia, Level Up powered by Agate hadir sebagai tech partner dan membawa dua booth interaktif yang menunjukkan bagaimana teknologi game dapat diadaptasi untuk kebutuhan bisnis modern. Alih-alih hanya menjadi bagian dari pameran teknologi, kehadiran Level Up powered by Agate menjadi kesempatan bagi pengunjung untuk merasakan langsung bagaimana immersive technology, VR, dan hand gesture interaction dapat menjadi solusi nyata untuk engagement, training, dan experiential activation. Mengapa Gamification Semakin Penting untuk Bisnis? Di era AI dan digital transformation, pola interaksi antara brand dan audiens telah berubah drastis. Pendekatan satu arah kini semakin kurang efektif karena pengguna menginginkan pengalaman yang lebih personal, interaktif, dan memorable. Gamification menjawab kebutuhan ini dengan menghadirkan pengalaman yang membuat pengguna menjadi bagian aktif dari sebuah aktivitas. Dalam konteks bisnis, penerapannya dapat digunakan untuk: Employee training dan onboarding Brand activation dan experiential marketing Event engagement Customer loyalty program Recruitment dan assessment Melalui partisipasinya di Tech for Business 2026, Level Up powered by Agate menunjukkan bagaimana gamification bisa diterapkan secara nyata melalui dua pengalaman berbeda. Booth 1: Pengalaman VR Immersive Lewat Pasien Terakhir Salah satu daya tarik utama dari booth Level Up powered by Agate adalah pengalaman Virtual Reality (VR) melalui game full development berjudul Pasien Terakhir. Pengunjung mencoba pengalaman VR Pasien Terakhir di booth Level Up powered by Agate pada Tech for Business 2026 Pasien Terakhir adalah game berbasis immersive storytelling yang membawa pemain masuk ke dalam pengalaman penuh ketegangan dan pengambilan keputusan secara real-time. Potensi VR untuk Solusi Bisnis Meski dikembangkan sebagai game hiburan, teknologi yang digunakan di dalamnya menunjukkan potensi besar untuk kebutuhan bisnis seperti: Training simulation Safety learning Behavioral education Interactive storytelling Experiential campaign Melalui booth ini, pengunjung dapat melihat secara langsung bagaimana full-scale game development mampu menghadirkan pengalaman yang lebih dalam dan impactful dibandingkan media konvensional. Booth 2: Hand Gesture Gaming dengan Slice Party dan Kart Rush Selain VR, Level Up powered by Agate juga menghadirkan booth kedua yang menampilkan dua game berbasis hand gesture interaction, yaitu Slice Party dan Kart Rush. Teknologi hand gesture memungkinkan pemain berinteraksi tanpa controller, hanya menggunakan gerakan tangan. Hal ini menciptakan pengalaman bermain yang lebih intuitif, cepat, dan mudah diakses. Slice Party: Interaksi Cepat dan Natural https://www.youtube.com/watch?v=Ll7kBC8fp_o Visitor trying the Slice Party hand gesture game at the Level Up powered by Agate booth Pada Slice Party, pemain harus melakukan gerakan slicing untuk menyelesaikan tantangan dengan cepat. Konsep ini sangat cocok untuk: Event activation Product showcase Retail engagement Interactive exhibition Slice Party menunjukkan bahwa engagement tidak harus kompleks untuk bisa efektif. Kart Rush: Kompetisi Ringan yang Meningkatkan Partisipasi https://www.youtube.com/watch?v=_0RX9OsPEEU&feature=youtu.be Visitor trying the Kart Rush hand gesture game at the Level Up powered by Agate booth Sementara itu, Kart Rush menghadirkan pengalaman balapan kompetitif dengan gameplay yang ringan dan fun, cocok untuk menciptakan: Leaderboard competition Team building activities Customer engagement Community activation Format kompetitif seperti ini terbukti efektif untuk menarik perhatian pengunjung dan meningkatkan waktu interaksi di booth. Membawa Game Technology Lebih Dekat ke Solusi Bisnis Partisipasi Level Up powered by Agate di Tech for Business 2026 bukan hanya tentang menunjukkan teknologi, tetapi juga memperlihatkan bagaimana game mechanics dapat diterjemahkan menjadi solusi bisnis yang relevan. Mulai dari HR, marketing, training, hingga event activation, gamification kini membuka peluang baru untuk membangun engagement yang lebih kuat, meningkatkan retensi pembelajaran, dan menciptakan pengalaman yang lebih berkesan. Dengan membawa pengalaman VR dan hand gesture gaming ke acara ini, Level Up powered by Agate menegaskan komitmennya untuk terus mendorong inovasi gamification bagi bisnis di Indonesia. Kemeriahan Pengunjung di booth game hand gesture Kart Rush di booth Level Up powered by Agate Siap Membawa Gamification ke Strategi Bisnis Anda? Melihat bagaimana VR, game-based interaction, dan immersive technology dapat menarik perhatian pengunjung di Tech for Business 2026 hanyalah sebagian kecil dari potensi gamification untuk bisnis. Bayangkan jika pendekatan yang sama diterapkan untuk kebutuhan perusahaan Anda, mulai dari employee training, recruitment, marketing activation, hingga customer engagement. Di Agate Level Up, kami membantu bisnis mengubah interaksi biasa menjadi pengalaman yang lebih engaging, measurable, dan impactful melalui solusi gamification yang dirancang sesuai objective perusahaan. Ingin mengeksplorasi bagaimana gamification bisa diterapkan di bisnis Anda? Kunjungi halaman kontak kami dan mulai diskusikan kebutuhan Anda bersama tim kami di Level Up powered by Agate. Frequently Asked Questions (FAQ) Apa itu gamification dalam bisnis? Gamification dalam bisnis adalah penggunaan elemen permainan seperti challenge, reward, dan interaksi untuk meningkatkan engagement dalam berbagai aktivitas bisnis. Mulai dari HR, marketing, hingga training, gamification membantu perusahaan menciptakan pengalaman yang lebih efektif dan menarik. Untuk memahami penerapannya lebih lanjut, Anda bisa melihat solusi gamification dari Level Up powered by Agate. Apa manfaat VR untuk kebutuhan bisnis? VR dapat digunakan untuk training simulation, product storytelling, hingga experiential marketing yang lebih immersive. Dengan pendekatan berbasis pengalaman, VR mampu meningkatkan pemahaman dan retensi pengguna. Apa keunggulan hand gesture game untuk event? Hand gesture game memberikan pengalaman interaktif tanpa alat tambahan, sehingga lebih praktis, menarik, dan mudah diakses pengunjung. Teknologi ini sangat cocok untuk event activation, exhibition, maupun brand engagement. Apakah Level Up powered by Agate menyediakan solusi gamification custom? Ya, Level Up powered by Agate menyediakan

Resmi Diluncurkan di The 7th Assessment Centre, Next Chapter Game-Based Assessment Siap Ubah Wajah Rekrutmen Indonesia

Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Edit Template Resmi Diluncurkan di The 7th Assessment Centre, Next Chapter Game-Based Assessment Siap Ubah Wajah Rekrutmen Indonesia Ajang bergengsi bagi para praktisi HR, The 7th Assessment Centre by Intipesan, sukses digelar pada 10–11 Juni 2026 di Hotel JW Marriott, Mega Kuningan, Jakarta. Acara tahunan ini menjadi sangat spesial karena menjadi saksi peluncuran resmi (grand launching) dari Next Chapter: Game-Based Assessment (GBA), sebuah inovasi teknologi rekrutmen hasil kolaborasi Level Up powered by Agate dan Anvesana Research Institute. Di hadapan para pemimpin HR dan praktisi assessment centre terkemuka di Indonesia, sesi bertajuk “Evolution of Assessment: Game-based Assessment” dipresentasikan dengan apik oleh Junialdi Dwijaputra (Head of Level Up powered by Agate) bersama Anjar Kartaputra, S.Psi., M.Psi., Psikolog (Director of Anvesana Research Institute). Mereka membedah bagaimana gim kini bukan lagi sekadar hiburan, melainkan alat ukur psikologis yang sangat akurat. Sorotan Utama di The 7th Assessment Centre: Mengapa Game-Based Assessment Mencuri Perhatian? Selama ini, tantangan terbesar dalam proses seleksi karyawan adalah kejenuhan kandidat saat mengisi ratusan soal kuesioner (test fatigue) serta kecenderungan mereka untuk “memanipulasi” jawaban demi terlihat sempurna. Di panggung The 7th Assessment Centre, Junialdi dan Anjar memaparkan bahwa Next Chapter Game-Based Assessment hadir untuk menyelesaikan masalah tersebut. Alih-alih menyuruh kandidat mengisi kuesioner teks, platform ini mengajak kandidat masuk ke dalam ekosistem gim virtual. Kemeriahan sesi presentasi Evolution of Assessment Game-based Assessment di panggung utama The 7th Assessment Centre Intipesan 2026 3 Area Kompetensi yang Diuji Lewat 17 Gim Interaktif Pengunjung mencoba demo Next Chapter Game-Based Assessment di booth Level Up Agate pada acara The 7th Assessment Centre Melalui demo produk yang dipamerkan sepanjang acara, para pengunjung dapat melihat bagaimana Next Chapter Game-Based Assessment memanfaatkan 17 gim kognitif serta 2 simulasi kantor dan kepemimpinan untuk membaca karakter asli kandidat secara objektif: Tes Kognitif & Neuro-Sains: Mengukur kemampuan inti kandidat seperti memori kerja (working memory) untuk menyimpan dan memproses informasi, kecepatan berpikir (processing speed) dalam memahami situasi dan merespons dengan cepat, serta problem solving untuk melihat bagaimana kandidat menganalisis tantangan dan menemukan solusi. Selain itu, assessment ini juga membantu mengidentifikasi tingkat fokus, ketelitian, dan fleksibilitas berpikir kandidat saat menghadapi perubahan atau tekanan dalam situasi kerja. Tes Kognitif & Neuro-Sains untuk Mengukur memori kerja, kecepatan berpikir, dan kelincahan kandidat dalam memecahkan masalah. Tes Kognitif & Neuro-Sains untuk Mengukur memori kerja, kecepatan berpikir, dan kelincahan kandidat dalam memecahkan masalah. Kepribadian Big Five: Menilai lima dimensi utama kepribadian, yaitu Openness, Conscientiousness, Extraversion, Agreeableness, dan Neuroticism, melalui tindakan nyata kandidat di dalam gim. Pendekatan ini memungkinkan perusahaan melihat kecenderungan perilaku, pola interaksi, hingga cara kandidat beradaptasi dalam situasi tertentu secara lebih autentik dibandingkan kuesioner konvensional. Assessment Report berdasarkan penilaian kepribadian Big Five Simulasi Kepemimpinan (Leadership): Kandidat ditantang untuk berperan sebagai manajer virtual dalam berbagai skenario kerja, mulai dari pengambilan keputusan strategis, pengelolaan tim, hingga penyelesaian konflik. Simulasi ini membantu mengidentifikasi gaya kepemimpinan, kemampuan problem solving, serta ketahanan kandidat saat bekerja di bawah tekanan. Simulation Assesment yang menantang kandidat untuk berperasn sebagai manajer virtual Rayakan Peluncuran, Level Up Buka Program Pilot Gratis! Sebagai bagian dari perayaan grand launching di The 7th Assessment Centre, Level Up powered by Agate memberikan penawaran eksklusif bagi perusahaan yang ingin bertransformasi. Anda bisa mencoba Game-Based Assessment Pilot Project secara gratis langsung untuk posisi (job role) nyata yang sedang Anda cari. Program pilot ini bersifat low-commitment, di mana skalanya akan dibantu dan disesuaikan langsung oleh tim Business Development Agate agar cocok dengan kebutuhan unik perusahaan Anda. Daftar Uji Coba Gratis Anda Di Sini: s.agate.id/nextgba Frequently Asked Questions (FAQ) Mengapa Next Chapter Game-Based Assessment baru diluncurkan secara resmi di The 7th Assessment Centre? Acara ini merupakan wadah berkumpulnya para praktisi assessment centre dan HR leaders terbesar di Indonesia. Momentum ini dinilai paling tepat untuk memperkenalkan evolusi alat ukur rekrutmen yang berbasis perilaku nyata kepada industri. Apakah data hasil penilaian dari gim ini benar-benar bisa dipertanggungjawabkan? Sangat bisa. Seluruh arsitektur gim di dalam Next Chapter Game-Based Assessment dirancang dan dikalibrasi ketat bersama psikolog dari Anvesana Research Institute untuk memastikan hasil asesmen tetap valid dan reliabel secara keilmuan. Bagaimana cara perusahaan saya mengikuti program free pilot yang diumumkan di acara tersebut? Cukup mengunjungi tautan resmi s.agate.id/nextgba dan mengisi formulir yang tersedia. Tim Level Up akan segera menghubungi Anda untuk menjadwalkan diskusi ruang lingkup pilot. Jenis assessment apa saja yang ada di Next Chapter Game-Based Assessment? Next Chapter Game-Based Assessment mencakup tiga area utama: Cognitive Assessment, Personality Assessment, dan Leadership Simulation. Mulai dari mengukur kemampuan berpikir, memahami kepribadian melalui Big Five, hingga melihat cara kandidat mengambil keputusan dan memimpin tim. Apa bedanya Game-Based Assessment dengan assessment biasa? Game-Based Assessment menilai kandidat lewat perilaku nyata saat bermain, bukan hanya jawaban kuesioner. Hasilnya lebih natural, minim bias, dan mengurangi test fatigue. https://www.youtube.com/watch?si=2KNXoF_qH-kiiSid&v=4IoNRk2vgMY&feature=youtu.be More than 2 results are available in the PRO version (This notice is only visible to admin users) The Authors Related Articles Result: Faster creation, broader access, and more efficient workflows. Source: Canva Newsroom All Posts All-EN Education-EN News-EN Service Highlight-EN Officially Launched at The 7th Assessment Centre, Next Chapter Game-Based Assessment is Ready to Change the Face of Indonesian Recruitment June 26, 2026/ Lenovo Legion Go S Retail Mini-Game Case Study: When the Game Becomes the Product Demo May 20, 2026/ World Cup 2026 and Roblox: The Indonesian Brand Activation Window CMOs Should Not Miss May 20, 2026/ How Long Does It Take to Build a Roblox World for Your Brand? The GrindBlox 4-Phase Process Explained May 19, 2026/ Game-Based Assessment Explained in 30 Seconds: How GBA Differs From Traditional Personality Tests May 19, 2026/ Most

Officially Launched at The 7th Assessment Centre, Next Chapter Game-Based Assessment is Ready to Change the Face of Indonesian Recruitment

Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Edit Template Officially Launched at The 7th Assessment Centre, Next Chapter Game-Based Assessment is Ready to Change the Face of Indonesian Recruitment The prestigious event for HR practitioners, The 7th Assessment Centre by Intipesan, was successfully held on June 10–11, 2026, at the JW Marriott Hotel, Mega Kuningan, Jakarta. This annual event was particularly special as it witnessed the official grand launching of Next Chapter: Game-Based Assessment (GBA), an innovative recruitment technology developed through a collaboration between Level Up powered by Agate and the Anvesana Research Institute. Before leading HR leaders and assessment centre practitioners in Indonesia, a session titled “Evolution of Assessment: Game-based Assessment” was presented brilliantly by Junialdi Dwijaputra (Head of Level Up powered by Agate) alongside Anjar Kartaputra, S.Psi., M.Psi., Psychologist (Director of Anvesana Research Institute). They dissected how games are no longer just entertainment, but highly accurate psychological measurement tools. Key Highlights at The 7th Assessment Centre: Why is Game-Based Assessment Stealing the Spotlight? So far, the biggest challenge in the employee selection process is candidate boredom while filling out hundreds of questionnaire questions (test fatigue) and their tendency to “manipulate” answers to look perfect. On the stage of The 7th Assessment Centre, Junialdi and Anjar explained that Next Chapter Game-Based Assessment is here to solve these problems. Instead of asking candidates to fill out text questionnaires, this platform invites candidates into a virtual game ecosystem. The “Evolution of Assessment: Game-based Assessment” presentation session on the main stage of The 7th Assessment Centre Intipesan 2026 3 Competency Areas Tested Through 17 Interactive Games Attendees trying out the Next Chapter Game-Based Assessment demo at the Level Up Agate booth at The 7th Assessment Centre Through the product demo showcased throughout the event, visitors could see how Next Chapter Game-Based Assessment utilizes 17 cognitive games and 2 office and leadership simulations to read the candidates’ true character objectively: Cognitive & Neuro-Science Tests: Measures core candidate abilities such as working memory to store and process information, processing speed in understanding situations and responding quickly, and problem solving to see how candidates analyze challenges and find solutions. In addition, this assessment also helps identify the candidate’s level of focus, accuracy, and cognitive flexibility when facing changes or pressure in work situations. Cognitive & Neuro-Science Tests for measuring working memory, processing speed, and candidate agility in problem-solving. Neuroscience-based mini-games and their measured aspects. Big Five Personality: Assesses the five main dimensions of personality, namely Openness, Conscientiousness, Extraversion, Agreeableness, and Neuroticism, through the candidate’s real actions within the game. This approach allows companies to see behavioral tendencies, interaction patterns, and even how candidates adapt in certain situations more authentically compared to conventional questionnaires. Assessment Report based on the Big Five personality evaluation. Leadership Simulation: Candidates are challenged to act as virtual managers in various work scenarios, ranging from strategic decision-making, team management, to conflict resolution. This simulation helps identify leadership style, problem-solving ability, and candidate resilience when working under pressure. Simulation Assessment challenging candidates to act as virtual managers. Celebrating the Launch, Level Up Opens a Free Pilot Program! As part of the grand launching celebration at The 7th Assessment Centre, Level Up powered by Agate is giving an exclusive offer for companies that want to transform. You can try the Game-Based Assessment Pilot Project for free directly for the actual job role you are looking for. This pilot program is low-commitment, where the scale will be assisted and adjusted directly by the Agate Business Development team to suit your company’s unique needs. Register for your free trial here: s.agate.id/nextgba Frequently Asked Questions (FAQ) Why was Next Chapter Game-Based Assessment only officially launched at The 7th Assessment Centre? This event is a gathering place for the largest assessment centre practitioners and HR leaders in Indonesia. This momentum was considered the most appropriate to introduce the evolution of recruitment measurement tools based on real behavior to the industry. Can the assessment results data from these games be accounted for? Absolutely. The entire game architecture in Next Chapter Game-Based Assessment is designed and strictly calibrated with psychologists from the Anvesana Research Institute to ensure assessment results remain scientifically valid and reliable. How can my company participate in the free pilot program announced at the event? Simply visit the official link s.agate.id/nextgba and fill out the available form. The Level Up team will contact you shortly to schedule a pilot scope discussion. What types of assessments are in Next Chapter Game-Based Assessment? Next Chapter Game-Based Assessment covers three main areas: Cognitive Assessment, Personality Assessment, and Leadership Simulation. Ranging from measuring thinking ability, understanding personality through the Big Five, to seeing how candidates make decisions and lead teams. What is the difference between Game-Based Assessment with regular assessment? Game-Based Assessment evaluates candidates through real behavior while playing, not just questionnaire answers. The results are more natural, have minimal bias, and reduce test fatigue. https://www.youtube.com/watch?si=2KNXoF_qH-kiiSid&v=4IoNRk2vgMY&feature=youtu.be More than 2 results are available in the PRO version (This notice is only visible to admin users) The Authors Related Articles Result: Faster creation, broader access, and more efficient workflows. Source: Canva Newsroom All Posts All-EN Education-EN News-EN Service Highlight-EN Level Up powered by Agate Present at Tech for Business 2026, Showcasing Gamification Innovation Through Two Interactive Booths June 26, 2026/ Level Up powered by Agate Hadir di Tech for Business 2026, Tampilkan Inovasi Gamification Lewat Dua Booth Interaktif June 26, 2026/ Officially Launched at The 7th Assessment Centre, Next Chapter Game-Based Assessment is Ready to Change the Face