Learning is one of the most important activities for every individual and organization. However, we often face challenges in the learning process. Such as lack of motivation, time constraints, or difficulty understanding the material. How to overcome these challenges? One of the solutions is gamification. Gamification in learning can help us learn in a fun and efficient way. How can gamification help us?
Gamification in the context of learning is referred to as gamified learning. In recent years, the concept of gamification, defined as “the use of game design elements in non-game contexts,” has gained a lot of attention and interest in academia and practitioners, with education being one of the main areas of research into gamification. This high motivation and attention has made gamification a very promising method for instructional contexts. Several scholars have tried to explain the relationship between gamification and learning by providing frameworks such as gamification learning theory.
The Theory Defines Four Components:
The material or content to be delivered to learners. Instructional content should match the learning objectives and be relevant to learners’ needs. Gamification cannot replace instructional content but can only support it. Therefore, quality instructional content is a key requirement for effective gamification.
Actions or reactions shown by learners while participating in gamification. These behaviours and attitudes can be motivation, engagement, cooperation, competition, fun, etc. Gamification aims to influence these behaviours and attitudes to match the learning objectives.
The game design elements used in gamification. These game characteristics should be selected and tailored to the instructional content, behaviours and attitudes, and desired learning outcomes.
The expected impact of gamification. These learning outcomes can be knowledge, skills, attitudes or values gained by learners after gamification. These learning outcomes must be measured and evaluated to determine the effectiveness of gamification. These learning outcomes are influenced by instructional content and learner behaviour and attitudes.
Fun and interactive learning makes learners more motivated and actively participate in assessments. This is because, gamification can increase students’ intrinsic motivation. Intrinsic motivation can affect the quality and quantity of students’ learning, as well as their psychological well-being. Gamification can increase students’ intrinsic motivation
Gamified learning will use techniques such as quizzes, challenges and simulations to make learning active and memorable. The interactive activities of gamification help students remember and apply the concepts learnt better, so learners can remember and apply what they learn more effectively.
Gamification is efficient. This is because the entire learning process can be personalised to make conventional learning faster and more effective. Learners can complete the learning at their own pace, and gamification feedback is instant or quick by using gamification.
Gamified learning always shows progress, achievements, or rewards. This encourages learners to challenge themselves to continuously improve their results.
Gamified learning, particularly the learning that Level Up offers uses game simulations. This provides a safe, risk-free environment for learners to practice skills and decision-making. Learners can learn from their mistakes without any real-world repercussions, such as training and learning to use large or heavy machinery.
Assessments that collect data on learner outcomes and behaviour give trainers and administrators insight into progress, knowledge gaps, and overall training effectiveness.
Engaging assessments make learners want to complete the training. Learners will not drop out of the programme due to boredom or lack of interest.
Learning that can be accessed online or through mobile devices makes it easy for learners to take assessments anytime and anywhere, provided they have an internet connection.
For gamification in learning assessment, it can benefit both the organisation and the learners. Gamification can make assessment more fun, effective, and in line with learners’ needs.
If you want to use gamification in your learning, gamification company such as Level Up powered by Agate offers a range of gamified learning solutions that can help your organization achieve your learning goals and objectives with its gamification service. Here are some of the gamified learning solutions offered by Level Up:
Gamified learning applications are applications that use game elements, such as challenges, rewards, points and leaderboards, to increase learning engagement and effectiveness. These applications can be used for various learning objectives, such as foreign languages, soft skills, technical skills, and general knowledge.
Gamification-based training apps are apps that use game simulations to train learners in real or fictitious situations related to their work. These applications can help improve learners’ performance, productivity, and safety by providing immediate feedback, personalised learning paths, and a safe learning environment.
Game-based assessment is an assessment that uses game technology to measure learners’ or candidates’ knowledge, skills, values, personality, motivation, and competencies. It can provide a more accurate and holistic picture of a learner or candidate’s potential than traditional assessments, such as personality or ability tests.
Immersive VR training simulations are simulations that use virtual reality (VR) technology to place learners in 3D environments that mimic real or fictitious situations related to their work. These simulations can provide a more immersive and realistic learning experience than conventional training methods, such as videos or slides.
Check out our gamification services page and contact us today. We are ready to help you create a gamification experience that aligns with your needs and preferences.