Level Up powered by Agate Present at Tech for Business 2026, Showcasing Gamification Innovation Through Two Interactive Booths
The development of digital technology continues to push businesses to seek new ways to build stronger engagement with their audiences. One approach that is increasingly relevant is gamification, a strategy that incorporates game elements to enhance interaction, participation, and user experience.
At Tech for Business 2026, held on June 23, 2026, at CGV Grand Indonesia, Level Up powered by Agate is present as a tech partner, bringing two interactive booths that demonstrate how game technology can be adapted for modern business needs.
Instead of merely being part of a technology exhibition, Level Up powered by Agate’s presence is an opportunity for visitors to directly experience how immersive technology, VR, and hand gesture interaction can be tangible solutions for engagement, training, and experiential activation.
Why Is Gamification Increasingly Important for Business?
In the era of AI and digital transformation, the pattern of interaction between brands and audiences has changed drastically. The one-way approach is becoming less effective because users want a more personal, interactive, and memorable experience.
Gamification addresses this need by providing an experience that makes users an active part of an activity. In a business context, its application can be used for:
- Employee training and onboarding
- Brand activation and experiential marketing
- Event engagement
- Customer loyalty program
- Recruitment and assessment
Through its participation in Tech for Business 2026, Level Up powered by Agate showcases how gamification can be applied practically through two different experiences.
Booth 1: Immersive VR Experience with Pasien Terakhir
One of the main attractions at the Level Up powered by Agate booth is the Virtual Reality (VR) experience through a full development game titled Pasien Terakhir (The Last Patient).

Visitor trying the Pasien Terakhir VR experience at the Level Up powered by Agate booth at Tech for Business 2026
Pasien Terakhir is an immersive storytelling-based game that draws players into an experience full of tension and real-time decision-making.
VR Potential for Business Solutions
Although developed as an entertainment game, the technology used in it demonstrates significant potential for business needs such as:
- Training simulation
- Safety learning
- Behavioral education
- Interactive storytelling
- Experiential campaign
Through this booth, visitors can see firsthand how full-scale game development can deliver a deeper and more impactful experience compared to conventional media.
Booth 2: Hand Gesture Gaming with Slice Party and Kart Rush
In addition to VR, Level Up powered by Agate also presents a second booth featuring two games based on hand gesture interaction, namely Slice Party and Kart Rush.
Hand gesture technology allows players to interact without controllers, using only hand movements. This creates a more intuitive, fast, and easily accessible playing experience.
Slice Party: Fast and Natural Interaction
Visitor trying the Slice Party hand gesture game at the Level Up powered by Agate booth
In Slice Party, players must perform slicing movements to complete challenges quickly. This concept is highly suitable for:
- Event activation
- Product showcase
- Retail engagement
- Interactive exhibition
Slice Party demonstrates that engagement does not have to be complex to be effective.
Kart Rush: Light Competition that Boosts Participation
Visitor trying the Kart Rush hand gesture game at the Level Up powered by Agate booth
Meanwhile, Kart Rush offers a competitive racing experience with light and fun gameplay, suitable for creating:
- Leaderboard competition
- Team building activities
- Customer engagement
- Community activation
Competitive formats like this prove effective in attracting visitor attention and increasing interaction time at the booth.
Bringing Game Technology Closer to Business Solutions
Level Up powered by Agate’s participation in Tech for Business 2026 is not just about showcasing technology, but also demonstrating how game mechanics can be translated into relevant business solutions.
From HR, marketing, training, to event activation, gamification now opens new opportunities to build stronger engagement, increase learning retention, and create more memorable experiences.
By bringing VR and hand gesture gaming experiences to the event, Level Up powered by Agate affirms its commitment to continuously drive gamification innovation for businesses in Indonesia.

The excitement of visitors at the Kart Rush hand gesture game booth at the Level Up powered by Agate booth
Ready to Bring Gamification to Your Business Strategy?
Seeing how VR, game-based interaction, and immersive technology can capture visitor attention at Tech for Business 2026 is just a small part of the potential of gamification for business. Imagine if the same approach were applied to your company’s needs, from employee training, recruitment, marketing activation, to customer engagement.
At Agate Level Up, we help businesses transform ordinary interactions into more engaging, measurable, and impactful experiences through gamification solutions tailored to company objectives.
Interested in exploring how gamification can be applied to your business? Visit our contact page and start discussing your needs with our team at Level Up powered by Agate.
Frequently Asked Questions (FAQ)
What is gamification in business?
Gamification in business is the use of game elements such as challenges, rewards, and interactions to increase engagement in various business activities. From HR, marketing, to training, gamification helps companies create more effective and engaging experiences. To understand its application further, you can check out the gamification solutions from Level Up powered by Agate.
What are the benefits of VR for business needs?
VR can be used for training simulation, product storytelling, and more immersive experiential marketing. With an experience-based approach, VR is able to enhance user understanding and retention.
What is the advantage of hand gesture games for events?
Hand gesture games provide an interactive experience without additional tools, making them more practical, engaging, and easily accessible to visitors. This technology is highly suitable for event activation, exhibitions, and brand engagement.
Does Level Up powered by Agate provide custom gamification solutions?
Yes, Level Up powered by Agate provides gamification solutions that can be customized for marketing, HR, training, and event activation needs. Each solution is designed based on specific business objectives and user journeys.
Why is gamification relevant in the AI era?
Because in the AI era, users want more personal and active interactions. Gamification helps businesses create more engaging and data-driven experiences to generate more accurate insights.
The Authors

Junialdi Dwijaputra

Dias Setyanto
Related Articles
Result: Faster creation, broader access, and more efficient workflows.
Source: Canva Newsroom
- All Posts
- All-EN
- Education-EN
- News-EN
- Service Highlight-EN

It leverages your brain’s reward system, giving you quick wins and visual progress that boost your motivation to keep going.






