As the first VR game developed by Level Up powered by Agate, Pasien Terakhir was designed to captivate audiences with its horror-themed, escape room gameplay. Set in a haunted hospital, players must solve puzzles and evade ghostly entities to escape, all within a fast-paced and terrifying storyline. The game was designed as a crowd activation tool, offering short, intense gameplay sessions that quickly became a highlight at tech and gaming events.
The goal was to create a horror experience that players couldn’t get in the real world, leveraging VR technology to immerse them in a nightmarish environment. Given the crowd activation context, the game needed to be engaging enough to draw viewers’ attention while allowing for quick play sessions so more participants could experience the terror.
The primary challenge was to design a horror game that could deliver a full narrative and intense gameplay within a short time frame. The game needed to be simple enough for both gamers and non-gamers to enjoy while being terrifying enough to elicit strong reactions that would attract more onlookers.
Level Up powered by Agate crafted Pasien Terakhir using Unreal Engine, with 3D art assets created in Blender and Substance. The game was designed to be completed in under five minutes, focusing on creating an adrenaline-pumping experience that combined jump scares, puzzles, and a creepy atmosphere.
The game’s short duration was key to its success, allowing for high player turnover and keeping the energy high during events. The haunted hospital setting, combined with the pressure of being chased by ghosts, ensured that players were fully engaged and likely to scream—a perfect draw for the crowd.
The gameplay and interface were kept simple, making it accessible to a broad audience. This accessibility, paired with the visceral horror experience, ensured that Pasien Terakhir appealed to both casual players and hardcore horror fans.
Pasien Terakhir received overwhelmingly positive feedback at various tech and gaming events, with participants praising its thrilling gameplay and intense horror elements. The game became a focal point at these events, drawing crowds eager to watch or take part in the VR experience.
The strong reactions from players—ranging from screams to nervous laughter—proved that Pasien Terakhir was highly effective as a crowd activation game. The immersive horror experience created a buzz at events, showcasing the potential of VR in engaging large audiences.
The success of Pasien Terakhir solidified Level Up powered by Agate’s reputation for creating high-quality VR experiences. The game demonstrated the team’s ability to combine storytelling, game design, and cutting-edge technology to produce memorable and impactful VR games.
Ready to experience a new way to engage your audience?
Ready to experience a new way to engage your audience?
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