Traditional Assessment vs Game-Based Assessment: Which One Truly Reveals Employee Potential?
Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD Contact English Bahasa Indonesia English Edit Template Traditional Assessment vs Game-Based Assessment: Which One Truly Reveals Employee Potential? For decades, organizations have relied on traditional assessments to evaluate employee capabilities. Multiple-choice tests, static evaluations, and standardized questionnaires have long been the default approach. However, as workplaces become more dynamic and complex, companies are realizing that knowledge-based testing alone is no longer enough. Today’s organizations need deeper insight into how employees think, make decisions, and perform in real-world situations. This is why many companies are exploring game-based assessment, an interactive approach that evaluates talent through simulations and behavioral data. What Is Traditional Assessment? Traditional assessment refers to structured evaluation methods designed to measure knowledge or cognitive ability through standardized formats. Common Formats of Traditional Assessment Most organizations use traditional testing methods such as: Multiple-choice tests Written examinations Standardized aptitude tests Static evaluation forms These assessments typically provide a snapshot of an employee’s knowledge at a specific moment in time. The Main Strength of Traditional Testing Traditional assessments are useful for measuring: Knowledge retention Theoretical understanding Basic cognitive ability However, they often struggle to capture how employees behave in real work situations. The Challenge With Traditional Testing While traditional tests are widely used, they have several limitations in modern workplaces. 1. Low Engagement Many employees perceive standardized tests as stressful or monotonous, which can reduce motivation and engagement during the evaluation process. 2. Limited Behavioral Insight Traditional tests focus primarily on what employees know, rather than how they apply knowledge in real scenarios. This means organizations miss valuable information about: Decision-making processes Problem-solving strategies Adaptability under pressure 3. Difficulty Simulating Real Situations Real workplace challenges often involve complex scenarios with multiple variables. Static questions cannot fully replicate these conditions. As a result, knowing the correct answer on a test does not always translate into strong performance at work. What Is Game-Based Assessment? Game-based assessment is a modern evaluation method that uses interactive simulations and gamified challenges to measure employee performance. Instead of answering static questions, participants engage with scenarios that require active decision-making and problem-solving. Key Elements of Game-Based Assessment Game-based assessments typically include: Interactive simulations Scenario-based decision challenges Timed missions and tasks Progress tracking and feedback systems These elements create an environment where organizations can observe how employees behave in realistic situations. Why Companies Are Adopting Game-Based Assessment More organizations are integrating gamification into talent evaluation because it provides deeper insights into employee capabilities. 1. Observing Real Problem-Solving Behavior Gamified simulations allow companies to observe how employees: Analyze problems Prioritize actions Respond to challenges This provides a more accurate picture of real workplace performance. 2. Capturing Rich Behavioral Data Game-based systems can track multiple behavioral metrics, including: Reaction time Decision pathways Learning patterns Adaptability to changing conditions This data helps HR teams understand how employees think and perform, not just what they know. 3. Increasing Engagement and Motivation Gamification transforms assessments into interactive experiences rather than stressful tests. Employees are often more engaged because the format feels closer to problem-solving and gameplay rather than formal evaluation. Traditional Assessment vs Game-Based Assessment Game-based assessments help organizations understand how employees perform in action, making them especially valuable for modern workforce evaluation. The Future of Employee Assessment The workplace continues to evolve rapidly. Organizations are no longer looking only for employees who know the right answers. They need people who can: Think critically Adapt to changing situations Solve complex problems Make effective decisions under pressure Game-based assessment provides a powerful way to evaluate these capabilities. Instead of simply testing knowledge, companies can now observe performance in action. How Gamification Is Transforming Talent Evaluation Gamification is becoming a key tool for HR and learning teams to improve: Talent assessment Employee development Learning engagement Performance analytics By combining behavioral science, game design, and data analytics, organizations gain a much deeper understanding of their workforce. FAQ (AEO Optimization) What is game-based assessment? Game-based assessment is a method of evaluating employees using interactive simulations and gamified challenges that measure decision-making, problem-solving, and behavioral patterns. Why are companies using gamified assessments? Companies use gamified assessments because they provide deeper behavioral insights, higher engagement, and better simulation of real workplace situations. Is game-based assessment better than traditional testing? Game-based assessment complements traditional testing by measuring how employees perform in action, rather than just testing knowledge. What skills can game-based assessment measure? Game-based assessments can measure skills such as: critical thinking decision-making adaptability problem-solving learning patterns More than 2 results are available in the PRO version (This notice is only visible to admin users) The Authors Related Articles Result: Faster creation, broader access, and more efficient workflows. Source: Canva Newsroom All Posts All-EN Education-EN News-EN Service Highlight-EN Traditional Assessment vs Game-Based Assessment: Which One Truly Reveals Employee Potential? March 16, 2026/ Traditional Assessment vs Game-Based Assessment: Which One Truly Reveals Employee Potential? March 6, 2026/ Potentia Officially Launched: A Joint Initiative by DEUS and Level Up powered by Agate, Rebranding Indonesia’s First Game-Based Cognitive Assessment… December 9, 2025/ TikTok Gamification: How It Drives Growth and User Engagement in 2025 November 5, 2025/ Smart Business Technologies Through Gamification: Key Insights from Innovibes Day 2025 November 3, 2025/ Level Up Powered by Agate Showcases Gamification Solutions at HRSE Dubai 2025: Paving the Way for MENA Expansion October 29, 2025/ Gamify the Future of HR: Turning Work into Play October 16, 2025/ The HR Revolution Is Here: Engage Through Experience October 16, 2025/ XR Strategies to Boost Customer Engagement: Trends, Case Studies, and Results October 8, 2025/ Load More End of Content. It leverages your brain’s reward system, giving you quick wins and visual progress that boost your motivation to keep going. All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their
Traditional Assessment vs Game-Based Assessment: Which One Truly Reveals Employee Potential?

Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD Contact English Bahasa Indonesia English Edit Template Ramadhan Is Already the World’s Largest Gamification System Most brands treat Ramadhan as a promotional window. More ads. More flash sales. More discounts. But if we look closely, Ramadhan itself already operates like a perfectly designed gamification system. It has: A fixed 29–30 day progression Increasing engagement toward the final phase Reward multiplication psychology Strong community participation In other words, Ramadhan already contains the same mechanics that drive engagement in games. That’s why some of the most successful Ramadhan campaigns don’t just promote products — they design behavior systems. Brands that understand this often build campaigns around gamification mechanics rather than traditional promotions. Why Ramadhan Naturally Aligns With Gamification Gamification works because it aligns with how humans are motivated. The most effective systems usually include: Progression systems Limited-time events Reward multipliers Social participation Interestingly, these exact principles already exist in the structure of Ramadhan. Ramadhan runs for a limited period, encourages consistent daily rituals, and builds momentum toward the final days before Eid. For marketers, this creates a unique opportunity. Instead of forcing new behaviors, brands can design campaigns that align with behaviors people are already practicing during Ramadhan. Example: How Brands Use Gamification During Ramadhan Many brands already apply these mechanics in their campaigns — sometimes intentionally, sometimes intuitively. Below are several examples of how gamification appears in Ramadhan marketing. 1. Shopee: Daily Progression Loop Shopee One of the most recognizable gamified features during Ramadhan is Shopee’s Shopee Tanam. In this feature, users plant virtual crops inside the app and must return daily to water them. As the plants grow, users eventually harvest rewards such as vouchers or coins. This mechanic creates a daily progression loop: Plant → Water → Progress → Reward Because progress requires daily participation, users are encouraged to open the app repeatedly. This approach mirrors the progression mechanics commonly used in games to build habits and retention. 2. Tokopedia: Time-Limited Event Mechanics Tokopedia Tokopedia’s Waktu Indonesia Belanja (WIB) campaigns often intensify during Ramadhan. These campaigns rely heavily on urgency-driven mechanics: Flash deals Countdown windows Daily missions Time-limited promotions In gamification design, this is known as a time-limited event mechanic. By creating short engagement windows, brands increase the likelihood that users return multiple times throughout the campaign period. This technique is widely used in games to drive engagement spikes during seasonal events. 3. GoPay: Multiplier Reward Systems GoPay Ramadhan culturally emphasizes generosity and charitable actions. GoPay aligns with this behavior by introducing cashback promotions and donation features during the season. Users can experience: Cashback bonuses donation participation transaction rewards community impact tracking From a gamification perspective, this represents a multiplier mechanic. More participation leads to greater rewards, encouraging repeated actions. This mirrors reward multipliers commonly seen in games, such as double XP events or bonus reward periods. 4. McDonald’s: Consumption Loop Mechanics McDonald’s Indonesia Another example can be seen in McDonald’s Ramadhan promotions through its mobile app. These campaigns often include: app-exclusive challenges reward unlocks digital vouchers limited-time menu access This structure forms a consumption loop: Purchase → Reward → Return → Repeat Gamification systems frequently rely on this loop to increase retention and repeat engagement. In retail marketing, this approach transforms a simple purchase into a recurring interaction cycle. The Core Gamification Framework Behind Ramadhan Campaigns Across these examples, we can identify four core gamification mechanics that consistently appear in Ramadhan campaigns. 1. Fixed-Term Progression Ramadhan’s limited 30-day period naturally encourages participation and completion. 2. Escalating Momentum Engagement tends to intensify toward the final phase of the season. 3. Multiplier Incentives Rewards and generosity are culturally amplified during Ramadhan. 4. Social Participation Many Ramadhan activities are experienced collectively with families and communities. These four elements form a powerful behavioral framework for marketing campaigns. Why Gamification Works Better Than Discounts Traditional promotions rely heavily on price incentives. However, price-based campaigns often face several limitations: short-term engagement limited emotional connection reduced brand differentiation Gamification offers an alternative. By introducing progression systems, interactive challenges, and reward mechanics, brands can create experiences that encourage active participation rather than passive consumption. Instead of simply buying products, users interact with the brand through gameplay-like systems. This can increase: customer retention repeat interactions brand recall product discovery Designing Better Ramadhan Campaigns With Gamification For brands planning Ramadhan campaigns, the key question is no longer how big the discount should be. The better question is: What behavior system are we designing? Effective campaigns during Ramadhan often include elements such as: daily participation mechanics time-limited engagement windows reward progression systems community participation features leaderboard or challenge elements These mechanics transform marketing campaigns into experiences. The Future of Ramadhan Marketing Ramadhan is not just a seasonal marketing moment. It is a structured behavioral ecosystem. Brands that understand this can move beyond traditional promotions and build engagement systems that align with how people naturally behave during the season. Because the most effective marketing strategies do not interrupt behavior. They align with it. If your brand is planning a Ramadhan campaign, consider designing it as an engagement system rather than just a promotional event. Gamification can help transform seasonal campaigns into interactive experiences that drive stronger participation and long-term engagement. More than 2 results are available in the PRO version (This notice is only visible to admin users) The Authors Related Articles Result: Faster creation, broader access, and more efficient workflows. Source: Canva Newsroom All Posts All-EN Education-EN News-EN Service Highlight-EN Ramadhan Is Already the World’s Largest Gamification System March 6, 2026/ Potentia Officially Launched: A Joint Initiative by DEUS and Level Up powered by Agate, Rebranding Indonesia’s First Game-Based Cognitive Assessment… December 9, 2025/ TikTok Gamification: How It Drives Growth and User Engagement in 2025 November 5, 2025/ Smart Business Technologies Through Gamification: Key Insights from Innovibes Day 2025 November 3, 2025/
Potentia Officially Launched: A Joint Initiative by DEUS and Level Up powered by Agate, Rebranding Indonesia’s First Game-Based Cognitive Assessment Developed with UGM, MCI, and Agate
Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD HRSE Dubai 2025 Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD HRSE Dubai 2025 Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD HRSE Dubai 2025 Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD HRSE Dubai 2025 Contact English Bahasa Indonesia English Edit Template Potentia Officially Launched: A Joint Initiative by DEUS and Level Up powered by Agate, Rebranding Indonesia’s First Game-Based Cognitive Assessment Developed with UGM, MCI, and Agate Jakarta, November 20, 2025. Indonesia’s digital learning landscape has reached a new milestone with the official launch of Potentia, a game based cognitive assessment platform jointly released by DEUS Human Capital Services and Level Up powered by Agate. Potentia is the enhanced and modernized evolution of Batique, Indonesia’s first game based cognitive assessment originally developed with PT Melintas Cakrawala Indonesia (MCI), Universitas Gadjah Mada (UGM) as scientific advisors, and Agate as the game developer. The Grand Launch event at Komdigi Headquarters in Midpoint Place Jakarta brought together educators, parenting communities, and technology leaders to introduce the new Potentia platform and its expanded capabilities. Rebranding Batique into Potentia: A Strategic Leap for Child Assessment in Indonesia This rebranding represents a full scale transformation involving methodology improvements, expanded reporting, upgraded user experience, and a more data driven approach. Through the collaboration between DEUS and Level Up powered by Agate, Potentia emerges as a platform that is: scientifically accurate child friendly classroom ready rich with insights for parents and teachers relevant for modern education needs Measuring 8 Core Cognitive Abilities Through Engaging Gameplay Potentia measures eight foundational cognitive domains: Fluid Reasoning (Gf) Comprehension Knowledge (Gc) Visual Processing (Gv) Auditory Processing (Ga) Processing Speed (Gs) Working Memory (Gwm) Learning Efficiency (Gl) Retrieval Fluency (Gr) These abilities are assessed through eight interactive mini games designed for learners aged 9 to 15. A Multi Layered Insight Ecosystem for Students, Parents, and Schools 1. Instant Report for Students Easy to understand and confidence building. 2. Advanced Report for Parents A deep analysis including learning styles, academic inclinations, strengths, enrichment recommendations, and early guidance for future pathways. 3. Classroom Dashboard for Schools A powerful tool enabling teachers to tailor instruction using real cognitive data. Leadership Quotes Junialdi Dwijaputra, Head of Level Up powered by Agate “Potentia was developed through extensive research, expert validation, and large-scale testing with thousands of children across Indonesia to ensure results that are truly accurate and reliable. We designed it as a scientifically grounded cognitive assessment that remains enjoyable and easy for children to play. This allows children to express their potential naturally. The insights captured are then summarized into a clear, simple report, enabling parents and schools to understand each child’s strengths and unique potential more quickly and with precise data.” Gregory Amadeus Kurnia, CEO of DEUS HCS “Potentia was born from the belief that every child has a unique way of thinking and learning, and our task is to help them discover it early. In Indonesia, a child’s potential is often still viewed only through academic scores, when in fact intelligence and learning abilities are far broader than that. Through the combination of cognitive psychology and educational gaming, Potentia is designed to be an assessment that not only measures, but also helps children feel confident in how they understand the world in their own way. With an objective, scientifically validated, and enjoyable game experience, Potentia helps schools and parents provide learning support that is more personal, accurate, and meaningful for every child.” Damayanti Putri, Head of Game Ecosystem Development – Ministry of Communications and Digital Affairs “The future of children’s education in Indonesia is not found only in classrooms, but also in digital spaces. Educational games like Potentia show that children can learn in ways they enjoy without losing the essence of learning itself. Parents and educators can better recognize and guide children’s interests and talents. With supportive innovation policies, cross-sector collaboration, and strong digital literacy, Indonesia can nurture a generation that is not only technologically capable, but also characterized by creativity, empathy, and strong values.” Built Through Rigorous Research and Validated for Indonesian Learners Potentia is backed by multi year psychometric research, validation by UGM experts, norming for Indonesian children, field testing with diverse student groups. Real-World Impact and Early Adoption More than 200 elementary students at Calvin Christian School have used Potentia, with plans to extend the implementation to junior and senior high school levels. Early results show that Potentia enhances the school’s ability to design differentiated learning strategies using real cognitive insights. Testimonials from Potentia Users Chrissie Martinez, Principal of Calvin Christian School “Potentia’s gamified approach is engaging and tests multiple aspects of a child’s intelligence. The results are comprehensive, clearly presented, and easy to access. We experienced a minor login issue at the start, but the Potentia team provided excellent on-the-spot support and resolved it quickly.” Oh Yen Nie, Dean of Teachers College from Pelita Harapan University “Potentia’s dashboard helps teachers understand the cognitive profiles of each student. It enables more accurate and impactful differentiated learning through modification and flexible instructional planning.” Why Potentia Matters A blend of science and gamification Comprehensive insights for parents Supports differentiated instruction Scalable for institutions Designed for digital native learners Builds confidence in children FAQ Who launched Potentia? DEUS and Level Up powered by Agate. How is it different from Batique? Enhanced reporting, modern UX, and classroom dashboards. Is it scientifically validated? Yes, validated by UGM and psychometric research. What ages is it for? 9 to 15 years old. Is it scalable? Yes, Potentia is designed for large scale implementation. More than 2 results are available in the PRO version (This notice is only visible to admin users) The Authors Related Articles Result: Faster creation, broader access, and more efficient workflows. Source: Canva Newsroom All Posts All-EN Education-EN News-EN Service Highlight-EN Potentia Officially Launched: A Joint Initiative by DEUS and Level Up powered by Agate, Rebranding Indonesia’s First Game-Based Cognitive Assessment… December 9, 2025/ TikTok Gamification: How It Drives Growth and User Engagement in 2025 November 5, 2025/ Smart Business Technologies Through Gamification: Key Insights from Innovibes Day 2025 November 3, 2025/ Level
TikTok Gamification: How It Drives Growth and User Engagement in 2025
Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD HRSE Dubai 2025 Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD HRSE Dubai 2025 Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD HRSE Dubai 2025 Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD HRSE Dubai 2025 Contact English Bahasa Indonesia English Edit Template TikTok Gamification: How It Drives Growth and User Engagement in 2025 TikTok has become one of the most powerful social media platforms in the world, boasting 1.6 billion monthly active users (2025) and 95 minutes per day spent on average by users. But what’s driving this massive success? Gamification. In this article, we’ll explore how TikTok leverages gamification to keep users engaged, coming back for more, and how businesses can use TikTok’s features for marketing success. Why TikTok is Dominating the Social Media Landscape in 2025 TikTok’s explosive growth and high user engagement are unparalleled. In fact, TikTok leads in user engagement, with users spending an average of 95 minutes per day on the app, higher than any other social media platform. TikTok’s gamified experience is a significant contributor to this growth. By incorporating game-like features into the platform, TikTok has transformed the way users interact with content. It’s not just about watching videos; it’s about engaging in challenges, participating in streaks, and unlocking rewards. Key TikTok Gamification Features That Drive User Engagement Here are the primary gamification elements that keep TikTok users highly engaged: 1. Hashtag Challenges TikTok’s hashtag challenges are one of the most successful gamified features. These viral trends encourage users to participate by creating content based on specific prompts, such as dance moves or memes. Users are motivated to compete, earn recognition, and often get featured on the leaderboards, driving engagement and creating a social reward system. 2. Daily Streaks & Progress Rewards TikTok’s daily streaks reward users for maintaining consistent engagement. Users who post daily or engage with content regularly earn flame badges, showing off their dedication. This feature encourages users to return to the platform, creating a sense of progression akin to leveling up in a game. 3. AR Filters & Effects TikTok’s AR filters and effects bring a playful, interactive dimension to content creation. Users can unlock exclusive filters by participating in challenges or reaching certain engagement milestones. These gamified filters enhance the content creation process and drive users to engage in a fun, game-like environment. 4. Personalized Feed (FYP) TikTok’s For You Page (FYP) acts as a personalized, algorithm-driven experience, serving content that is tailored to each user’s interests. This game-like feed adapts based on engagement, keeping users hooked by showing content they’re most likely to enjoy, much like a game’s level progression. How TikTok’s Gamification Sets It Apart from Other Platforms Instagram While Instagram also offers some gamified elements like Instagram Stories and AR filters, it doesn’t have the same rewarding feedback loop that TikTok’s algorithm provides. Instagram’s engagement is more static, relying on likes and comments, whereas TikTok thrives on dynamic content discovery and gamified user progression. Facebook Facebook, with its enormous user base, is still primarily based on posts and comments, with few gamified features. It lacks a game-like algorithm and daily engagement rewards that TikTok has successfully integrated. The focus on connections and interests doesn’t provide the same interactive experience as TikTok’s challenge-based engagement. Snapchat Snapchat offers AR lenses and streaks, but it is more focused on personal connections and messaging. While Snapchat has strong AR engagement, it doesn’t offer the same widespread viral challenges and leaderboards that TikTok does. Its streaks are also limited compared to TikTok’s broader user-based rewards system. The Business Opportunity: Using TikTok Gamification for Marketing TikTok’s gamification features provide brands with unique opportunities to create engaging marketing campaigns. By tapping into TikTok’s viral challenges and reward systems, businesses can: Increase brand awareness through hashtag challenges. Drive traffic by encouraging users to participate in branded AR filters. Enhance customer loyalty by rewarding consistent engagement through gamified rewards. TikTok’s gamified elements make it a platform where brand engagement feels less like traditional advertising and more like a fun, interactive game. This provides a significant opportunity for marketers to capture the attention of an active and engaged audience. Conclusion: TikTok’s Gamification is Key to Its Success TikTok’s unique gamification features are integral to its explosive growth. The combination of challenges, streaks, AR filters, and a personalized feed has created an engaging, dynamic user experience that encourages repeat interactions. While other platforms like Instagram, Facebook, and Snapchat offer some gamified elements, TikTok’s approach is a game-changer. Its gamified mechanics create higher engagement and keep users coming back, making TikTok the perfect platform for marketers looking to connect with a vibrant, highly engaged audience. FAQ What makes TikTok’s gamification so effective? TikTok’s gamification keeps users engaged through viral challenges, daily streaks, AR filters, and a personalized feed, creating an interactive and dynamic user experience that feels like a game. How can businesses use TikTok’s gamification for marketing? Businesses can leverage TikTok’s gamified features, such as creating branded challenges, using AR filters for engagement, and rewarding users for consistent participation to boost brand awareness and loyalty. Does TikTok have more gamification features than other platforms? Yes, TikTok’s combination of leaderboards, reward systems, and algorithm-driven engagement loops makes it stand out. Other platforms like Instagram and Snapchat have some gamified features, but TikTok’s gamification is more integrated and dynamic. Can TikTok gamification improve user retention? Absolutely! The continuous feedback loop of streaks, rewards, and personalized content encourages users to return daily, creating higher retention rates compared to other platforms. Ready to Boost Your Engagement with TikTok Gamification? If you’re looking to drive engagement and connect with your audience in a fun, interactive way, Level Up can help you design gamified campaigns that capture attention and
Smart Business Technologies Through Gamification: Key Insights from Innovibes Day 2025
Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD HRSE Dubai 2025 Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD HRSE Dubai 2025 Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD HRSE Dubai 2025 Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD HRSE Dubai 2025 Contact English Bahasa Indonesia English Edit Template Smart Business Technologies in 2025: Why Gamification Is Becoming a Strategic Advantage Level Up powered by Agate at Innovibes Day 2025 The Innovibes Day 2025 Vol.1 event, hosted by ITB through the PRIME STeP Program, carried the theme Teknologi Cerdas & Konektivitas Digital. Level Up powered by Agate was invited as a panel speaker, represented by Junialdi Dwijaputra, sharing industry insights on how smart business technologies are transforming engagement and conversion. Level Up’s game-based learning is designed to create immersive and engaging educational experiences. These tools allow companies to enhance their employees skills through interactive scenarios that combine fun and learning. The game-based assessments, on the other hand, offer a dynamic way to evaluate skills, provide real-time feedback, and foster a more engaging and effective evaluation process. In addition to the event, the team also introduced their VR training simulation solutions, which offer realistic, hands-on experiences in a virtual environment. These simulations provide employees with the opportunity to practice complex tasks in a risk-free, controlled setting, making them ideal for high-stakes training scenarios in various industries. From “Entertainment” to “Business Engine”: The Shift of Gamification For years, games have been seen as pure entertainment. But the market trend is changing. Today, gaming and gamification are utilized by global brands as strategic tools to: simplify complex ideas make learning faster deepen customer interaction trigger actual action and conversion And here’s the key: Indonesia is still early in gamification adoption. This means the market potential for growth is massive. Why Gamification Works Better Than Traditional Digital Touchpoints Gamification leverages human psychology — play, reward, progression, and curiosity. Gamification Drives Better Results Gamified experiences help brands: Educate Faster — complex topics become easy to digest Engage Deeper — users voluntarily spend more time on tasks Convert Better — incentives and feedback loops push decision-making Innovation doesn’t have to be complicated or heavy. Sometimes, the smartest technology is simply: Play. What This Means for Business Leaders in 2025 Marketers and decision-makers are now focusing on: cost-efficient customer acquisition retention with higher lifetime value meaningful product education Gamification directly addresses all three. Smart business technologies are not only about AI, data, and infrastructure — they’re about designing human-centric digital experiences that create behavior change. FAQ Is gamification only relevant to gaming industries? No. Gamification is relevant across banking, education, e-commerce, FMCG, telecom, healthcare, and more. Isn’t gamification expensive? Not necessarily. Many gamified experiences can be implemented within existing digital product flows. Does gamification actually affect conversion? Yes. Behavior-driven incentives and feedback loops increase completion, adoption, and transaction rates. What’s the biggest opportunity in Indonesia? Indonesia has high mobile penetration and a young digital-first audience — this makes gamified experiences highly scalable. If your brand needs stronger engagement, better education, and higher conversion — gamification is the most human and effective technology to start with. Let’s build a smarter customer experience together. https://agatelevelup.com/contact More than 2 results are available in the PRO version (This notice is only visible to admin users) The Authors Related Articles Result: Faster creation, broader access, and more efficient workflows. Source: Canva Newsroom All Posts All-EN Education-EN News-EN Service Highlight-EN Smart Business Technologies Through Gamification: Key Insights from Innovibes Day 2025 November 3, 2025/ Level Up Powered by Agate Showcases Gamification Solutions at HRSE Dubai 2025: Paving the Way for MENA Expansion October 29, 2025/ Gamify the Future of HR: Turning Work into Play October 16, 2025/ The HR Revolution Is Here: Engage Through Experience October 16, 2025/ XR Strategies to Boost Customer Engagement: Trends, Case Studies, and Results October 8, 2025/ What Is a Digital Twin? Benefits, Real-World Examples, and Applications October 8, 2025/ XR in Action Across Industries September 18, 2025/ XR Is Reshaping Industries September 18, 2025/ Gamification in On-Ground Activations: Boosting Engagement in 2025 September 9, 2025/ Load More End of Content. It leverages your brain’s reward system, giving you quick wins and visual progress that boost your motivation to keep going. All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their respective owners. Any non-authorized usage of Intellectual Property is strictly prohibited and any violation will be prosecuted under the law. © 2023 Agate. All rights reserved. Home Services Our Works Contact Gamification 101 Case Studies Gamification for Marketing Gamification for Learning Instagram Linkedin Twitter Facebook Youtube Edit Template
Level Up Powered by Agate Showcases Gamification Solutions at HRSE Dubai 2025: Paving the Way for MENA Expansion

Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD HRSE Dubai 2025 Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD HRSE Dubai 2025 Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD HRSE Dubai 2025 Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Product Potentia Level Up RCD HRSE Dubai 2025 Contact English Bahasa Indonesia English Edit Template Level Up Powered by Agate Showcases Gamification Solutions at HRSE Dubai 2025: Paving the Way for MENA Expansion Dubai, UAE – October 23, 2025 – Agate, one of the leading game development companies in Indonesia and Southeast Asia, is proud to showcase its gamification division, Level Up powered by Agate, at HRSE Dubai 2025. The event, held at the World Trade Center Dubai on October 22-23, featured innovative solutions in game-based learning, game-based assessments, and VR training simulations, receiving positive feedback from the UAE industry. Level Up’s game-based learning is designed to create immersive and engaging educational experiences. These tools allow companies to enhance their employees skills through interactive scenarios that combine fun and learning. The game-based assessments, on the other hand, offer a dynamic way to evaluate skills, provide real-time feedback, and foster a more engaging and effective evaluation process. In addition to the event, the team also introduced their VR training simulation solutions, which offer realistic, hands-on experiences in a virtual environment. These simulations provide employees with the opportunity to practice complex tasks in a risk-free, controlled setting, making them ideal for high-stakes training scenarios in various industries. The HRSE Dubai event provided an excellent platform for Level Up powered by Agate to showcase its gamification offerings to a highly engaged audience, especially those interested in integrating gamification into their companies learning and assessment systems. The response from attendees has shown a growing interest in adopting gamification for business transformation and employee development in the region. This participation marks a key milestone for Level Up powered by Agate, as it strengthens its position in the Middle East and North Africa (MENA) region. In addition to the event, the team also visited the Indonesian Consulate General (KJRI) in Dubai, where they were warmly welcomed by Consul General of the Republic of Indonesia in Dubai Denny Lesmana, as well as Indra Faisal and Ika Fitriyana. The meeting provided an opportunity to discuss potential collaborations between Level Up powered by Agate and key stakeholders in the UAE, fostering stronger ties between Indonesia and the UAE in the areas of gamification and technology. Junialdi Dwijaputra, Head of Level Up powered by Agate, shared, “Our participation at HRSE Dubai 2025 was a fantastic opportunity to demonstrate how gamification can revolutionize corporate training and assessment processes. The interest from the MENA region is encouraging, and we look forward to exploring more collaborations in the future.” Nur Auliya Hidayat, VP of Business Development, emphasized, “The growing enthusiasm for gamification in the UAE and MENA markets is a testament to the increasing recognition of its value in employee engagement and skill development. This is just the beginning for Level Up powered by Agate in this market.” Bima Aryuna, Business Development Manager, added, “We are excited about the potential for gamification to change how companies in the MENA region approach employee training. We believe that our game-based solutions will meet the evolving needs of businesses looking to innovate.” As Level Up powered by Agate looks to expand its footprint in the MENA region, the company remains committed to helping businesses in the region harness the power of gamification to enhance productivity, engagement, and employee development. About Level Up Powered by Agate Level Up powered by Agate is the gamification division of Agate, one of the leading game development companies in Indonesia and Southeast Asia. Since 2009, Agate has been a pioneering force in the gaming industry, providing full-cycle game development, 3D game art creation, game porting, and gamification services. With over 200 global clients, 300+ games developed, and more than 20 prestigious awards, Agate has solidified its reputation as a key player in the gaming sector. Building on this deep expertise, Level Up powered by Agate brings over 15 years of experience in integrating game mechanics into business strategies, offering innovative solutions in game-based learning, game-based assessments, and VR training simulations. By helping businesses across industries engage their audiences and employees in creative, interactive ways, Level Up continues to revolutionize the gamification landscape. If you are interested in learning more about gamification and how it can benefit you or your organization Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences. More than 2 results are available in the PRO version (This notice is only visible to admin users) The Authors Related Articles Result: Faster creation, broader access, and more efficient workflows. Source: Canva Newsroom All Posts All-EN Education-EN News-EN Service Highlight-EN Level Up Powered by Agate Showcases Gamification Solutions at HRSE Dubai 2025: Paving the Way for MENA Expansion October 29, 2025/ Gamify the Future of HR: Turning Work into Play October 16, 2025/ The HR Revolution Is Here: Engage Through Experience October 16, 2025/ XR Strategies to Boost Customer Engagement: Trends, Case Studies, and Results October 8, 2025/ What Is a Digital Twin? Benefits, Real-World Examples, and Applications October 8, 2025/ XR in Action Across Industries September 18, 2025/ XR Is Reshaping Industries September 18, 2025/ Gamification in On-Ground Activations: Boosting Engagement in 2025 September 9, 2025/ How Gamification Transforms Product Launches September 4, 2025/ Load More End of Content. It leverages your brain’s reward system, giving you quick wins and visual progress that boost your motivation to keep going. All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of
Future-Ready Leaders: How Gamification Is Shaping Talent Development in Southeast Asia
Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Level Up RCD Contact English Bahasa Indonesia English Home Services Our Works Gamification 101 Gamifcation Case Studies Turnkey Level Up RCD Contact English Bahasa Indonesia English Edit Template Future-Ready Leaders: How Gamification Is Shaping Talent Development in Southeast Asia An Exclusive Gathering for Business Leaders, Innovators, and Talent Experts On July 9, 2025, Level Up powered by Agate, the leading gamification company in Southeast Asia and Indonesia, hosted an exclusive event in collaboration with Cegos Asia Pacific. Titled ‘Future-Ready Leaders: How Great Companies Shape, Retain, and Grow Talent,’ the event took place at Jakarta, and welcomed HR leaders, L&D professionals, executives, and decision-makers from across industries. Keynote Highlights: From Framework to Impact Junialdi, Head of Level Up powered by Agate, delivered a compelling keynote introducing the Level Up Gamification Framework. He emphasized the power of gamification to go beyond traditional training, turning learning into a measurable, scalable, and behavior-driven experience. “We use gamification to drive people growth, beyond learning, into real impact,” said Junialdi. Following Jun, John Antony, Executive Coach from Cegos Asia Pacific, shared frameworks and reflections from decades of experience working with global talent. His message: companies must shift from only measuring performance to nurturing potential. “Talents are value creators. They’re fast learners, deeply independent, and driven to turn ideas into impact.,” said John Antony. More Than Talks: Real Conversations and Collaboration After the keynotes, the event transitioned into a networking lunch, offering attendees the chance to exchange insights, discuss real-world applications of gamification, and connect with like-minded professionals. The atmosphere was dynamic and optimistic, from HR directors to learning strategists, many saw gamification as a practical tool to tackle modern workforce challenges. Why Gamification Is the Future of Talent Development As Southeast Asia’s workforce evolves, gamification continues to emerge as one of the most powerful tools in talent management. Level Up powered by Agate leads this movement, providing businesses with research-based, scalable gamified systems that improve learning, engagement, and performance. Through proven projects, from onboarding simulations to performance reward platforms, Level Up powered by Agate has helped over 200 B2B clients implement systems that deliver 2x learning retention and 30% reduce learning delivery cost. With a strong presence in Indonesia and expansion across the region, Level Up powered by Agate is setting the standard for strategic gamification in HR. Frequently Asked Questions What is gamification in talent development? It’s the application of game elements, like points, levels, and challenges, into HR processes to enhance learning, engagement, and motivation. Why is Level Up powered by Agate considered a leading gamification company in Southeast Asia? With a decade of experience, hundreds of successful B2B projects, and proprietary frameworks, Level Up powered by Agate stands at the forefront of gamified business solutions. Is gamification suitable for all types of companies? Yes. Whether you’re a large enterprise or a growing company, gamification can be tailored to fit your people development needs. Can I measure the impact of gamified solutions? Absolutely. One of Level Up powered by Agate’s key offerings is measurable impact, tracking changes in behavior, engagement, and learning outcomes. Let’s Build a Future-Ready Workforce Together Whether you’re rethinking your onboarding, revamping training, or looking to re-engage top talent. Level Up powered by Agate is your strategic partner. 📩 Reach out to the leading gamification company in Southeast Asia and Indonesia. agatelevelup.com/contact If you are interested in learning more about gamification and how it can benefit you or your organization Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences. More than 2 results are available in the PRO version (This notice is only visible to admin users) The Authors Related Articles Result: Faster creation, broader access, and more efficient workflows. Source: Canva Newsroom All Posts All-EN Education-EN News-EN Service Highlight-EN Why Shopping Feels Like a Game — And Why It Works July 16, 2025/ Future-Ready Leaders: How Gamification Is Shaping Talent Development in Southeast Asia July 11, 2025/ What If Life Was a Game? July 9, 2025/ Gamification Lessons from Squid Game: How to Keep People Hooked June 30, 2025/ Strava’s Secret: How Gamification is Redefining Fitness and User Engagement in 2025 June 18, 2025/ Telegram Games Are Booming in 2025 June 10, 2025/ AI in 2025: Real Impact, Real Innovation June 3, 2025/ How Virtual Reality (VR) is Revolutionizing the Corporate World in 2025 May 28, 2025/ Level Up Agate’s Journey | Celebrating the Present, and Shaping the Future December 27, 2024/ Load More End of Content. It leverages your brain’s reward system, giving you quick wins and visual progress that boost your motivation to keep going. It leverages your brain’s reward system, giving you quick wins and visual progress that boost your motivation to keep going. All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their respective owners. Any non-authorized usage of Intellectual Property is strictly prohibited and any violation will be prosecuted under the law. © 2023 Agate. All rights reserved. Home Services Our Works Contact Gamification 101 Case Studies Gamification for Marketing Gamification for Learning Instagram Linkedin Twitter Facebook Youtube Edit Template
Level Up Agate’s Journey | Celebrating the Present, and Shaping the Future
Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Level Up Agate’s Journey | Celebrating the Present, and Shaping the Future Since 2009, Level Up powered by Agate has been dedicated to improving how people connect with games. Over the years, we have grown alongside our clients and partners, transforming the gaming landscape with innovative gamification solutions. As we close another year, we want to reflect on our milestones, share where we stand today, and unveil our vision for the future. Our Milestones A Journey of Growth and Innovation Our story began in 2009 with the goal of creating meaningful impact through games and gamification. Since then, we have reached numerous milestones: 2014 We pioneered the use of augmented reality (AR) and smartphone integration in gamification, introducing cutting-edge technologies to engage users. 2017 Virtual reality (VR) became part of our toolkit, enabling us to design immersive experiences that bring learning and training to life. 2018 We launched Levio, our mobile learning platform, which redefined how knowledge is shared and absorbed in the digital age. 2021 Venhall, our virtual exhibition platform, provided a solution for hosting interactive, large-scale events in virtual environments. 2022 With Batique, we introduced cognitive test-based assessments to gamification, pushing the boundaries of how companies evaluate skills and talents. 2023 We embraced a new identity with a refreshed logo, symbolizing our commitment to growth and innovation. 2024 This year, we introduced our gamification book and framework, laying a foundation for broader adoption of gamification in diverse industries. We also continued to expand our portfolio with impactful projects and collaborations. Our 2024 Collaborations As we look back on 2024, we’re proud to have collaborated with visionary companies that trust Level Up powered by Agate to redefine engagement through gamification. From financial literacy to innovative product launches, our projects this year demonstrate the versatility and transformative potential of gamification across industries. Here’s a glimpse into some of our standout collaborations: Bank Jago: Jago Money Quest Game Genre: Financial Literacy Simulation In today’s rapidly evolving financial landscape, empowering young adults with financial knowledge is more important than ever. Recognizing this need, PT Bank Jago Tbk partnered with us to create Jago Money Quest, a simulation game designed to integrate financial education with fun, interactive gameplay. The game, aligned with the UN Financial Health Framework, provides players with scenarios where they learn and apply financial management skills. With partnerships formed with five major universities and over 3,800 participants registered, Jago Money Quest has successfully demystified finance, making it accessible and engaging for the youth. Players reported improved financial literacy and confidence, positioning the game as an impactful tool for education. L’Oréal Indonesia: MYSLF Discovery Game Game Genre: Word Puzzle When launching the YSL MYSLF men’s fragrance, L’Oréal Indonesia wanted a campaign that stood out. Partnering with Level Up powered by Agate, we designed the MYSLF Discovery Game, a word puzzle experience that immersed users in the brand story while fostering engagement. Players explored the essence of MYSLF through words representing boldness, kindness, and strength. By referring friends, they earned a chance to win perfume samples, fueling excitement around the launch. Delivered within two weeks, the campaign proved its worth by generating buzz and creating a meaningful connection between the product and its audience, redefining how brands approach product launches. Erajaya Group: Eraversary 2024: Cari Kata Game Genre: Word Search Puzzle For its annual Eraversary campaign, Erajaya Group once again collaborated with us to enhance the Eraspace app. This year, we introduced an interactive word search game, Cari Kata, designed to boost daily app engagement, retention, and loyalty. The game’s rewarding mechanics, seamless app integration, and educational content resulted in over 16,000 game sessions during the campaign. Not only did the initiative attract new users to the platform, but it also deepened the connection with Erajaya’s loyal customers. This collaboration demonstrates how gamification can amplify customer engagement and celebrate milestones effectively. Working Culture Assessment Game Genre: Game-Based Recruitment Assessment One of our clients sought a revolutionary way to enhance their recruitment process, ensuring candidates aligned with the company’s core values and working culture. To address this, we developed a gamified assessment platform that features mini-games reflecting the company’s working principles. Over 7,000 users participated in this engaging assessment, with 95% of candidates rating it highly. This innovative solution not only streamlined the recruitment process but also provided a dynamic way for candidates to demonstrate their alignment with the company’s values, reinforcing the importance of culture fit in hiring. Denso Indonesia: Denso VR Simulator Game Genre: Virtual Reality Training Simulator PT Denso Indonesia partnered with us to develop the Denso VR Simulator for their employee training. The training tool uses advanced VR technology to simulate real-world scenarios, emphasizing the importance of high-quality car wipers for visibility and safety in various weather conditions. Through this collaboration, employees gained critical skills efficiently and effectively, enhancing their understanding of the real-world implications of their work. The Denso VR Simulator has set a new standard for training in the automotive industry, aligning perfectly with Denso’s vision of quality and safety. Astra Group: Astra Virtueverse Platform: Virtual Job Fair Platform Astra Group entrusted us to revamp the Astra Virtue platform, their primary recruitment channel. Our goal was to create an engaging, informative, and interactive virtual job fair experience, complete with real-time communication between candidates and recruiters and a 360-degree immersive event environment. The revamped platform successfully hosted multiple recruitment events, achieving 18,000 visitors per day and 1,500 job applications. By strengthening employer branding and delivering a seamless user experience, Astra Virtueverse has solidified its position as a cutting-edge recruitment tool for the Astra Group’s diverse subsidiaries. These partnerships highlight the breadth of possibilities gamification can unlock with us. Each project shows how tailored solutions can address
Level Up powered by Agate at Money Fest 2024 x UMN Career Day 2024: Raise You Up!

Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Level Up powered by Agate at Money Fest 2024 x UMN Career Day 2024: Raise You Up! On November 21–22, 2024, Level Up powered by Agate had the honor of participating in the anticipated Money Fest 2024 x UMN Career Day 2024 event at Universitas Multimedia Nusantara (UMN). Themed “Raise You Up!“, the event brought together thought leaders, industry experts, and young talents to explore the impact of the digital era on careers, creativity, and innovation. Hosted at UMN’s campus in Serpong, Tangerang, the event featured an array of activities, from job fairs and inspirational talks to hands-on experiences and music performances. The event featured job fairs, inspirational talks, experience zones, and music performances, focusing on empowering adaptability and innovation, and attracting students and professionals from across Jabodetabek. Our Head of Gamification Division, Junialdi Dwijaputra, was invited as one of the speakers on November 22, delivering a session titled “Became a GGWP on Your Career Path.” Jun shared insights on leveraging technology and gamification to thrive in the digital era, offering attendees practical strategies to navigate this fast-evolving landscape. ‘Became a GGWP on Your Career Path’ Jun’s session addresses the profound ways the digital age has reshaped creativity and careers. He shared some of the challenges faced by creators, such as the rise of AI and copyright issues, while shining a light on the new opportunities brought by digital platforms and technologies. Jun’s talk covered how digital tools and technology affect creativity and careers, focusing on these points: Creativity in the Digital Era Jun explained how the digital world offers new ways to express creativity and stand out. He talked about how tools like gamification can make an impact in creative industries and help professionals grow. AI and Human Collaboration AI was another key topic, with Jun highlighting how it works best when paired with human input. He suggested thinking carefully about: Who uses AI? Making sure users know how to work with AI effectively. How the process works. Identifying which tasks AI can support or improve. What tools are needed. Choosing the right technology for the job. Jun also reminded the audience that some tasks, like creative decision-making, still need the human touch. Handling Challenges in Digital Transformation Jun talked about dealing with issues like AI misuse and copyright concerns, pointing out that these challenges also offer chances to do things better and set higher standards. Using AI Responsibly He highlighted the importance of understanding AI’s limits and respecting ethical and legal boundaries, especially when it comes to intellectual property. Finding Opportunities in Digital Technology Jun encouraged attendees to use digital tools as a way to enhance their ideas and skills, showing that technology works best when it supports creativity rather than replacing it. Thank You for Joining Us! We are immensely grateful to Money Fest 2024 and UMN Career Day 2024 for inviting us to be part of such a significant event. Together, we are shaping a brighter, more innovative future for Indonesia and beyond. If you are interested in learning more about gamification and how it can benefit you or your organization Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences. The Authors Related Articles All Posts All-EN Education-EN News-EN Service Highlight-EN Level Up Agate’s Journey | Celebrating the Present, and Shaping the Future December 27, 2024/ How Do We Know If Our Training Works? December 26, 2024/ Do You Agree That TV Shows Aren’t What They Used to Be? December 19, 2024/ Debunking the Learning Pyramid December 19, 2024/ Understanding the Dynamics of Sales Promotions December 12, 2024/ Balancing Between Work, Study, and Leisure December 11, 2024/ How Video Games and Pop Culture Push Educational Success December 6, 2024/ The Shocking Truth About Screen Time and Your Child’s Brain December 5, 2024/ Level Up powered by Agate at Money Fest 2024 x UMN Career Day 2024: Raise You Up! December 3, 2024/ Load More End of Content. All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their respective owners. Any non-authorized usage of Intellectual Property is strictly prohibited and any violation will be prosecuted under the law. © 2023 Agate. All rights reserved. Home Services Our Works Contact Gamification 101 Case Studies Gamification for Marketing Gamification for Learning Instagram Linkedin Twitter Facebook Youtube Edit Template
Level Up Brings the Fright to Minutes of Manager’s Office Horror Halloween Party with Pasien Terakhir VR Experience

Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Home Services Our Works Gamification 101 Case Studies Turnkey Event Contact Languages Edit Template Level Up Brings the Fright to Minutes of Manager’s Office Horror Halloween Party with Pasien Terakhir VR Experience On November 8, 2024, Level Up powered by Agate, joined the Minutes of Manager Office Horror Halloween Party to add a thrilling twist to the spooky season. Held at I’M YOU in South Jakarta, this Halloween gathering of corporate professionals was brought to life with our immersive VR horror game, Pasien Terakhir. We were excited to bring an extra dose of fear and excitement to the event with our spine-chilling experience designed to make the night unforgettable. Bringing Pasien Terakhir at the Party Our team set up an exclusive Pasien Terakhir VR station, where attendees could step into a haunted world and face their fears. As they donned the VR headset, players were fully immersed in the suspense and tension of our horror game, experiencing the thrill of navigating eerie environments and encountering terrifying surprises. The game became the highlight of the night, drawing curious and brave attendees to test their limits and see if they could withstand the spine-tingling scares. Pasien Terakhir VR setup Attendees experiencing Pasien Terakhir A Daring Challenge To add even more excitement, we offered a special challenge: any attendee who dared to play Pasien Terakhir had the chance to win our horror title, DreadHaunt, available on Xbox and Steam. This exclusive giveaway attracted a crowd of thrill-seekers lined up to take their shot at the game and hopefully claim a free copy of DreadHaunt. https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/article/lvup-mom-helloween.mp4 Creating an Unforgettable Experience Our VR horror game brought immersive entertainment to the evening’s festivities, with screams and laughter echoing throughout the venue; Pasien Terakhir left a lasting impression on everyone who dared to enter its terrifying world. This event underscored our commitment at Level Up to bring memorable experiences through gamification and VR. As we continue, Level Up powered by Agate looks forward to more collaborations where we can share our unique VR creations with audiences eager for cutting-edge entertainment. https://s3.ap-southeast-1.amazonaws.com/assets-website.agate.id/Agate-Levelup/Website-Asset/Level+up+at+Minutes+of+Manager+Office+Horor.mp4 If you are interested in learning more about gamification and how it can benefit you or your organization Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences. The Authors Related Articles All Posts All-EN Education-EN News-EN Service Highlight-EN Level Up Agate’s Journey | Celebrating the Present, and Shaping the Future December 27, 2024/ How Do We Know If Our Training Works? December 26, 2024/ Do You Agree That TV Shows Aren’t What They Used to Be? December 19, 2024/ Debunking the Learning Pyramid December 19, 2024/ Understanding the Dynamics of Sales Promotions December 12, 2024/ Balancing Between Work, Study, and Leisure December 11, 2024/ How Video Games and Pop Culture Push Educational Success December 6, 2024/ The Shocking Truth About Screen Time and Your Child’s Brain December 5, 2024/ Level Up powered by Agate at Money Fest 2024 x UMN Career Day 2024: Raise You Up! December 3, 2024/ Load More End of Content. All company names, brand names, trademarks, logos, illustrations, videos and any other intellectual property (Intellectual Property) published on this website are the property of their respective owners. Any non-authorized usage of Intellectual Property is strictly prohibited and any violation will be prosecuted under the law. © 2023 Agate. All rights reserved. Home Services Our Works Contact Gamification 101 Case Studies Gamification for Marketing Gamification for Learning Instagram Linkedin Twitter Facebook Youtube Edit Template