Transforming Indonesia’s Public Schools with the Octalysis Framework
Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Edit Template Transforming Indonesia’s Public Schools with the Octalysis Framework The Decline in Student Registration In recent years, public schools in regions like Malang, Madura, and Bojonegoro have faced significant challenges with declining student registrations. This trend can be attributed to several factors, including restrictive regulations, a preference for private schools, and ineffective solutions implemented by the schools themselves. Restrictive Regulations The online registration system (PPDB) in Indonesia, with its requirement for students to have a family card identification from the same city, is a significant barrier to student mobility. This regulation severely limits the options for students from different areas, preventing them from enrolling in schools that may better suit their educational needs. It’s a situation that urgently needs to be addressed. Preference for Private Schools Over the years, private schools in Indonesia have built a reputation for providing higher quality education, better facilities, and more personalized attention to students. This perception has led many parents to prefer private schools over public ones. Private schools often offer smaller class sizes, more extracurricular activities, and a more rigorous academic curriculum, making them more attractive to parents who can afford the tuition fees. Ineffective Solutions Instead of addressing the core issues that lead to declining enrollment, some public schools have resorted to short-term measures. For example, SDN Jatimulyo 4 in Malang transformed an empty first-grade classroom into an IT class, rather than seeking ways to improve its educational approach and attract new students. It’s crucial to understand that such short-term solutions fail to address the underlying problems and do not contribute to the long-term viability of the school. Why Gamification and the Octalysis Framework? The Octalysis Framework, a powerful tool developed by Yu-kai Chou, holds the potential to transform public schools in Indonesia. By focusing on eight core drives that influence human motivation and behavior, this framework can create engaging and effective learning environments that appeal to both students and parents, offering a beacon of hope for the future of our public schools. Core Drive 1: Epic Meaning & Calling Positioning public schools as crucial for the community’s future and emphasizing their role in solving local issues can instill a sense of purpose in both students and parents. When schools align their mission with community and global issues, they create an environment where education feels important and impactful. This sense of epic meaning and calling can attract parents who want their children to be part of something larger than themselves. Core Drive 2: Development & Accomplishment Showcasing personalized learning plans and clear progression paths can highlight the school’s commitment to student development. When parents see that their children have achievable goals and receive recognition for their accomplishments, they are more likely to value the school’s educational approach. This drive for development and accomplishment can make public schools more attractive to parents who prioritize their children’s growth and success. Core Drive 3: Empowerment of Creativity & Feedback Promoting student-centered learning, where students actively participate and receive regular feedback, creates a dynamic and supportive educational environment. When students feel empowered to contribute to their learning process and receive constructive feedback, they become more engaged and motivated. This type of environment appeals to parents who want their children to develop critical thinking skills and creativity. Core Drive 4: Ownership & Possession Involving students and parents in decision-making processes can create a sense of ownership and belonging within the school community. When families feel that they have a stake in the school’s success, they are more likely to choose and support it. This drive for ownership and possession fosters a strong connection between the school and its community, making it a more desirable option for parents. Core Drive 5: Social Influence & Relatedness Strengthening the school community through collaborative projects, extracurricular activities, and mentorship programs can enhance social connections and support networks. When students have opportunities to build relationships and work together towards common goals, they develop a sense of relatedness and belonging. This strong social influence can attract parents who value their children’s social development and well-being. Core Drive 6: Scarcity & Impatience Creating urgency by highlighting limited spots in specialized programs or unique learning experiences can make these opportunities more desirable. When parents perceive that there are exclusive opportunities available at the school, they are more likely to act quickly to secure a place for their children. This drive for scarcity and impatience can increase the school’s appeal and encourage timely enrollment. Core Drive 7: Unpredictability & Curiosity Introducing gamification elements, surprise challenges, and innovative teaching methods can keep students curious and excited about their education. When learning is fun and filled with unexpected discoveries, students are more likely to stay engaged and motivated. This drive for unpredictability and curiosity can make the school experience more enjoyable and attractive to both students and parents. Core Drive 8: Loss & Avoidance Communicating the potential negative consequences of not attending public school, such as limited future opportunities and social isolation, can motivate parents to choose a school that proactively addresses these concerns. When parents understand the risks of missing out on quality education, they are more likely to prioritize their children’s enrollment in a school that offers a comprehensive and supportive learning environment. Level Up Powered by Agate Level Up powered by Agate is uniquely positioned to bring the Octalysis Framework to life in Indonesia’s public schools. Their expertise in gamification and educational innovation, combined with their successful track record, makes them the ideal partner for schools looking to make a significant impact. Batique: AJT Cognitive Test with Cattle-Horn-Carroll Theory Level Up powered by Agate transformed the AJT cognitive test into Batique, a gamified assessment tool that is not only effective but also validated. This innovative approach has
The Evolution of Workplace Design and Its Impact on Employee Wellness and Productivity
Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Edit Template The Evolution of Workplace Design and Its Impact on Employee Wellness and Productivity The modern workplace has evolved considerably over the past few decades, transitioning from traditional cubicles to open-plan offices, and now to hybrid models that include flexible and personalized spaces. This shift reflects changing attitudes towards productivity, collaboration, and employee well-being. Recent trends also emphasize the inclusion of recreational amenities like foosball and pool tables, aimed at improving workplace morale. This commentary explores the research on personalized workspaces, the history of workplace design, and the impact of modern amenities on productivity and well-being, culminating in a discussion of recent viral news about workspace personalization and its perceived professionalism. The Importance of Personalizing Workspaces Personalizing workspaces with items such as toys, pictures, and memorabilia significantly impacts employee well-being and productivity. Research indicates that allowing employees to customize their work environments can enhance comfort, reduce stress, and foster a sense of ownership and pride, which in turn boosts job satisfaction and retention. Personalized workspaces can also improve mental health by alleviating anxiety and depression, as individual preferences in lighting, organization, and decor can positively influence mood and mental clarity (MDPI, Enterprise Coworking Blog). A study published in the Journal of Environmental Psychology found that personalized workspaces can reduce negative impacts of daily work and emotional exhaustion, contributing to better mental health and productivity (Red Thread). Additionally, personal items provide comfort and a sense of identity, making employees feel more connected to their workplace (Enterprise Coworking Blog). The History of Workplace Design: From Cubicles to Open Spaces The cubicle, introduced in the 1960s by Robert Propst, was designed to create a flexible and efficient workspace. However, over time, cubicles became symbols of isolation and monotony. Studies have shown that while cubicles provide necessary privacy, they often lead to feelings of isolation and decreased communication among employees (MDPI). The late 20th century saw a shift towards open-plan offices, aimed at fostering collaboration and transparency. However, these spaces often come with their own set of challenges, such as increased noise levels and distractions, which can hinder productivity. Balancing open areas with private spaces is crucial to accommodate different work styles and tasks, thereby enhancing productivity and satisfaction (Wellness Magazine). Enhancing Workspace Productivity Personalization, fun, and stress reduction are critical components in creating a productive workspace. The integration of these elements can significantly boost employee morale and efficiency. Personalization and Productivity: Allowing employees to personalize their workspaces leads to higher levels of job satisfaction and engagement. Personalization fosters a sense of ownership and belonging, which can motivate employees to perform better. Studies show that employees who can control their workspace setup tend to have higher productivity levels due to increased comfort and reduced stress (MDPI, Red Thread). Recreational Amenities: Incorporating elements of fun, such as foosball tables, pool tables, and relaxation zones, can help break the monotony of work and provide employees with necessary mental breaks. These amenities encourage short, frequent breaks that can help employees recharge and return to their tasks with renewed focus and energy. Research has shown that such breaks can enhance cognitive function and productivity (Wellness Magazine). Stress Reduction: A significant aspect of creating a productive work environment is managing and reducing stress. This can be achieved through various means, such as promoting physical activity, providing quiet zones for focused work, and incorporating elements of nature. Biophilic design, which includes natural elements like plants and natural light, has been proven to reduce stress and improve overall well-being, leading to better productivity (Wellness Magazine). Flexible Workspaces: Activity-based workspaces that allow employees to switch between different work areas based on their tasks can improve productivity and satisfaction. These spaces cater to different work styles and needs, offering zones for collaboration, concentration, and privacy. This flexibility helps in reducing stress and increasing efficiency as employees can choose environments that best suit their work requirements (MDPI). Case Study: Level Up by Agate and Gamification Level Up, powered by Agate, exemplifies how gamification can enhance productivity and learning in the workplace. The learning game “Karyamas Plantation”, developed for Karyamas Adinusantara, has successfully increased knowledge retention and productivity among field workers aspiring to become plantation managers. By incorporating game elements into training, employees are more engaged and motivated, leading to better learning outcomes and job performance. Gamification in the workplace involves applying game design elements to non-game contexts to make tasks more engaging and enjoyable. This approach can transform routine and mundane tasks into interactive and stimulating activities, thereby enhancing employee motivation and productivity. Gamification can also foster a sense of achievement and progress, which can further boost employee morale. This approach highlights the broader trend of creating interactive and enjoyable work environments. Just as personalized workspaces and recreational amenities contribute to well-being, gamification offers a dynamic way to improve skills and productivity. Debate on Professionalism and Personalization Recently, the future Vice President of Indonesia sparked a debate by having a large collection of toys on his desk. Critics argue that such personalization appears unprofessional and could distract from work. However, advocates for workspace personalization contend that it reflects an individual’s personality and creates a more engaging and comfortable work environment. Research supports the notion that personalized workspaces enhance well-being and productivity. Personal items provide comfort, reduce stress, and foster a sense of identity and belonging at work (Wellness Magazine, Enterprise Coworking Blog). Thus, labeling personalization as unprofessional overlooks its potential benefits for employee morale and efficiency. Conclusion Creating a conducive work environment is essential for employee well-being and productivity. Personalizing workspaces, incorporating recreational amenities, and leveraging gamification are effective strategies for enhancing the work experience. While debates on professionalism and workspace design will continue, the evidence strongly supports the benefits of a personalized, engaging, and
How Gamification Marketing Can Boost Your Business
Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Edit Template How Gamification Marketing Can Boost Your Business Gamification marketing is a powerful strategy that can help you attract, engage, and retain customers in a competitive and crowded market. But why should you gamify your marketing? What are the benefits and challenges of gamification marketing? And how can you create compelling and fun gamified campaigns for your business? We will answer these questions and provide some examples and tips to help you get started with gamification marketing. Benefits of Gamification Marketing Gamification marketing can offer many benefits for your business, such as: Increasing customer engagement and loyaltyGamification can make your marketing more interactive and enjoyable, which can increase customer satisfaction and retention. Gamification can also create a sense of achievement and competition, which can foster customer loyalty and advocacy. Enhancing brand awareness and differentiationGamification can help you stand out from the crowd and create a memorable impression on your customers. Gamification can also showcase your brand personality and values, which can increase customer trust and affinity. Driving customer behavior and conversionsGamification can influence customer behavior and decisions by providing incentives and feedback. Gamification can also create a sense of urgency and scarcity, which can increase customer action and conversions. Collecting customer data and insightsGamification can help you gather valuable data and feedback from your customers, such as their preferences, behaviors, and opinions. Gamification can also help you segment and personalize your marketing based on customer data and insights. Challenges of Gamification Marketing Gamification marketing is not without its challenges, such as: Designing and implementing gamificationGamification requires careful planning and execution, which can be time-consuming and costly. Gamification also requires constant testing and optimization, which can be challenging and complex. Balancing fun and valueGamification should not be just for the sake of gamification. Gamification should provide real value and relevance for your customers and your business. Gamification should also be fun and engaging but not too easy or too hard, which can affect customer motivation and satisfaction. Avoiding ethical and legal issuesGamification should not be manipulative or deceptive, which can harm your brand reputation and customer trust. Gamification should also comply with the relevant laws and regulations, such as data privacy and consumer protection, which can vary across different regions and industries. Examples of Gamification Marketing Many brands have successfully used gamification marketing to achieve their goals and delight their customers. Here are some examples of gamification marketing campaigns that you can learn from and get inspired by: HelloFreshHelloFresh is a meal kit delivery service that used gamification to increase customer engagement and loyalty. HelloFresh created a loyalty program called Fresh Rewards, which allows customers to earn points for every purchase, referral, and review. Customers can redeem their points for discounts, free boxes, and other rewards. HelloFresh also gamified their app and website with badges, challenges, and recipes of the week, which encourage customers to explore new cuisines, cook more often, and share their feedback. Under ArmourUnder Armour is a sports apparel and equipment company that used gamification to promote their brand and products. Under Armour partnered with NBA star Stephen Curry to create a mobile game called Steph IQ, which is a live trivia game that tests the fans’ knowledge of basketball and Curry. The game is activated whenever Curry makes his first three-pointer in a game, and the fans can join the game and answer 10 questions for a chance to win prizes, such as Under Armour gear, NBA tickets, and Curry memorabilia. StarbucksStarbucks is a coffeehouse chain that used gamification to enhance their customer loyalty program. Starbucks created a game called Starbucks for Life, which is a seasonal game that runs during the holidays. Customers can earn game pieces for every purchase, and collect them to win prizes, such as free drinks, merchandise, and the grand prize of free Starbucks for life. Starbucks also gamified their app and website with stars, levels, and personalized offers, which reward customers for their purchases and preferences. Tips for Gamification Marketing If you want to create your own gamification marketing campaign, here are some tips to help you succeed: Know your goals and metricsBefore you start gamifying your marketing, you should have a clear idea of what you want to achieve and how you will measure it. You should also align your gamification goals and metrics with your overall business goals and metrics, such as revenue, retention, and referrals. Know your audience and contextYou should also understand who your target customers are, what they want, and what motivates them. You should also consider the context and channel of your gamification, such as your app, website, email, or social media. You should design your gamification to suit your audience and context and provide a seamless and consistent experience across different touchpoints. Use a variety of game elementsYou should not limit yourself to one or two game elements, such as points and badges. You should use a mix of game elements, such as levels, challenges, rewards, leaderboards, and stories, to create a rich and diverse gamified experience. You should also balance the intrinsic and extrinsic rewards, such as fun, feedback, and recognition, to appeal to different types of customers and motivations. Test and optimize your gamification. You should not launch your gamification without testing and validating it. You should test your gamification with a small group of customers and collect their feedback and data. You should also monitor and analyze your gamification performance, and make adjustments and improvements as needed. You should also keep your gamification fresh and updated, and add new features and content to maintain customer interest and engagement. If you are interested in learning more about gamification and how it can benefit you or your organization Check out our gamification services page and contact us today. We are ready to help you
Joki Skripsi: Identifying the Root Problem
Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Edit Template Joki Skripsi: Identifying the Root Problem The growing occurrence of essay mills, known as “joki skripsi” or “joki tugas” in some places, where even teachers participate as ghostwriters, indicates a worrying trend in the education system. This not only compromises academic integrity but also highlights deeper, systemic issues that require attention. Understanding the underlying problems and developing effective solutions is essential for reinstating the true purpose of education. The Root Problem with Joki Skripsi: A Multifaceted Issue The epidemic of essay mills is symptomatic of several underlying problems in the education system: 1. Misalignment of Educational Objectives Education should be a journey of learning and personal growth. However, it has increasingly become a means to an end—a degree or certification that promises better job prospects. This shift in perspective diminishes the intrinsic value of education, leading students to view academic assignments as mere hurdles to overcome, often by any means necessary. 2. High Stakes and Pressure The intense pressure to achieve high grades and secure good jobs creates a high-stakes environment where students feel their future is on the line. This pressure can drive them to desperate measures, such as using essay mills, to ensure their success. 3. Lack of Engagement and Relevance When curricula fail to engage students or seem irrelevant to their future careers, students lose motivation. Assignments become chores rather than opportunities for learning, prompting students to seek shortcuts. 4. Ineffective Assessment Methods Traditional assessment methods often prioritize rote memorization and the regurgitation of information over critical thinking and practical application. These methods are not only less effective in assessing true understanding but are also more easily circumvented by outsourcing work to essay mills. 5. Economic Factors The commercialization of education has turned institutions into businesses, creating an environment where cheating can become a lucrative industry. Underpaid lecturers and academic staff might resort to working for essay mills to supplement their income. Addressing the Underlying Causes Research indicates that the misalignment of educational objectives and high-stakes pressure significantly contribute to academic dishonesty. Studies show that when education is perceived primarily as a means to obtain a degree or certification, its intrinsic value diminishes. This shift in perspective leads students to prioritize credentials over learning, which is extensively discussed in research on the impact of certification-driven education. Moreover, the intense pressure to achieve high grades and secure lucrative job positions creates a high-stakes environment. Students often feel that their entire future hinges on their academic performance, leading them to resort to desperate measures, such as employing essay mills, to ensure success. This phenomenon is well-documented in studies on academic pressure and student behavior. Another critical factor is the lack of engagement and relevance in the curriculum. When students find the course material uninteresting or irrelevant to their future careers, their motivation to engage in learning diminishes. This disinterest is further exacerbated by traditional assessment methods that prioritize rote memorization and regurgitation of information over critical thinking and practical application. The ineffectiveness of these methods in fostering genuine understanding is highlighted in research on educational assessment practices. Economic factors also play a significant role. The commercialization of education has turned institutions into businesses, prioritizing revenue generation over academic integrity. Underpaid lecturers and academic staff might resort to working for essay mills to supplement their income, creating a vicious cycle of unethical practices. Studies on the economic pressures faced by academic staff explore this issue in depth. Finding the Right Approach To combat the problem of essay mills and address the root causes, both gamification companies and educational institutions need to take a comprehensive and collaborative approach. Gamification Companies 1. Enhance Engagement and Motivation Gamified learning platforms can transform the educational experience by making it more interactive, enjoyable, and engaging. Game mechanics like rewards, leaderboards, and challenges can motivate students to participate actively in their learning journey. 2. Personalized Learning Paths Adaptive learning technologies can tailor educational content to meet individual students’ needs, interests, and learning pace. Personalized feedback and support help students understand their progress and areas for improvement, reducing the temptation to cheat. 3. Collaborative Learning Environments Platforms that promote collaboration and peer-to-peer learning make education a more social and supportive experience. Teamwork through group projects and multiplayer learning activities fosters a sense of community and shared responsibility. Universities and Educational Institutions 1. Reform Assessment Methods Moving away from traditional exams and essays towards more comprehensive assessment methods, such as project-based learning, presentations, and practical applications, can better evaluate students’ true understanding and skills. 2. Promote Academic Integrity Strict policies and honor codes emphasizing academic integrity, coupled with the use of technology like automated plagiarism detection tools, can deter academic dishonesty. 3. Support Faculty and Staff: Fair compensation for lecturers and academic staff can reduce the temptation to engage in unethical practices. Providing training and resources helps faculty design engaging, relevant, and rigorous curricula. 4. Improve Student Support Services Robust academic support services, including tutoring, writing centers, and mental health resources, can help students manage academic pressures. Mentorship programs can provide guidance and support, making students less likely to resort to cheating. 5. Foster a Culture of Learning Promoting the intrinsic value of education and lifelong learning through workshops, seminars, and events can shift the focus back to the joy of learning. Encouraging faculty to innovate in their teaching methods and cultivate a love for learning in their students is crucial. Conclusion he epidemic of essay mills is a symptom of deeper issues within the education system. By addressing these root problems, we can restore educational integrity and create a more honest, engaging, and effective learning environment. Let’s move away from paper-based essays and embrace innovative assessment methods like presentations, game-based assessments, and game-based learning. Together, we can revolutionize
Games as a Safe Space to Fail: Redefining Gamification
Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Edit Template Games as a Safe Space to Fail: Redefining Gamification I recently introduced video games to someone who had never really thought about playing them before. Sure, this person had played a simple game of Monopoly and had dabbled a bit with video games thanks to their younger sibling, so not in a way that this person actually got into it. So, there we were— I introduced this person to a competitive racing game where you can collect power-ups along the track to either hinder your opponents or boost yourself for a competitive edge (you probably know the game I’m talking about). I also showed them a classic Japanese party game from 1996 that veteran gamers will instantly recognize. After just two to three rounds, this person had enough. They couldn’t handle the idea of losing because they weren’t familiar with the controls and were too afraid to compete again. From then on, I wondered whether video games, instead of bringing joy, might do the opposite. This thought led me to another question: “If video games can sometimes be unenjoyable, could gamification tools also potentially fail to bring joy or be less effective than we think?” In our previous discussion, we explored how games create a unique environment where failure is not only safe but integral to the learning process. Research by F. Eamonn Powers and Robert L. Moore highlighted the importance of failure in game-based learning (GBL), showing that when failure is embedded into educational games, it can lead to deeper, more meaningful learning experiences. Similarly, the work of Natalia Hefkaluk and colleagues demonstrated how players of challenging games like Celeste use failure as a stepping stone to mastery, developing persistence and problem-solving skills that are valuable both in games and in real life. This understanding challenges the traditional methods of gamification often employed in educational settings. Conventional gamification, which relies on points, badges, leaderboards, and rewards, often mirrors the traditional grading system. These methods, while designed to motivate, can inadvertently create pressure, leading to unhealthy competition, stress, and even cheating among students. This article will discuss how a reimagined approach to game-based learning can better address these issues, making learning itself fun and encouraging students to embrace failure as part of the journey. 1. Moving Beyond Traditional Gamification Traditional gamification methods—points, badges, leaderboards, and rewards—often replicate the very systems they seek to improve. While these tools can provide short-term motivation, they share many of the same pitfalls as traditional grades and rankings. When students are overly focused on earning points or climbing leaderboards, the emphasis shifts from learning to performance. This can lead to increased pressure, anxiety, and a higher likelihood of cheating as students strive to achieve the highest scores at any cost. This is a significant issue because it reduces learning to a transactional process, where the ultimate goal is to obtain a reward rather than to understand and engage with the material. Such an environment discourages risk-taking and creativity, as students may choose safer, less challenging paths to ensure they achieve the desired outcome. Moreover, this focus on extrinsic rewards can diminish intrinsic motivation, the very drive to learn for the sake of learning itself. To truly harness the potential of games in education, we need to move beyond these superficial gamification tactics. Instead of merely rewarding achievement, we should focus on creating learning experiences that are inherently enjoyable and fulfilling, where the act of learning is its own reward. 2. Game-Based Learning: A New Approach to Engagement Game-based learning (GBL) offers an alternative by making the learning process itself engaging, where the journey is just as important as the destination. In this approach, failure is not punished but embraced as a necessary part of growth. Games are designed to be challenging yet achievable, encouraging students to try different strategies, learn from their mistakes, and keep pushing forward. The research by Powers and Moore highlights how games can operationalize failure in a way that supports learning. Rather than discouraging failure, GBL incorporates it into the experience, allowing students to explore, experiment, and discover solutions on their own terms. This aligns with the concept of “failing forward,” where each failure is a learning opportunity that brings the player closer to mastery. For example, in a well-designed educational game, a student might face a difficult challenge that requires multiple attempts to overcome. Each time they fail, they gain new insights, adjust their approach, and try again. This iterative process not only builds resilience but also deepens their understanding of the subject matter. The satisfaction comes not from a score or badge but from the intrinsic joy of overcoming a challenge through perseverance and creativity. 3. Reimagining Assessment through Games Game-based assessment (GBA) also benefits from this approach, shifting away from static tests and towards dynamic, interactive experiences that measure a student’s ability to apply knowledge in real-world scenarios. In a game, assessment can happen organically as part of the gameplay. Instead of being graded on a one-time performance, students are evaluated on their ability to persist, adapt, and learn from their mistakes over time. This type of assessment is far more aligned with the skills needed in real life, where the ability to bounce back from setbacks and continuously improve is often more valuable than getting it right the first time. By embedding assessment within the game itself, educators can create a more holistic evaluation that captures not just what students know, but how they think, solve problems, and grow over time. Anderson’s study on Virulent exemplifies this, showing that students who encounter and overcome failures within the game context often achieve greater learning gains than those who do not. By reflecting on their failures and discussing
Embracing Failure: Games as a Safe Space for Learning and Growth
Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Edit Template Embracing Failure: Games as a Safe Space for Learning and Growth In traditional educational settings, failure is often viewed as something to be avoided. It can lead to stress, anxiety, and even a decrease in motivation to learn. However, in the context of games, failure is often an integral part of the learning experience, one that can foster growth and skill development. This article explores how games can serve as a safe space to experience failure and why this approach can offer significant benefits in learning and personal development. Failure in Games: A Productive Paradox In the article by F. Eamonn Powers and Robert L. Moore titled When Failure Is an Option: a Scoping Review of Failure States in Game-Based Learning, failure in the context of games is seen as an element that is not only unavoidable but also essential for achieving effective learning outcomes. The article explains that failure in games is often designed as part of the instructional mechanics that encourage participants to take risks, explore, and create. Failure in games, unlike in traditional educational environments, allows participants to experience and learn from their mistakes without long-term consequences. This provides learners with the freedom to experiment with different strategies until they find the right solution. Powers and Moore introduce the term “unit of failure” to describe how failure can be operationalized in game-based instructional interventions. This concept highlights the importance of failure as a tool that supports deep and meaningful learning. Games as a Safe Space for Failure In games, failure is often not seen as a negative outcome but as a step toward success. This is evident in the study by Natalia Hefkaluk et al., published in the International Journal of Human-Computer Studies. The study explored how players who enjoy challenging games, such as Celeste, tend to understand and handle failure. Hefkaluk et al. found that players engaged in difficult games demonstrate remarkable persistence after experiencing failure. They understand failure as part of the learning process and use game design to facilitate their perseverance. For instance, in Celeste, failure is often seen as an opportunity to learn and develop new skills, ultimately increasing the player’s resilience to challenges, both in the game and in real life. Learning Through Failure: Theory and Practice The approach of learning through failure in games is supported by educational theories that recognize the importance of failure in the learning process. One such theory is productive failure, proposed by Manu Kapur. This concept suggests that learners who are given the opportunity to struggle through complex problems without direct guidance tend to develop a deeper understanding once they overcome the challenge. This approach is reinforced by research conducted by Craig G. Anderson et al., published in Thinking Skills and Creativity. Their study analyzed the role of failure in the educational game Virulent and found that a higher level of failure before initial success in the game was associated with greater learning gains. This suggests that failure not only deepens learners’ understanding of the material but also facilitates collaborative discourse that strengthens learning. Facing Failure with Resilience and Persistence Not all players react to failure in the same way. Some players enjoy the challenge and keep trying despite frequent failure, while others may feel frustrated and eventually give up. This variety in reactions can be explained through the concepts of growth mindset and fixed mindset, introduced by Carol Dweck. Players with a growth mindset tend to see failure as an opportunity to learn and grow. They are more likely to persist in the face of difficulty because they value the learning process itself. On the other hand, players with a fixed mindset may view failure as a sign of inherent inability, leading to anxiety and avoidance of further challenges. The study by Hefkaluk et al. shows that players who enjoy challenging games usually have a growth mindset, which enables them to view failure as a crucial part of the learning process and skill development. The persistence they exhibit in games reflects mental resilience that can be applied to various aspects of life. Game Design that Encourages Learning Through Failure Game design plays a critical role in how failure is perceived and understood by players. In Celeste, for example, the design that allows players to immediately retry after failure creates an environment that supports persistence and continuous learning. This effect is enhanced by elements such as motivating music, engaging visuals, and an inspiring narrative. This design approach aligns with the principles proposed by Kapur in creating learning environments that encourage productive failure. These environments, which are “challenging but not frustrating,” allow players to learn from their mistakes in a safe and supportive atmosphere, ultimately enhancing their understanding and skills. Moreover, games like Virulent demonstrate how failure in games can be directly tied to learning objectives. By integrating failure into the game mechanics, players can experience learning concepts firsthand through their actions in the game, which deepens understanding and facilitates the transfer of learning to non-game contexts. Failure in Games: Applications in Real Life While failure in games can feel safe and free of significant consequences, the lessons learned from these experiences can be applied to real life. The persistence built through failure in games can strengthen resilience in facing real-world challenges. Players learn to stay calm, think analytically, and try again after failing skills that are invaluable in more serious situations. The study by Hefkaluk et al. emphasizes that while persistence in games may not always match the challenges faced in real life, the strategies players use to overcome failure in games can be effectively applied in broader contexts. Conclusion Games offer a safe and supportive space to experience failure, which is quite different from traditional educational
Gamification Is Not as Complicated as You Think
Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Edit Template Gamification Is Not as Complicated as You Think Gamification. The word itself conjures images of intricate game design, complex mechanics, and mountains of code. It’s no wonder so many businesses hesitate at the threshold, convinced it’s a mythical beast reserved for tech giants and coding wizards. But what if I told you the truth is far less daunting? What if I said gamification doesn’t have to be a multi-headed hydra, snarling with technical complexities? The reality is that the core principles of gamification are remarkably accessible. It’s about having fun, meaning that it’s something you would encounter in the things you have done ever since you were a kid: competing and playing with others. Think of it like competitive eating. The activity of eating something is just a necessity for us as humans; there’s nothing special about doing it except the food we’re eating. But when there’s a reward for who gets to eat the most, the fastest, or other requirements needed to reach a particular goal, we become more engaged, excited, and even motivated to get better at it. Yet the question remains: how do I turn something that is less effective into something I can rely on? The path from “simple” to “successful” can still feel like navigating a labyrinth. Countless articles delve into the “what” and “why” of gamification, leaving you with a mountain of information but no clear roadmap. Researchers dissect, analyze, and categorize, often leaving the practical application shrouded in mystery. This is where the perception of complexity takes root. But fear not, intrepid explorer! You can count on gamification service providers to the rescue! Gamification providers like Level Up, powered by Agate, are here to be your sherpa through the gamification wilderness. Gamification service providers like Level Up are passionate about making it accessible to everyone, regardless of technical expertise. Here’s the secret: You don’t need to be a game developer to reap the benefits of gamification. Gamification providers like Level Up have turnkey solutions that offer pre-built mechanics that are ready to be customized to your specific needs. It’s like having a toolbox filled with gamification Legos – snap them together, add your unique brand flair, and voila! Instant engagement. Level Up, powered by Agate, understands the skepticism surrounding gamification’s complexity. The term itself may sound daunting, conjuring images of intricate systems and convoluted strategies. However, we’re here to dispel the myth that gamification is an impossible puzzle. In fact, gamification can be a game-changer for your business, and we’re here to guide you through the process. Let’s take a closer look at some of the common misconceptions that fuel the myth of gamification complexity: Myth #1: Gamification requires extensive coding and technical expertise. Reality: While advanced gamification projects might involve coding, there are countless ways to leverage gamification principles without writing a single line of code. Our turnkey solutions and pre-built mechanics require minimal technical know-how, making them perfect for beginners. Myth #2: Gamification is expensive and time-consuming. Reality: While complex, custom-made solutions will naturally require more investment, gamification can be surprisingly cost-effective, especially when compared to traditional marketing or training methods. Our turnkey solutions offer a quick and affordable way to get started, and even custom projects are designed with efficiency in mind. Myth #3: Gamification only works for certain industries or demographics. Reality: Gamification’s versatility is one of its greatest strengths. From e-commerce and retail to entertainment, FMCG, NGOs, event organizers, creative agencies, and digital services, its applications are boundless. It’s all about understanding your audience and tailoring the experience accordingly. Unlocking the Potential of Gamification Gamification is not about adding unnecessary complications; it’s about enhancing user experience and driving desired behaviors. Our turn-key gamification services offer ready-to-implement solutions that seamlessly integrate with your existing systems. As a Senior Level Marketing Director, Marketing Manager, Brand Manager, or Product Marketing Manager, your time is valuable. Our turn-key approach ensures a swift and hassle-free implementation, allowing you to focus on what you do best – strategizing and overseeing your marketing initiatives. Custom-Made Gamification Recognizing that each business is unique, our custom-made gamification solutions are designed to align with your specific goals and objectives. We work closely with you to understand your brand, target audience, and desired outcomes. By tailoring our gamification strategies to your individual needs, we ensure that the end result is not only effective but also a perfect fit for your brand identity. Marketing and Learning Solution Gamification In the fast-paced world of marketing and learning, staying ahead is crucial. Our gamification services extend beyond mere entertainment; we use gamification to enhance both marketing campaigns and learning programs. Engage your audience, build brand loyalty, and facilitate knowledge retention through our innovative and effective gamification solutions. Simplifying Complexity with Level Up powered by Agate We acknowledge that the idea of incorporating gamification into your business may seem overwhelming. However, we’re here to simplify the complexity, providing you with a clear path to success. Here’s how Level Up powered by Agate navigates the intricacies of gamification to make it accessible and beneficial for your business: Expert Guidance Our team of gamification experts is dedicated to demystifying the process for you. We understand the challenges faced by marketing professionals, and we’re well-versed in tailoring gamification strategies to meet the unique demands of different industries. With Level Up powered by Agate by your side, you’ll have a team of experts guiding you through every step of the gamification journey. Intuitive Platforms Our gamification platforms are designed with user-friendliness in mind. We prioritize intuitive interfaces and seamless integration, ensuring that you and your team can effortlessly manage and monitor gamification campaigns. Whether you’re a seasoned marketing director or a brand manager exploring gamification for
Global Gamification Market: The Future of Digital Marketing
Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Edit Template Global Gamification Market: The Future of Digital Marketing Did you know that gamification is a huge and growing market? In fact, the global gamification market size is expected to increase from $9.1 billion in 2020 to $30.7 billion by 2025, at a CAGR of 27.4%. Gamification is also widely adopted by the world’s leading companies, as more than 70% of Global 2000 companies use gamification in their business processes. This is because gamification can help them attract, retain and satisfy their customers by providing them with value, entertainment and social interaction. As a result, with gamification, companies are proven to increase customer retention rates by 5% and profits by 25% to 95%. Benefits of Gamification in Digital Marketing Gamification is one of the biggest trends in digital marketing today that has many benefits for digital marketers, including: Increase brand awareness and customer loyalty. Gamification can make users more interested and engaged with the brand, and increase a sense of community and trust. Gamification can also provide incentives for users to share their experiences with others through social media or other platforms. Increase conversions and sales. Gamification can encourage users to take actions desired by marketers, such as signing up, purchasing, downloading or referring a product or service. Gamification can also increase the lifetime value of customers by encouraging them to return and use the product or service repeatedly. Improve customer data and insights. Gamification can collect valuable data on user behavior, preferences, and needs. This data can be used to improve product or service offerings, customize marketing messages, and create more personalized and relevant experiences for users. Gamification is the future of digital marketing as it has great potential to create fun, meaningful, and profitable experiences for both users and marketers. According to the gamification global market report, the gamification market is expected to grow from USD 9.1 billion in 2020 to USD 30.7 billion in 2025, at an annual growth rate of 27.4%. Some of the factors driving the growth of this market are increasing demand for gamification solutions across various industry sectors, increasing adoption of mobile and cloud technologies, and increasing awareness of the benefits of gamification. The gamification market is segmented on the basis of deployment mode (on-premises, cloud), size (small and medium businesses, large enterprises), solution type (open platform, closed platform/enterprise), end-user vertical (retail, banking, government, healthcare, education and research, IT and telecom), and geography. The global gamification market is expected to reach maturity by 2023, with over 70% of organizations using gamification for marketing, training or customer loyalty purposes. Today, companies around the world are using gamification to great effect to increase user engagement and productivity. In fact, 85% of employees are proven to be more engaged when gamification solutions are implemented in their workplace. Furthermore, 90% of survey respondents believe that learning solutions created based on gamification are effective. There are also many examples of businesses that have gamified their processes and have seen impressive results. But has gamification reached its peak? How can you apply these trends to design better gamification programs? Global gamification market The world will continue to see a growing demand for gamified systems. So far, North America will continue to dominate the gamification market share over the next five years. This will be driven by the dominant number of mobile internet users in the region, with 90% of the population owning a smartphone. The gamification market in Europe will also expand significantly in the projected period. Support from local governments and key stakeholders will help amplify this growth. For instance, policymakers in the UK and France will organize more gamification conferences and events. While North America and Europe will remain the biggest players, other regions are catching up. Africa will see the fastest growth rate, with gamification in the region projected to grow by 60.1% by 2023. Much of this increase will come from an increase in local and regional providers of gamified solutions. Likewise, Latin America and the Middle East will thrive, as more startups adapt to gamified solutions on the continent. The rise of eLearning and game-based education in Brazil will also help boost gamification in the region. Asia Pacific will also grow exponentially. China and India will help drive the gamification market in the region as they focus on improving user experience. Large Enterprises Will Dominate the Business Sector A Gartner report shows that gamification has now been adopted by more than 70% of businesses listed in the Global 2000 list. This trend will continue to grow as more organizations gamify their business operations. Large enterprises are expected to have the largest market share, with many of them being early adopters of gamification software. They are also likely to invest in more innovative gamification solutions. Companies such as Oracle, Hewlett Packard, IBM and Google will help drive this trend. Small businesses will also gamify their recruitment and sales activities in response to growing competition in the SME space. We also expect that this sector will increase its use of gamification strategies through the use of social media. Retail & Education Sectors to Approach Maturity Gamification is approaching maturity within the education and enterprise retail sectors. To date, retail is the largest recipient sector of gamification, with a market share of 28.6%. Education follows as the next most popular sector. This is not a surprising as 80% of learners are more effective with gamified practices. Also, with 97% of children playing computer games, teachers will continue to gamify their classroom practices. On the retail side, organizations benefit from gamified training practices. Gamification has been shown to increase employee engagement by more than 60%. Conclusion With rapid growth and widespread adoption by leading companies, gamification has proven
60 Percent of People’s Diseases are Caused by Air Pollution
Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Edit Template 60 Percent of People’s Diseases are Caused by Air Pollution Air pollution, particularly from vehicular emissions, is a significant source of diseases today. In Jakarta, Indonesia, diseases related to vehicular emissions and air pollution, including acute respiratory infection, bronchial asthma, bronchitis, and eye and skin irritations, were reported in 63% of total visits to healthcare centers. Budi Haryanto, researcher from the Department of Environmental Health, Faculty of Public Health, Universitas Indonesia, has conducted extensive studies on this issue. In one of his studies, he stated: “Air pollutant in Jakarta is a high-risk factor for acute respiratory diseases in children.” The study’s objective is to determine the effect of air pollution on respiratory diseases among elementary school children in Jakarta. His findings suggest that improved air quality monitoring, better quality gasoline, reduced traffic congestion, and promotion of better public transport and green energy can significantly reduce the health risks associated with air pollution. In addition to his role as a researcher, Budi Haryanto also serves as the Head of the Research Center for Climate Change at Universitas Indonesia (RCCC-UI). In this capacity, he has also spoken about the impact of pollution on both physical and mental health in the long and short term. He stated that approximately 60% of diseases that humans generally suffer from originate from exposure to air pollution. “Compare this with diseases caused by consumption through the mouth. That’s only about 15%” In a conversation with Katadata Green at the UI Multidisciplinary Lab, he mentioned that in the short term, cough, flu, and throat inflammation are common in people exposed to air pollution. Meanwhile, long-term diseases have the potential to be more chronic. In another study, Haryanto suggested that air pollution, including Particulate Matter (PM) 2.5, was one of the primary contributors to COVID-19 fatalities worldwide. The study found that long-term exposure to PM 2.5 showed a positive correlation with COVID-19 mortality, suggesting that COVID-19 mortality is more strongly influenced by prolonged PM 2.5 exposure rather than short-term exposure alone. These findings highlight the critical role of air pollution in causing diseases and the urgent need for measures to improve air quality. Urgent Need for Action Against Pollution in South Tangerang As of 2024, South Tangerang has been identified as the most polluted city in Indonesia according to a Swiss air quality technology company that provides real-time air pollution data and solutions for monitoring air quality, IQAIR. This alarming situation is largely attributed to industrial emissions, heavy traffic, and the burning of waste. These factors have contributed to high levels of particulate matter PM 2.5, which lead to severe health issues such as respiratory infections, cardiovascular diseases, and other chronic illnesses. Air pollution is one of the greatest environmental risks to health. By reducing air pollution levels, countries can reduce the burden of disease from stroke, heart disease, lung cancer, and both chronic and acute respiratory diseases, including asthma. In 2019, 99% of the world’s population was living in places where the WHO air quality guidelines levels were not met. The combined effects of ambient air pollution and household air pollution are associated with 6.7 million premature deaths annually. Ambient (outdoor) air pollution alone is estimated to have caused 4.2 million premature deaths worldwide in 2019, with 89% of these premature deaths occurring in low- and middle-income countries, primarily in the WHO South-East Asia and Western Pacific Regions. Policies and investments supporting cleaner transport, energy-efficient homes, power generation, industry, and better municipal waste management would reduce key sources of outdoor air pollution. Access to clean household energy would also greatly reduce ambient air pollution in some regions. Dire Consequences if Immediate Action is Not Taken If immediate action is not taken, the consequences will be dire. Increased pollution levels will continue to degrade air quality, exacerbating health problems and reducing the quality of life for residents. Long-term exposure to pollutants like PM2.5 has been linked to higher mortality rates, as seen during the COVID-19 pandemic, where prolonged exposure to air pollution worsened outcomes for those infected . The economic impact will also be significant, with rising healthcare costs and decreased productivity due to illness. Educating Future Generations: A Key Solution To address this crisis, it is crucial to educate future generations and the youth about the importance of taking care of our climate. This can be achieved through initiatives that promote understanding and proactive behaviors such as recycling, reducing vehicle use, and supporting clean energy alternatives. Education needs to be delivered through effective learning methods that instill a subconscious awareness and deep care for the environment in young minds. The Role of Gamification in Environmental Education One effective method for achieving this is through gamification. Gamified learning, designed by game development experts like Level Up powered by Agate, offers an impactful way to educate the youth. For instance, Level Up powered by Agate has collaborated with CIFOR to create the Landscape Game, an online board game that educates players about carbon capture, storage, and environmental conservation. This game simulates real-world scenarios, allowing players to manage landscapes sustainably while balancing economic and environmental goals. The game incorporates elements from popular strategy games and provides a platform where players can assume roles such as policymakers, conservationists, and land managers. By navigating various ecosystems and making strategic decisions, players learn about the impacts of land use and the importance of sustainable practices. Conclusion In conclusion, addressing the pollution crisis in Indonesia requires immediate action and innovative solutions. By educating future generations through engaging methods like gamification, we can foster a culture of environmental responsibility that will help mitigate pollution and protect the health and well-being of our communities. It is imperative that we take these steps now to secure a healthier and
Why Do We Need Gamification in Marketing?
Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Menu Home Services Our Works Gamification 101 Case Studies Turnkey Contact Languages Edit Template Why Do We Need Gamification in Marketing? Gamification in marketing is one effective strategy to attract and captivate target audiences. By incorporating game elements and mechanics into marketing strategies, you can make your marketing more appealing, enjoyable, and profitable. Here are some reasons why gamification marketing is crucial for your marketing: Increase Interest and Interaction Gamification can make users more interested and engaged with your brand. By offering rewards, challenges, and feedback, gamification marketing can trigger curiosity and user satisfaction. Engaged users will spend more time and attention on your marketing platform or campaign. Boost Customer Loyalty By offering rewards, challenges, and incentives, gamification marketing can foster loyalty and emotional connections between customers and your brand. Gamification can make users feel valued and recognized by the brand through the activities and rewards provided. Gamification marketing can provide a sense of achievement and progress to your users. Users who feel appreciated are more likely to become loyal customers. Motivate Customers Gamification can influence user behavior according to our marketing goals. By setting goals, rules, and incentives, gamification marketing can encourage users to take specific actions, such as sharing our content, giving testimonials, or making purchases. Collect Data and Personalization Gamification can be used to gather valuable customer data, such as preferences and behavioral patterns. By tracking the activities, achievements, and feedback of your users, gamification marketing can provide valuable insights into the needs and desires of your users. This data can then be utilized for marketing efforts and offering personalized experiences to individual users. Expand Audience Reach Gamification marketing can help you reach a wider audience. By including social elements such as rankings, competitions, and collaboration, gamification can encourage users to share their achievements and experiences with their networks. This can enhance the visibility and organic growth of your brand through word-of-mouth. Brand Storytelling Gamification can help you tell your brand story in a more engaging and profound way. By creating narratives, characters, and worlds that align with your identity, gamification can effectively communicate your unique values, mission, and selling propositions. Education and Training In the context of educational marketing or employee training, gamification can make learning more enjoyable and effective. Gamification can enhance knowledge retention and encourage continuous learning. Not only for your employees, but gamification can also help educate customers about your products or services in a more engaging and effective way. By using game elements such as tutorials, simulations, or quizzes, gamification can improve customer understanding and retention of knowledge about your products or services. Competitive Advantage: Implementing gamification can differentiate your brand from competitors by offering a more engaging and enjoyable customer experience. With gamification marketing, you can create added value for your customers not solely based on the price or quality of your products or services. Measurable Results: Gamification in marketing can be easily measured and analyzed through various metrics, such as user participation, completion rates, and conversion rates. This data can provide feedback and evaluation on the effectiveness of your marketing strategy. Brand Affinity and Emotional Connection: Gamification marketing can evoke emotions and positive experiences, leading to a stronger affinity for the brand. Positive associations with the brand can result in long-term customer loyalty and advocacy. Overall, gamification in marketing is a powerful tool for brands to connect with their audience, drive desired behaviors, and create memorable experiences that leave a lasting impact. Level Up Marketing Solutions If you are interested in incorporating gamification into your marketing, Level Up offers various gamification marketing solutions that can help your brand achieve its targets and business goals. Here are some gamification marketing solutions offered by Level Up: In-App Enhancement Built to work directly with existing systems, In-App Enhancement is a proven solution that can increase user app retention and engagement, leading to increased profitability. This flexible solution allows you to create or integrate interactive and rewarding loyalty programs. In-App Enhancement is also a dynamic way to engage your brand fans. On-Ground Activations Marketing strategies that involve direct and interactive experiences with the brand at specific locations. On-ground activations can enhance consumer awareness, engagement, and loyalty in a fun and memorable way. Here are some technologies that can be used to make on-ground activations more interesting. Standalone Advergames Standalone advergames are game solutions created specifically for sales, marketing, or specific promotional purposes. Standalone advergames are games designed specifically for advertising purposes, showcasing products or services as part of the game concept or mechanism. These games can be standalone or mini-games within a larger game. If you are interested in learning more about gamification and how it can benefit you or your organization Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences. The Authors Related Articles All Posts All-EN Service Highlight-EN News-EN Education-EN Why Do We Need Gamification in Marketing? August 5, 2024/ What are Turnkey Games? August 1, 2024/ Turning Tests into Games: How Gamification Can Transform Conventional Tests into Engaging Games July 30, 2024/ How Astra International Uses Game-Based Assessment to Improve Employee Behavior Analysis July 29, 2024/ How Secure is Indonesia’s Cybersecurity? A Reality Check July 24, 2024/ How Can Gamification Make Your Customers Love Your Brand More? July 23, 2024/ Why You Should Gamify Your Stores July 19, 2024/ How Karyamas Improves Field Employees’ Knowledge and Work Quality with an Innovative Learning Solution Game July 17, 2024/ Insights on Many Gamification Applications July 16, 2024/ Load More End of Content. All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their respective owners. Any non-authorized usage of Intellectual Property is strictly prohibited and