The Lighthouse Eating Behaviour Training Simulator leverages Oculus Virtual Reality and Emotiv brain wave detection technology to create an immersive therapeutic environment for patients struggling with overeating disorders.
Objective
The primary goal is to offer an engaging and effective therapy experience that allows patients to practice managing their disorder in a safe, controlled setting.
Challenge
The challenge was to develop a VR-based training simulator that could provide realistic scenarios for patients to practice self-control and develop healthier eating habits.
Solution
Development of the ‘Lighthouse Eating Behaviour Training Simulator’
Using advanced VR technology combined with real-time brain wave monitoring, the simulator provides patients with scenarios where they can practice managing their eating behavior. The key features include:
Immersive VR Environment
Patients are placed in realistic situations where they must make decisions about their eating habits.
Brain Wave Detection
Emotiv technology monitors patients’ brain activity, providing feedback on their stress levels and decision-making processes.
Therapeutic Support
The controlled environment allows patients to build the skills and confidence needed to manage their disorder.
Result
The Lighthouse Eating Behaviour Training Simulator has shown promise in helping patients with overeating disorders develop better self-control and healthier eating behaviors. The immersive experience and real-time feedback provide a powerful tool for therapy, contributing to long-term success in managing their condition.

