Event Recap: How Level Up powered by Agate Showcased Gamification Across Indonesia’s Business and Technology Events

Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamification Case Studies Turnkey Product Game Based Assessment Potentia Level Up RCD Contact English Bahasa Indonesia English Edit Template Event Recap: How Level Up powered by Agate Showcased Gamification Across Indonesia’s Business and Technology Events As organizations continue exploring new ways to improve engagement, learning, and customer experiences, gamification has become one of the most promising approaches to achieve these goals. Throughout 2026, Level Up powered by Agate participated in several major events to demonstrate how game design can create meaningful business impact. From technology exhibitions and international discussions to local community meetups, each event provided a unique opportunity to introduce gamification to different audiences while encouraging conversations about its practical applications beyond entertainment. Tech for Business 2026: Demonstrating Gamification Through Interactive Booths Tech for Business 2026 brought together companies, innovators, and business leaders looking for technology-driven solutions to accelerate digital transformation. As one of the exhibitors, Level Up powered by Agate participated by creating two interactive booths designed to let visitors experience gamification instead of simply learning about it through presentations. The first booth featured an immersive Virtual Reality experience, demonstrating how VR can be utilized for employee training, simulation-based learning, and experiential engagement. Visitors were able to experience firsthand how immersive environments improve focus, knowledge retention, and participation compared to traditional learning methods. The second booth introduced interactive hand gesture technology, allowing participants to control games using body movement instead of conventional controllers. Beyond being entertaining, this experience showcased how interactive technologies can be integrated into exhibitions, marketing campaigns, corporate events, and customer engagement initiatives to create memorable brand experiences. https://youtu.be/Ll7kBC8fp_oExamples of gamification that we encounter in daily life Throughout the exhibition, the Level Up team also engaged directly with visitors, discussing how gamification can be adapted to various business challenges, including recruitment, onboarding, learning and development, employee engagement, and marketing activation. Rather than promoting a one-size-fits-all solution, these conversations focused on understanding each organization’s objectives before recommending suitable gamification strategies. Clogs, Tulips and Video Games at Erasmus Huis: Sharing Business Perspectives on Gamification Unlike Tech for Business, which emphasized hands-on experiences, Clogs, Tulips and Video Games at Erasmus Huis focused on knowledge sharing and industry discussion. The event brought together professionals from Indonesia and the Netherlands to explore the growing role of the gaming industry, not only in entertainment but also in education, business, and technology. As one of the featured speakers, Junialdi Dwijaputra, Head of Level Up powered by Agate, shared how game design principles can solve real organizational challenges. During the session, participants learned the differences between gamification, game-based learning, and game-based assessment, concepts that are often misunderstood or used interchangeably. The discussion also introduced the Level Up Gamification Framework, explaining how organizations can identify business objectives, design meaningful player experiences, and measure outcomes that align with company goals. The session generated valuable discussions on how businesses should approach gamification strategically rather than treating it as a collection of game elements. By emphasizing measurable outcomes and user-centered design, the presentation reinforced that successful gamification begins with understanding human behavior and organizational needs. Minutes Meetup Bandung #7: Building Connections Through Interactive Community Engagement Minutes Meetup Bandung #7 offered a different atmosphere from the previous events. As a community gathering for creative and technology professionals, the meetup emphasized networking, collaboration, and the exchange of ideas in a more casual setting. To support this environment, Level Up powered by Agate once again presented interactive booths that encouraged participants to engage directly with gamified experiences. Instead of acting as passive visitors, attendees became active participants, allowing them to better understand how game mechanics influence motivation, collaboration, and user engagement. The meetup also created opportunities for meaningful conversations between the Level Up team and professionals from various industries. Many discussions revolved around practical business applications of gamification, ranging from employee learning programs and recruitment processes to marketing campaigns and event activations. https://youtu.be/39aJfbccHYo Participating in community-driven events like Minutes Meetup demonstrates that increasing awareness of gamification does not only happen at large conferences. Smaller gatherings provide valuable opportunities to exchange ideas, gather feedback, and connect with organizations that are beginning to explore innovative approaches to engagement. One Mission Across Different Events Although each event had a different format and audience, they all reflected the same objective: helping businesses understand that gamification is more than adding points or rewards. At Tech for Business 2026, visitors experienced gamification through immersive technology. At Erasmus Huis, industry professionals explored the strategic thinking behind game-based solutions. At Minutes Meetup Bandung #7, communities and businesses connected through interactive experiences and open discussions. Together, these events demonstrate how Level Up powered by Agate continues to expand awareness of gamification across different industries while encouraging organizations to view game design as a practical business strategy capable of improving engagement, learning, and organizational performance. As interest in gamification continues to grow, Level Up remains committed to collaborating with businesses, communities, and industry partners to develop solutions that create measurable impact through meaningful interactive experiences. About Level Up powered by Agate Level Up powered by Agate is Agate’s gamification division, dedicated to helping organizations transform business challenges into engaging and impactful experiences through game design. Backed by over 15 years of experience in the gaming industry, Level Up specializes in gamification solutions for employee learning, recruitment, customer engagement, marketing