How to Boost Your Virtual Events with Gamification

Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template How to Boost Your Virtual Events with Gamification Virtual events are becoming more and more popular and necessary in the post-pandemic world. They offer many advantages over conventional events regarding cost, reach, accessibility, and sustainability. However, they also pose some challenges when it comes to engagement, interaction, and retention. How can you make your events more fun, memorable, and effective? The answer is gamification. As we bid farewell to traditional in-venue gatherings, it’s essential to explore the myriad benefits that virtual events and gamification bring to the table. This article delves into the advantages of both virtual events and gamification individually and examines how their combination can elevate a company’s event strategy. The Rise of Virtual Platforms The traditional way of hosting physical events in brick-and-mortar venues has been disrupted by the emergence of virtual platforms. These platforms offer companies the opportunity to reach a global audience without the geographical limitations of conventional event proceedings. This increased accessibility promotes a larger mass of audience and more diverse participation, breaking barriers and fostering inclusivity. We have seen evidence of this with the success of Fortnite’s special event music concert by Travis Scott, which gathered audiences from around the world in the comfort of their homes. This shows one of the key advantages of virtual platforms is the ability to transcend geographical boundaries, allowing attendees to participate from anywhere, eliminating travel expenses and time-consuming commutes. This not only expands the reach of the event but also ensures a more diverse and inclusive audience can partake in the experience. https://www.youtube.com/watch?v=wYeFAlVC8qU&ab_channel=TravisScott Hosting events in physical venues can incur substantial costs for venue rental and logistics. Virtual events significantly reduce these expenses, making them a more cost-effective option for companies. The saved resources can be redirected towards enhancing the overall event experience or invested in other strategic initiatives. Data Analytics and Insights Virtual events provide a wealth of data and analytics that can be invaluable for companies. From attendee engagement metrics to content performance analytics, organizers can gain insights into participant behavior and preferences. This data-driven approach allows for more informed decision-making and the refinement of future events based on real-time feedback. The Power of Gamification Gamification has been proven to be a powerful tool to enhance engagement and motivate people. However, its application in virtual events is not very common, despite limited evidence. When gamification is implemented in virtual events, it introduces an element of amusement and competition, turning the attendee experience into an interactive and immersive journey. Using game development expertise such as Level Up Powered by Agate, they have shed light on the effectiveness of virtual events compared to conventional events, by adding gamification to virtual events. Their successful work such as Venhall in creating a virtual event demonstrates that gamification can significantly enhance the experience of virtual events when used effectively. Enhanced Engagement and Participation Gamification injects a sense of playfulness into virtual events, making them more engaging and enjoyable for participants. Whether through quizzes, challenges, or virtual scavenger hunts, gamified elements captivate the audience’s attention, fostering active participation and sustained interest throughout the event. Community Building and Networking Virtual events often struggle to replicate the organic networking opportunities that in-person gatherings offer. Gamification addresses this challenge by providing structured activities that encourage interaction and networking. From leaderboards showcasing top performers to team-based challenges, gamification strengthens the sense of community among participants. Learning and Skill Development Incorporating game-like mechanics into virtual events can facilitate effective learning experiences. Whether through simulations, case studies, or role-playing scenarios, gamification promotes skill development in a dynamic and engaging way. Attendees are more likely to retain information and apply learned skills when the educational component is presented in a gamified format. The Synergy of Virtual Events and Gamification By combining virtual events with gamification, companies can unlock a synergistic effect that transcends the benefits of each individually. This powerful duo creates an immersive and memorable experience that resonates with participants long after the event concludes. Increased Interaction and Social Connectivity Virtual events, when infused with gamified elements, become social hubs where participants actively engage with content and each other. From friendly competition to collaborative challenges, gamification fosters a sense of camaraderie and shared experience, mitigating the isolation that can sometimes accompany virtual events. Brand Differentiation and Memorable Experiences In a crowded digital landscape, companies strive to differentiate themselves and leave a lasting impression. Virtual events with gamification offer a unique and memorable experience that sets them apart. Attendees are more likely to remember and associate positive emotions with brands that provide entertaining and interactive events. Measurable ROI and Continuous Improvement The combination of virtual events and gamification allows for precise measurement of return on investment (ROI). Organizers can track engagement metrics, participant feedback, and overall event success. This data-driven approach enables continuous improvement, with organizers refining future events based on insights gained from the gamified virtual experiences. From the time spent by participants, the number of sessions attended, to the level of engagement in gamified activities – all these data points contribute to a comprehensive understanding of the event’s impact. This data-driven approach not only quantifies the success of the event but also provides valuable insights for future improvements and strategies. It’s a win-win situation for both the organizers and the participants. The organizers get their desired ROI and the participants get an engaging and personalized experience. Understanding the concept of virtual event gamification is crucial, but creating creative ideas to implement it can be a significant hurdle for organizers. To assist you in developing your gamified virtual events, here are some innovative gamification suggestions to help you get started. Create Custom Games Designing custom games tailored to your event’s theme adds a
Pasar Global Gamifikasi: Masa Depan Pemasaran Digital

Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Edit Template Pasar Global Gamifikasi: Masa Depan Pemasaran Digital Apakah Anda tahu, gamifikasi merupakan pasar yang besar dan terus berkembang? Faktanya, ukuran pasar global gamifikasi diperkirakan akan meningkat dari $9,1 miliar pada tahun 2020 menjadi $30,7 miliar pada tahun 2025, dengan CAGR sebesar 27,4%. Gamifikasi juga diadopsi secara luas oleh perusahaan-perusahaan terkemuka di dunia, karena lebih dari 70% perusahaan Global 2000 menggunakan gamifikasi dalam proses bisnis mereka. Sebab, gamifikasi dapat membantu mereka menarik, mempertahankan, dan memuaskan pelanggan mereka dengan memberikan mereka nilai, hiburan, dan interaksi sosial. Alhasil, dengan gamifikasi, perusahaan terbukti dapat meningkatkan tingkat retensi pelanggan sebesar 5% dan keuntungan sebesar 25% hingga 95%. Manfaat Gamifikasi dalam Pemasaran Digital Gamification adalah salah satu tren terbesar dalam pemasaran digital saat ini yang memiliki banyak manfaat bagi pemasar digital, antara lain: Meningkatkan Loyalitas Pelanggan Gamification dapat membuat pengguna lebih tertarik dan terlibat dengan merek, serta meningkatkan rasa komunitas dan kepercayaan. Gamification juga dapat memberikan insentif bagi pengguna untuk berbagi pengalaman mereka dengan orang lain melalui media sosial atau platform lainnya. Meningkatkan konversi dan penjualan. Gamification dapat mendorong pengguna untuk melakukan tindakan yang diinginkan oleh pemasar, seperti mendaftar, membeli, mengunduh, atau mereferensikan produk atau layanan. Gamification juga dapat meningkatkan nilai seumur hidup pelanggan dengan mendorong mereka untuk kembali dan menggunakan produk atau layanan secara berulang-ulang. Meningkatkan data dan wawasan pelanggan. Gamification dapat mengumpulkan data yang berharga tentang perilaku, preferensi, dan kebutuhan pengguna. Data ini dapat digunakan untuk meningkatkan penawaran produk atau layanan, menyesuaikan pesan pemasaran, dan menciptakan pengalaman yang lebih personal dan relevan bagi pengguna. Gamification adalah masa depan pemasaran digital karena memiliki potensi yang besar untuk menciptakan pengalaman yang menyenangkan, bermakna, dan menguntungkan bagi pengguna dan pemasar. Menurut laporan pasar global gamifikasi, pasar gamifikasi diperkirakan akan tumbuh dari USD 9,1 miliar pada tahun 2020 menjadi USD 30,7 miliar pada tahun 2025, dengan laju pertumbuhan tahunan sebesar 27,4%. Beberapa faktor yang mendorong pertumbuhan pasar ini adalah peningkatan permintaan akan solusi gamifikasi di berbagai sektor industri, peningkatan adopsi teknologi seluler dan cloud, dan peningkatan kesadaran akan manfaat gamifikasi. Pasar gamifikasi tersegmentasi berdasarkan mode penyebaran (on-premises, cloud), ukuran (bisnis kecil dan menengah, perusahaan besar), jenis solusi (platform terbuka, platform tertutup/ perusahaan), vertikal pengguna akhir (ritel, perbankan, pemerintah, kesehatan, pendidikan dan penelitian, IT dan telekomunikasi), dan geografi. Pasar global gamifikasi diharapkan akan mencapai kematangan pada tahun 2023, dengan lebih dari 70% organisasi menggunakan gamifikasi untuk tujuan pemasaran, pelatihan, atau loyalitas pelanggan. Saat ini, perusahaan di seluruh dunia kini menggunakan gamifikasi dengan efek besar untuk meningkatkan keterlibatan dan produktivitas pengguna. Bahkan, 85% karyawan terbukti lebih terlibat ketika solusi gamifikasi diterapkan di tempat kerja mereka. Selanjutnya, 90% responden survei percaya bahwa solusi pembelajaran yang dibuat berdasarkan gamifikasi efektif. Ada juga banyak contoh bisnis yang telah menggamifikasi proses mereka dan telah melihat hasil yang mengesankan. Tetapi apakah gamifikasi telah mencapai puncaknya? Bagaimana Anda bisa menerapkan tren-tren ini untuk merancang program-program gamifikasi yang lebih baik? Pasar Global gamifikasi Dunia akan terus melihat permintaan yang meningkat untuk sistem-sistem yang di-gamifikasi. Sejauh ini, Amerika Utara akan terus mendominasi pangsa pasar gamifikasi selama lima tahun mendatang. Ini akan didorong oleh jumlah pengguna internet seluler yang dominan di wilayah tersebut, dengan 90% penduduknya memiliki smartphone. Pasar gamifikasi di Eropa juga akan berkembang secara signifikan dalam periode yang diproyeksikan. Dukungan dari pemerintah lokal dan pemangku kepentingan kunci akan membantu memperkuat pertumbuhan ini. Misalnya, pembuat kebijakan di Inggris dan Prancis akan mengadakan lebih banyak konferensi dan acara gamifikasi. Sementara Amerika Utara dan Eropa akan tetap menjadi pemain terbesar, wilayah lain juga sedang mengejar. Afrika akan melihat laju pertumbuhan tercepat, dengan gamifikasi di wilayah tersebut diproyeksikan akan tumbuh sebesar 60,1% pada tahun 2023. Sebagian besar peningkatan ini akan berasal dari peningkatan penyedia lokal dan regional solusi yang di-gamifikasi. Demikian juga, Amerika Latin dan Timur Tengah akan berkembang, karena lebih banyak startup beradaptasi dengan solusi yang di-gamifikasi di benua tersebut. Munculnya eLearning dan pendidikan berbasis permainan di Brasil juga akan membantu meningkatkan gamifikasi di wilayah tersebut. Asia Pasifik juga akan tumbuh secara eksponensial. Cina dan India akan membantu mendorong pasar gamifikasi di wilayah tersebut karena mereka fokus pada peningkatan pengalaman pengguna. Perusahaan Besar Akan Mendominasi Sektor Bisnis Laporan Gartner menunjukkan bahwa gamifikasi sekarang telah diadopsi oleh lebih dari 70% bisnis yang terdaftar dalam daftar Global 2000. Tren ini akan terus berkembang seiring dengan lebih banyak organisasi yang menggamifikasi operasi bisnis mereka. Perusahaan besar diperkirakan akan memiliki pangsa pasar terbesar, dengan banyak di antaranya menjadi pengguna awal perangkat lunak gamifikasi. Mereka juga kemungkinan akan berinvestasi dalam solusi gamifikasi yang lebih inovatif. Perusahaan seperti Oracle, Hewlett Packard, IBM, dan Google akan membantu mendorong tren ini. Usaha-usaha kecil juga akan menggamifikasi kegiatan rekrutmen dan penjualan mereka sebagai tanggapan terhadap persaingan yang semakin ketat di ruang SME. Kami juga memperkirakan bahwa sektor ini akan meningkatkan penggunaan strategi gamifikasi melalui penggunaan media sosial. Sektor Ritel & Pendidikan Akan Mendekati Kematangan Gamifikasi mendekati kematangan dalam sektor pendidikan dan ritel perusahaan. Hingga saat ini, ritel adalah sektor penerima gamifikasi terbesar, dengan pangsa pasar sebesar 28,6%. Pendidikan mengikuti sebagai sektor terpopuler berikutnya. Ini tidak mengherankan karena 80% pembelajar lebih efektif dengan praktik gamifikasi. Selain itu, dengan 97% anak-anak bermain permainan komputer, guru akan terus menggamifikasi praktik kelas mereka. Dalam sisi ritel, organisasi mendapatkan manfaat dari praktik pelatihan yang di-gamifikasi. Gamifikasi telah terbukti meningkatkan keterlibatan karyawan lebih dari 60%. Kesimpulan Dengan pertumbuhan pesat dan adopsi luas oleh perusahaan-perusahaan terkemuka, gamifikasi telah membuktikan diri sebagai alat yang efektif untuk meningkatkan retensi pelanggan, konversi penjualan, dan pemahaman pelanggan. Manfaat gamifikasi dalam pemasaran digital, seperti meningkatkan kesadaran merek, konversi, dan wawasan pelanggan, telah mengubah lanskap bisnis secara signifikan. Terlebih lagi, gamifikasi telah membuktikan diri sebagai motor pertumbuhan dalam dunia pemasaran digital. Saat pasar global gamifikasi terus berkembang, dengan proyeksi pertumbuhan yang signifikan dalam
Better Financial Literacy With Gamification: Collaborating with Bank Jago

Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Better Financial Literacy With Gamification: Collaborating with Bank Jago Let’s face it, understanding how money works, and more importantly, how it can work to our benefit, has become increasingly crucial over the years. This is especially true when you consider the dynamic changes in the global economy, including the rise of financial alternatives such as digital wallets, online banks, and cryptocurrencies. Not to mention, the 2019 National Survey on Financial Literacy and Inclusion (SNLIK) even revealed a financial literacy index of 38.03% and a financial inclusion index of 76.19%. This data indicates that the Indonesian population still lacks a comprehensive understanding of various financial products and services offered by formal institutions. As a result, those trusty school textbooks written just five years ago, or even the latest editions that we just bought, start to feel outdated pretty quickly. This realization underscores the urgent need for innovative learning methods that can keep pace with our ever-changing financial ecosystem. Financial literacy is key to achieving greater financial inclusion and development. Honing our skills in planning and managing personal finances is crucial for building a resilient and sustainable well-being. A constantly updated financial education empowers us not only to make informed decisions about saving and investing but also to mitigate risks that could negatively impact our financial security. Furthermore, updated financial literacy promotes financial inclusion by equipping individuals with the skills needed to access and utilize financial services effectively. The question is, is there such a thing? Short answer, yes, there is. Recently, Level Up powered by Agate has just collaborated with PT Bank Jago Tbk to create a financial literacy education in the form of a game or gamification. In February 2024, they launched Jago Money Quest, a groundbreaking interactive web-based game for financial education accessible through jagomoneyquest.com. This isn’t just any game though. In line with the United Nations Financial Health Framework, Jago Money Quest takes players on a simulated financial journey through eight levels. You’ll start as a freshman, navigating student life, and progress all the way to graduation and your first job. This approach aligns perfectly with several of the United Nations’ Sustainable Development Goals (SDGs). Here’s how: Goal 1: No Poverty Financial illiteracy is a significant barrier to poverty reduction. By equipping young people with the knowledge and skills to manage their finances effectively, Jago Money Quest empowers them to make informed choices that can lead to financial security and break the cycle of poverty. Goal 4: Quality Education As we mentioned before, traditional education often falls short when it comes to practical financial literacy. The Jago Money Quest game fills this gap by providing an engaging and interactive platform for young people to learn essential financial concepts. This complements formal education, ensuring a well-rounded understanding of financial matters. Goal 8: Decent Work and Economic Growth Financial literacy is a cornerstone of economic empowerment. By fostering responsible financial management among young people, Jago Money Quest prepares them to participate more actively in the workforce. This can lead to increased savings, better investment decisions, and ultimately, contribute to overall economic growth. Bank Jago’s Agenda Bank Jago’s Head of Sustainability & Digital Lending, Andy Djiwandono, expressed that Jago Money Quest goes beyond just the numbers. The game encourages players to consider other crucial factors impacting financial decisions, like health and time management. The goal? To empower younger generations to become financially responsible, confident managers of their money and set sustainable long-term goals. Bank Jago’s collaboration with Level Up powered by Agate, highlights their commitment to innovative and accessible financial education. Through trial and error over two years, Level Up powered by Agate’s development team ensured that the game resonates with the experiences of students. As Andy Djiwandono explains, “We found that everyone, young or old, wants to be financially secure, but everyone faces unique challenges. This game is designed to be relevant to students before they graduate and enter the workforce, so they can start making informed financial decisions early on.” Jago Money Quest is truly a powerful tool with the potential to transform financial literacy for the younger generation. By aligning with the UN’s SDGs and utilizing innovative teaching methods, Bank Jago is taking a proactive step towards building a future where financial well-being is accessible to all. United Nations Sustainable Development Goals To align with the UN Sustainable Development Goals (SDGs) framework, as mentioned before, Jago Money Quest was built with Indonesian college students in mind. This web-based game, developed by Level Up powered by Agate in collaboration with Bank Jago, aims to provide a deeper understanding and awareness about the importance of financial literacy and financial health. Here’s how Jago Money Quest uses gamification to make learning fun and engaging: Simulating Real-Life Money Management Jago Money Quest throws you right into the thick of things. You’ll make everyday financial decisions in a safe, virtual environment. Through gameplay, you’ll learn how to budget, save, and make informed choices about your money, all in a format that’s both accessible and engaging. Assessment and Feedback The game incorporates an assessment element that reveals your financial personality. This valuable feedback helps you identify areas for improvement and develop a personalized financial strategy for the real world. Appealing Visuals Learning doesn’t have to be boring! Jago Money Quest features eye-catching illustrations that enhance the gameplay experience and keep you engaged throughout. Choice-Driven Narrative The game throws you curveballs, but unlike real life, you get to see how your choices play out. Jago Money Quest introduces scenarios where your decisions shape the storyline. This interactive element adds another layer of depth and allows you to experience the consequences of your financial choices firsthand. https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/article/Learning+Solution+-+Gamified+Learning+App+-++Bank+Jago.mp4 Aligning with the UN Financial Health Framework
Try Out Our Free Games Online

Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Try Out Our Free Games Online Discover Turnkey Games by Level Up Powered by Agate In today’s fast-paced digital landscape, businesses and institutions are constantly seeking innovative solutions to engage their audiences and drive success. At Level Up powered by Agate, we offer a range of turnkey games designed to meet these needs effectively. What Are Turnkey Games? Turnkey games are pre-built, customizable game solutions that can be quickly and easily deployed to serve various purposes. Unlike bespoke game development, which requires significant time and resources, turnkey games provide a ready-to-use platform that can be tailored to specific requirements. These games are designed to enhance user engagement, improve learning outcomes, and boost overall productivity. What Our Turnkey Games Have to Offer Our turnkey games are crafted with meticulous attention to detail, ensuring they meet the highest standards of quality and engagement. Here’s what you can expect: Customization: Our games are highly customizable, allowing businesses and institutions to tailor the content and mechanics to fit their unique needs. User Engagement: Designed with engaging narratives and interactive elements, our games keep users hooked and motivated. Educational Value: Perfect for learning and training, our games incorporate gamification techniques to enhance knowledge retention and application. Scalability: Whether you are a small business or a large institution, our turnkey solutions can scale to meet your demands. Quick Deployment: Our turnkey games are ready to go, reducing the time and cost associated with custom game development. Explore our Turnkey Games page for more information. Examples of Our Work To see our turnkey solutions in action, check out some of our successful projects: Danamon D’Shima Gojek Suwit Siloam Mini Game How Level Up Powered by Agate Can Help At Level Up powered by Agate, we specialize in creating impactful gamification solutions that drive results. Our services extend beyond game development to include marketing strategies, increasing return on investment, improving hiring processes, and enhancing assessments. By leveraging our expertise, businesses and institutions can achieve their goals more effectively and efficiently. Visit our Services page to learn more about how we can assist you. Frequently Asked Questions Q: What are turnkey games? A: Turnkey games are pre-built, customizable game solutions designed for quick deployment and tailored to meet specific business or educational needs. Q: How can turnkey games benefit my business? A: Turnkey games enhance user engagement, improve learning outcomes, and can be deployed quickly and cost-effectively, making them a versatile tool for various applications. Q: Can I customize the turnkey games to fit my brand? A: Yes, our turnkey games are highly customizable to reflect your brand’s unique identity and requirements. Q: What industries can benefit from turnkey games? A: Turnkey games are suitable for a wide range of industries, including education, corporate training, marketing, and more. Q: How quickly can we deploy a turnkey game? A: Our turnkey games are designed for rapid deployment, significantly reducing the time compared to custom game development. Explore more about our innovative solutions and how they can transform your business by visiting Level Up powered by Agate. If you are interested in learning more about gamification and how it can benefit you or your organization Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences. All Posts All Literasi Keuangan Lebih Baik dengan Gamifikasi: Kolaborasi dengan Bank Jago October 30, 2024/ Level Up powered by Agate Berpartisipasi sebagai Pembicara di Studium Generale BINUS University October 24, 2024/ Aplikasi Gamifikasi Terbaik untuk Pendidikan October 4, 2024/ Menciptakan Game yang Menyenangkan untuk Upaya Pemasaran October 3, 2024/ Bagaimana Membangun Game Dapat Memberdayakan Bisnis Anda October 2, 2024/ Contoh Gamifikasi Terbaik yang Perlu Kamu Ketahui October 1, 2024/ Memilih Partner Gamification dengan Perusahaan Pengembang Game September 30, 2024/ Memanfaatkan Mini Game dalam Aplikasi Loyalitas untuk Meningkatkan Keterikatan Pelanggan September 27, 2024/ Apakah VR dalam Pendidikan Menjanjikan? September 26, 2024/ Load More End of Content. All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their respective owners. Any non-authorized usage of Intellectual Property is strictly prohibited and any violation will be prosecuted under the law. © 2023 Agate. All rights reserved. Home Services Our Works Contact Gamification 101 Case Studies Gamification for Marketing Gamification for Learning Instagram Linkedin Twitter Facebook Youtube Edit Template
Level Up Gamification Framework: Kerangka Kerja Inovatif Level Up

Home Services Our Works Gamification 101 Case Studies Contact Home Services Our Works Gamification 101 Case Studies Contact Home Services Our Works Gamification 101 Case Studies Contact Home Services Our Works Gamification 101 Case Studies Contact Edit Template Level Up Gamification Framework: Kerangka Kerja Inovatif Level Up Gamifikasi telah menjadi semakin populer akhir-akhir ini karena bisnis telah menyadari potensinya untuk mendorong keterlibatan, motivasi, dan produktivitas. Namun, banyak bisnis yang kesulitan menciptakan solusi gamifikasi yang efektif. Di situlah Level Up Powered by Agate hadir. Sejak didirikan pada tahun 2014, gamifikasi telah menjadi layanan utama yang ditawarkan oleh Level Up. Selama bertahun-tahun, Level Up telah menyempurnakan pendekatannya dan sekarang menawarkan kerangka kerja komprehensif yang melayani berbagai macam solusi bisnis. Diumumkan pada konferensi pers mereka di Tech in Asia 2023, Level Up telah mengembangkan kerangka kerja gamifikasi komprehensif yang dirancang untuk membantu bisnis dari semua ukuran mencapai hasil yang diinginkan. Kerangka kerja ini didasarkan pada pemahaman yang mendalam tentang teori dan praktik gamifikasi, dan telah terbukti efektif di berbagai industri. “Dengan pengalaman kami berkolaborasi dengan perusahaan-perusahaan di berbagai sektor industri, kami menciptakan pendekatan dan kerangka kerja agar gamifikasi dapat diimplementasikan sesuai dengan kebutuhan bisnis.” Head of Level Up powered by Agate, Junialdi Dwijaputra. Kerangka Kerja Gamifikasi Level Up Pergeseran ke ekonomi digital meningkat dengan cepat, membuat transformasi digital menjadi sebuah kebutuhan dan bukan lagi sebuah pilihan bagi bisnis. Menanggapi pergeseran yang semakin cepat menuju ekonomi digital, Level Up Gamification Framework telah dikembangkan sebagai sebuah kebutuhan untuk berbagai bisnis. Model inovatif ini menggabungkan teori akademis dengan implementasi praktis, yang dirancang untuk membantu perusahaan mengeluarkan potensi penuh gamifikasi dalam pengembangan merek dan pertumbuhan strategi sumber daya manusia. “Kerangka kerja yang kami rancang merupakan hasil dari penelitian ekstensif kami untuk mengembangkan kerangka kerja gamifikasi yang tidak hanya efektif tetapi juga dapat dengan mudah diadopsi oleh perusahaan. Kami memahami bahwa setiap perusahaan memiliki kebutuhan yang berbeda, dan itulah sebabnya kami berkomitmen untuk menciptakan solusi yang fleksibel dan dapat disesuaikan. Dengan fokus pada akademis dan aplikasi praktis, framework kami adalah alat yang dirancang untuk membantu bisnis memaksimalkan potensi gamifikasi dengan cara yang tepat, efisien, dan efektif,” ujar Head of Level Up powered by Agate, Junialdi Dwijaputra. Level Up Gamification Framework dikembangkan setelah mengidentifikasi kesenjangan dalam kerangka kerja gamifikasi yang ada. Sebagian besar kerangka kerja yang ada tidak memiliki persyaratan teknis yang diperlukan untuk mendukung kebutuhan bisnis. Sebaliknya, kerangka kerja Level Up telah dirancang untuk mengisi kesenjangan ini, memberikan solusi yang komprehensif dan lengkap yang dapat memenuhi kebutuhan bisnis yang beragam. Dalam kerangka kerja ini, kami mengusulkan tiga tujuan utama yang harus dimiliki oleh desainer gamifikasi, yaitu: tujuan bisnis, desain, dan kelayakan teknis. Ketiga komponen ini membentuk gamifikasi yang ideal untuk dimiliki oleh bisnis. Mereka memastikan bahwa solusi gamifikasi selaras dengan tujuan bisnis, disesuaikan dengan kebutuhan dan preferensi pengguna, dan layak untuk diterapkan dan dipelihara. Kerangka Kerja Gamifikasi Level Up dibangun di atas tiga pilar utama: Tujuan Bisnis Langkah pertama adalah mendefinisikan dengan jelas tujuan bisnis yang ingin dicapai oleh gamifikasi. Hal ini bisa berupa apa saja, mulai dari meningkatkan penjualan, meningkatkan loyalitas pelanggan, hingga mengurangi perputaran karyawan. Setelah tujuan ditentukan, Level Up dapat bekerja sama dengan klien untuk mengembangkan solusi gamifikasi yang disesuaikan dengan kebutuhan spesifik mereka. Desain Fase desain melibatkan pembuatan game yang menarik dan selaras dengan tujuan bisnis. Tim desainer game Level Up yang berpengalaman menggunakan berbagai teknik untuk membuat game yang menyenangkan, menantang, dan bermanfaat. Kelayakan Teknis Fase terakhir adalah memastikan bahwa game tersebut layak secara teknis untuk diimplementasikan dan dipelihara. Level Up memiliki tim pengembang berpengalaman yang dapat membantu semua aspek pengembangan game, mulai dari manajemen aset, manajemen ruang lingkup, hingga perencanaan peluncuran. Kesimpulan Jika Anda mencari cara untuk meningkatkan keterlibatan, motivasi, pembelajaran, dan produktivitas karyawan, maka Anda harus mempertimbangkan Gamifikasi Level Up. Level Up memiliki rekam jejak yang terbukti dalam membantu bisnis untuk mencapai hasil yang diinginkan dengan gamifikasi. Untuk mempelajari lebih lanjut tentang Level Up Gamification Framework, silakan kunjungi situs web kami atau hubungi kami untuk konsultasi gratis. If you are interested in learning more about gamification and how it can benefit you or your organization Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences. All Posts All-EN What is Level Up’s Gamification? November 27, 2023/ Level Up Powered by Agate at What’s New? Summit 2023: Maximizing ROI November 23, 2023/ BPJS Kesehatan Meets Level Up: Gamification Strategy and Design Workshop November 20, 2023/ The Level Up Gamification Framework: Level Up’s Innovative Framework November 16, 2023/ Level Up: Understanding the Meaning of Gamification November 13, 2023/ All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their respective owners. Any non-authorized usage of Intellectual Property is strictly prohibited and any violation will be prosecuted under the law. © 2023 Agate. All rights reserved. Home Services Our Works Contact Gamification 101Case StudiesGamification for MarketingGamification for Learning Instagram Linkedin Twitter Facebook Youtube Edit Template
The Level Up Gamification Framework: Level Up’s Innovative Framework

Home Services Our Works Gamification 101 Case Studies Contact Home Services Our Works Gamification 101 Case Studies Contact Home Services Our Works Gamification 101 Case Studies Contact Home Services Our Works Gamification 101 Case Studies Contact Edit Template The Level Up Gamification Framework: Level Up’s Innovative Framework Gamification has become increasingly popular recently as businesses have recognized its potential to drive engagement, motivation, and productivity. However, many businesses struggle to create effective gamification solutions. That’s where Level Up Powered by Agate comes in. Since its inception in 2014, gamification has been a key service offered by Level Up Powered by Agate. Over the years, it has refined its approach and now offers a comprehensive framework that caters to a wide variety of business solutions. Announced at their press conference at Tech in Asia 2023, Level Up Powered by Agate has developed a comprehensive gamification framework that is designed to help businesses of all sizes achieve their desired results. The framework is based on a deep understanding of gamification theory and practice, and it has been proven to be effective in a wide range of industries. “With our experience collaborating with companies in various industry sectors, we create approaches and frameworks so that gamification will be implemented according to business needs.” Head of Level Up powered by Agate, Junialdi Dwijaputra. The Level Up Gamification Framework The shift to a digital economy is rapidly increasing, making digital transformation a necessity rather than an option for businesses. In response to the rapidly increasing shift towards a digital economy, the Level Up Gamification Framework has been developed as a necessity for various businesses. This innovative model combines academic theory with practical implementation, designed to help companies unleash the full potential of gamification in brand development and human capital strategy growth. “The framework we have designed is the result of our extensive research to develop a gamification framework that is not only effective but can also be easily adopted by businesses. We understand that every company has different needs, and that is why we are committed to creating solutions that are flexible and customizable. With a focus on both academics and practical applications, our framework is a tool designed to help businesses maximize the potential of gamification in a precise, efficient, and effective way,” Head of Level Up powered by Agate, Junialdi Dwijaputra. The Level Up Gamification Framework was developed after identifying the gaps in existing gamification frameworks. Most existing frameworks lack the technical requirements necessary to support business needs. In contrast, Level Up Powered by Agate’s framework has been designed to fill this gap, providing a comprehensive and complete solution that can fulfill diverse business needs. In this framework, we propose three main objectives that gamification designers need to have, which are: business objective, design, and technical feasibility. These three components shape the ideal gamification for businesses to have in their arsenal. They ensure that the gamification solution is aligned with the business goal, tailored to the user’s needs and preferences, and feasible to implement and maintain. The Level Up Gamification Framework is built on three main pillars: Business Objective The first step is to clearly define the business objective that gamification is intended to address. This could be anything from increasing sales to improving customer loyalty to reducing employee turnover. Once the objective is defined, Level Up Powered by Agate can work with the client to develop a gamification solution that is tailored to their specific needs. Design The design phase involves creating a game that is both engaging and aligned with the business objective. Level Up’s team of experienced game designers uses a variety of techniques to create games that are fun, challenging, and rewarding. Technical Feasibility The final phase is to ensure that the game is technically feasible to implement and maintain. Level Up Powered by Agate has a team of experienced developers who can help with all aspects of game development, from asset management to scope management to launch planning. Conclusion If you are looking for a way to improve employee engagement, motivation, learning, and productivity, then you should consider Level Up’s Gamification. Level Up Powered by Agate has a proven track record of helping businesses to achieve their desired results with gamification. To learn more about the Level Up Gamification Framework, please visit our website or contact us for a free consultation. If you are interested in learning more about gamification and how it can benefit you or your organization Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences. All Posts All-EN What is Level Up’s Gamification? November 27, 2023/ Level Up Powered by Agate at What’s New? Summit 2023: Maximizing ROI November 23, 2023/ BPJS Kesehatan Meets Level Up: Gamification Strategy and Design Workshop November 20, 2023/ The Level Up Gamification Framework: Level Up’s Innovative Framework November 16, 2023/ Level Up: Understanding the Meaning of Gamification November 13, 2023/ All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their respective owners. Any non-authorized usage of Intellectual Property is strictly prohibited and any violation will be prosecuted under the law. © 2023 Agate. All rights reserved. Home Services Our Works Contact Gamification 101Case StudiesGamification for MarketingGamification for Learning Instagram Linkedin Twitter Facebook Youtube Edit Template